SCHOOL OF INTERACTIVE GAMES AND MEDIA

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Carlos Castellanos

Assistant Professor
School of Interactive Games and Media
Golisano College of Computing and Information Sciences

2020 Submissions

Published Conference Proceedings

Castellanos, Carlos, et al. "On Creating Multimedia Interfaces for Hybrid Biological-Digital Art Installations." Proceedings of the 26th International Conference on Multimedia Modeling. Ed. Y. M. Ro, et al. Daejeon, South Korea: Springer, 2020. Web. «

Castellanos, Carlos, et al. "Sentience and Trans-Species Collaboration: Considering the Aims, Desires and Perceptual Landscapes of the Non-Human." Proceedings of the  International Symposium on Electronic Art (ISEA 2020). Ed. Christine Ross and Chris Salter. Montreal, Quebec, Canada: ISEA2020, 2020. Print. «

DiBlasi, Johnny, et al. "Agency & Autonomy: Intersections of Artificial Intelligence and Creative Practice." Proceedings of the International Symposium on Electronic Art (ISEA 2020). Ed. Christine Ross and Chris Salter. Montreal, Quebec, Canada: ISEA2020, 2020. Print. «

Salimi, Mahsoo, et al. "Liminal Scape, an interactive visual installation with expressive AI." Proceedings of the International Symposium on Electronic Art (ISEA 2020). Ed. Christine Ross and Chris Salter. Montreal, Quebec, Canada: ISEA2020, 2020. Print. «

Castellanos, Carlos. "PlantConnect and Microbial Sonorities: Exploring the Intersection of Plant, Microbial and Machine Agencies." Proceedings of the International Symposium on Electronic Art (ISEA 2020). Ed. Christine Ross and Chris Salter. Montreal, Quebec, Canada: ISEA2020, 2020. Print. «

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Owen Gottlieb

Associate Professor
School of Interactive Games and Media
Golisano College of Computing and Information Sciences

2020 Submissions

Journal Paper

Gottlieb, Owen. "Minecrafting Bar Mitzvah: Two Rabbis Negotiating and Cultivating Learner-Driven Inclusion through New Media." The Journal of Religion, Media, and Digital Culture: 9. 2 (2020): 185-206. Print. £

Gottlieb, Owen and Ian Schreiber. "Acts of Meaning, Resource Diagrams, and Essential Learning Behaviors: The Design Evolution of Lost & Found." International Journal of Designs for Learning 11. 1 (2020): 151-164. Web. *

Book Chapter

Gottlieb, Owen and Ian Schreiber. "Designing Analog Learning Games: Genre Affordances, Limitations and Multi-Game Approaches." Rerolling Boardgames: Essays on Themes, Systems, Experiences, and Ideologies. Ed. Douglas Brown and Esther MacCallum Stewart. Jefferson, North Carolina: McFarland & Company, Inc., 2020. 195-211. Print. *

Published Game, Application or Software

Gottlieb, Owen and Ian Schreiber. Lost & Found: New Harvest. Game. MAGIC Spell Studios. 2020.

Invited Keynote/Presentation

Gottlieb, Owen and Deepha Sundaram. "Integrating and Negotiating the Globalizing of Religion in the Mobile Video Game Florence." Annual Meeting of the American Academy of. AAR. Online, Online. 2 Dec. 2020. Conference Presentation. £

Gottlieb, Owen and Shawn Clybor. "Finding Curricula in situ: Lost & Found in the Classroom." Connected Learning Summit/Cancelled due to COVID 19, auto-accepted for 2021. CLS. Cambridge, MA. 29 Jul. 2020. Conference Presentation. £

Gottlieb, Owen. "Turning Instructional Television Inside/Out: Reclaiming a Revolution from Erasure. Cancelled due to COVID 19. New revised submission accepted for 2021." Society for Cinema and Media Studies. SCMS. Denver, CO. 2 Apr. 2020. Conference Presentation. £

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W Michelle Harris

Associate Professor
School of Interactive Games and Media
Golisano College of Computing and Information Sciences

2020 Submissions

Shows/Exhibits/Installations

BIODANCE, and W. Michelle Harris. BIODANCE: Bridge to Paradise. Feb. 2020. Memorial Art Gallery, Rochester, NY. Performance. ∆

BIODANCE, , W. Michelle Harris, and Lauren K. Alleyne. BIODANCE at Home. Sep. 2020. Rochester Fringe Festival, Rochester, NY. Performance. ˜

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Chao Peng

Associate Professor
School of Interactive Games and Media
Golisano College of Computing and Information Sciences

2020 Submissions

Journal Paper

Shanthakumar, Vaidyanath Areyur, et al. "Design and evaluation of a hand gesture recognition approach for real-time interactions." Multimedia Tools and Applications 79. (2020): 17707–17730. Print. *

Cao, Lizhou, Chao Peng, and Yangzi Dong. "Ellic’s Exercise Class: Promoting Physical Activities During Exergaming with Immersive Virtual Reality." Virtual Reality. (2020): 1-16. Web. * «

Published Conference Proceedings

Peng, Chao, et al. "Visualization for Spectators in Cybersecurity Competitions." Proceedings of the 2020 IEEE Symposium on Visualization for Cyber Security (VizSec). Ed. Jorn Kohlhammer, et al. Salt Lake City, UT: IEEE, 2021. Print. «

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David Schwartz

Associate Professor
School of Interactive Games and Media
Golisano College of Computing and Information Sciences

2020 Submissions

Published Conference Proceedings

Peng, Chao, et al. "Visualization for Spectators in Cybersecurity Competitions." Proceedings of the VizSec 2020, 17th IEEE Symposium on Visualization for Cyber Security. Ed. Rosa Romero Gómez. https://vizsec.org/vizsec2020/, US: IEEE, 2020. Web. *

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Brian Tomaszewski

Professor
School of Interactive Games and Media, School of Information
Golisano College of Computing and Information Sciences

2020 Submissions

Full Length Book

Tomaszewski, Brian. Geographic Information Systems (GIS) for Disaster Management. Second ed. Rochester, United States: Routledge, 2020. Print. ˜

Journal Paper

Tomaszewski, Brian, et al. "Developing a Geographic Information Capacity (GIC) Profile for Disaster Risk Management under United Nations Framework Commitments." International Journal of Disaster Risk Reduction 47. (2020): 101638. Web. «

Tomaszewski, Brian, et al. "Supporting Disaster Resilience Spatial Thinking with Serious GeoGames: Project Lily Pad." ISPRS International Journal of Geo-Information 9. 6 (2020): 405. Web. «

Moore, Elizabeth A., et al. "Spatial Modeling of a Second-use Strategy for Electric Vehicle Batteries to Improve Disaster Resilience and Circular Economy." Resources, Conservation and Recycling 160. (2020): 104889. Web. «

Moore, Elizabeth A., et al. "Spatial Perspectives Enhance Modeling of Nanomaterial Risks." Journal of Industrial Ecology 24. 4 (2020): 855-870. Web. «

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