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CSCI-715
Applications in Virtual Reality
Credits 3
This course will investigate the application of virtual reality software and technology within a given domain. Working in sets of technical teams, students will collectively investigate and solve a large-scale visualization task within that problem domain. Focus of individual student teams may include (but is not limited to) distributed VR framework, viewing applications, interaction with VR devices / displays, and audio in virtual environments. Students will be required to read and summarize selected articles from VR literature, as well as papers specific to the problem domain being investigated, to assist in making design decisions. A report or survey of one aspect of using a virtual reality system within the given domain is also required. Students should have a strong programming background and a proficiency in a 3D API (OpenGL, DirectX, or Java3D). Students with expertise in distributed systems and an interest in Graphics or virtual reality are also encouraged to register. Offered every other year.
FDTN-153
Extended Reality (XR) Industry Survey
Credits 3
This is an interdisciplinary survey course that will expose students to various opportunities and applications in extended reality (XR), as well as provide diverse perspectives and novel approaches in XR with potential to solve complex problems. Augmented reality (AR), often referred to as mixed reality (MR), overlays digital content onto the real world and virtual reality (VR) submerges a viewer into a 360 virtual world. Extended reality is a term used to describe all of these immersive technologies (AR/MR/VR). VR and AR are being adopted widely across diverse fields such as health services, construction, real estate, entertainment, communications, manufacturing, and military training. Each week the course will introduce how XR is being adapted into many of these industries, as well as look at XR accessibility, storytelling, and how XR is pushing the boundaries of visual communication and imaging.
IDEA-150
Topics in Art and Design
Credits 1 - 3
This course will introduce students to selected topics in the areas of art and design. The course content will vary according to topic. A topic course description will be published each term the course is offered. Students may take this course multiple times with different topics.
IGME-690
IGM Seminar
Credits 1 - 6
This is intended to allow for special one-time offerings of graduate topics. Specific course details (such as the course topics, format, resource needs, and credit hours) will be determined by the faculty member(s) who propose a given seminar offering. (Varies)
ISTE-798
Graduate Seminar In Information Sciences And Technologies
Credits 3
This IST seminar course provides an opportunity for special one-time offerings of graduate topics or allows faculty to pilot possible new graduate offerings. Specific course details (such as the course topics, format, resource needs, and credit hours) will be determined by the faculty member(s) who propose a given seminar offering.
PHAP-368
Interactive Music Video Experiences
Credits 3
This interdisciplinary course is designed for College of Art and Design and Golisano College of Computing and Information Sciences students to work in collaboration to produce a semester long interactive music project. The students will work with upcoming young musicians in the Rochester area in teams consisting of programmers, designers, CG artists, photographers, and filmmakers, depending on class enrollment. The students will examine how digital technology is changing the way we experience and consume music. Students are introduced to the resources and tools necessary to produce an interactive music experience while working with professional musicians.
PRFL-489
Special Topics
Credits 3
Allows examination of a special problem or topic area in the theatre, dance, music, visual arts, and other performing and fine arts. Topics and specific content and methods vary from term to term. Each term’s offering, however, features an introduction to a historical period, movement, phenomenon, practitioner(s), or other subfield of study within performing arts and/or visual culture. In so doing, students develop theoretical and experiential knowledge of an artistic period, movement, phenomenon, practitioner(s) or other subfield of study within performing arts and/or visual culture.