Jake Adams, a lecturer in RIT’s School of Interactive Games and Media, mixes his backgrounds in fine arts and interactive media to create digital holographic comics, or holocomics. Using a specialized Lightfield holographic display from the company Looking Glass, the comic books become 3D holograms with sound, animation, and interactivity.
Assistant Professor Yewande Abraham is part of a team developing a virtual reality-based learning environment to improve middle school students’ interest in STEM fields, specifically the evolving construction industry.
Students across the country, including four from RIT, came together last weekend to explore the question ‘what do we want our future to look like?’ during the Alliance for the Arts in Research Universities (a2ru) Emerging Creatives Student Summit.
The Society for the Protection and Care of Children (SPCC) was founded in Rochester, N.Y., in 1875, and yet there are many people in the city who are not familiar with the organization. Capturing the positive impact the SPCC has on families, and sharing the many valuable resources the organization provides, was a challenge that members of RIT’s College of Art and Design accepted.
Associate Professor Sungyoung Kim’s Applied and Innovative Research for Immersive Sound Lab at RIT is a test site to explore future capabilities of one of Yamaha’s newest technologies, the Active Field Control System.
More than 1,000 openings in the Finger Lakes region for skilled machinists are projected in the coming years. Local academic researchers and industry partners are developing new training options to fill the expected gaps—integrating gaming and virtual reality to appeal to a younger generation of manufacturing professionals.
RIT’s School of Film and Animation is once again ranked among the top animation schools in the country by Animation Career Review, a leading online resource of information for aspiring animation and game design professionals.