Elizabeth Goins Headshot

Elizabeth Goins

Interim Chair

Department of Performing Arts
College of Liberal Arts

Office Location

Elizabeth Goins

Interim Chair

Department of Performing Arts
College of Liberal Arts

Education

BA, University of Delaware; Ph.D., University of London

Select Scholarship

Published Game, Application or Software
Goins, Elizabeth, et al. Charlotte. Game. MAGIC. 2016.
Goins, Elizabeth, Christopher Egert, and Andrew Phelps. Mosaic. Game. J.P. Getty Trust. 2013.
Goins, Elizabeth, et al. An Innovative Educational Game Strategy for Conservation and Preservation. Game. NPS/NCPTT. 2013.
Invited Article/Publication
Goins, Elizabeth. "Visualizing Women in Charlotte, a historical horror game." Gamasutra. (2016). Web.
Goins, Elizabeth. "Visualizing Women in Charlotte, a historical horror game." Digital Humanities Now. (2016). Web.
Elizabeth, Goins,. "Bioshock Infinite: Opportunities Lost." Gamasutra. (2014). Web.
Elizabeth, Goins,. "Pox and the City: Designing a Social History Game." Gamasutra. (2014). Web.
Elizabeth, Goins,. "Gone Home and Its Hidden Objects." Digital Humanities Now. (2014). Web.
Shows/Exhibits/Installations
Goins, Elizabeth. Charlotte. 21 Oct. 2016. Meaningful Play, Michigan State University, Oct. 20th-22nd, East Lansing. Exhibit.
Peer Reviewed/Juried Poster Presentation or Conference Paper
Goins, Elizabeth, Chris Egert, and Andrew Phelps. "The Garden: A 3D Adventure Puzzle Game Exploring Bosch’s Garden of Earthly Delights." Proceedings of the Digital Humanities, Krakow, Poland, 11-16 July. Ed. Manfred Thaller, chair. Krakow, Poland: n.p..
National/International Competition Award Winner
Goins, Elizabeth, et al. IndieCade Festival. Charlotte: Shortlisted for Digital Selects. Los Angeles, CA, 2016.
Goins, Elizabeth, et al. International Documentary Film Festival Amsterdam. Charlotte: Shortlist for DocLab. Amsterdam, Netherlands, 2016.
Invited Keynote/Presentation
Goins, Elizabeth, Andrew Phelps, and Christopher Egert. "Furthering Conservation Through Gameplay." XIth Annual International Conference for Professionals in Cultural Heritage. Van Leer Jerusalem, Institute. Jerusalem, Israel. 10 Nov. 2014. Conference Presentation.
Goins, Elizabeth, Andrew Phelps, and Christopher Egert. "The Integration of Material Culture and Intangible Heritage through Game Design." International Conference on World Heritage, Digital Heritage: Progress in Cultural Heritage Documentation, Preservation and Protection. EUROMED. Lemessos, Cyprus. 6 Nov. 2014. Conference Presentation.
Elizabeth, Goins,, et al. "Playing in the Garden of Earthly Delights: Exploring Bosch's Symbolism Through Gameplay." MW2014. Museums and the Web. Baltimore, MD. 5 Apr. 2014. Conference Presentation.
Goins, Elizabeth. "Designing History: A Multidisciplinary Approach." Serious Play Conference. Digipen. Redmond, WA. 22 Aug. 2013. Lecture.
Goins, Elizabeth. "Making Museum Games: Hands on Session." Using Games to Stimulate Visitor Engagement, Serious Play Pre-conference Workshop. Digipen. Redmond, WA. 19 Aug. 2013. Lecture.
Published Conference Proceedings
Goins, Elizabeth and Christopher Egert. "Moving Beyond Mobile tours: Creating Hybrid Spaces through Narrative and Gameplay in the Museum Collection." Proceedings of the Digital Heritage 2013, Marseille, 2013, IEEE. Ed. A.C. Addison, et al. Marseille, France: IEEE, 2013. Print.
Goins, Elizabeth. "Pox and the City: A Social History Game." Proceedings of the Digital Heritage 2013, Marseille, 2013, IEEE. Ed. A.C. Addison, et al. Marseille, France: IEEE, 2013. Print.
Goins, Elizabeth. "Museum Games: Some Strategies for Achieving Project Goals." Proceedings of the Museums and the Web, Philadelphia, April 6-9, 2011. Ed. Jennifer Trant and David Bearman. Philadelphia: n.p., 2011. Web.
Journal Paper
Goins, Elizabeth, et al. "Modding the Humanities: Experiments in Historic Narratives." Journal of Interactive Humanities 1. (2013): 13-21. Web.
Book Chapter
Goins, Elizabeth S. "Museum Games and Interactive Narrative & Design: The Way We Tell Stories with Object." Museums At Play: A Games, Interaction and Learning. Ed. Katy Beale. Edinburgh, UK: MuseumsEtc, 2011. 500-517. Print.
Published Article
Goins, Elizabeth. “Art History in the 21st Century: The Integration of Museum Collections and Social Networking Games.” Edulearn10 Proceedings, 5-7 July 2010. n.p. Print *
Formal Presentation
Goins, Elizabeth. “Museum Games and the Third Space.” Meaningful Play 2010 ConferenceProceedings. Lansing, MI. 20-23 Oct. 2010. Presentation.

Currently Teaching

FNRT-200
3 Credits
This introductory survey course examines the history, aesthetics and style of Japanese animation or anime. The course provides a vocabulary for the analysis of anime as well as the critical and analytical skills for interpreting anime as an art form. This course will develop students' skills in viewing, analyzing, interpreting and evaluating the art of anime. Students will learn to analyze important series and films, and connect anime with contemporary and historical trends in Japan. Emphasis will be placed on the analysis of works by major directors and studios including: Tezuka, Sugii, Miyazaki, Oshii, Kon, Takahata, Shinkai, Watanabe, Studio Ghibli, Studio 4C, and Madhouse. Background knowledge of animation, film or anime is helpful but no specific knowledge is required or expected.
FNRT-215
3 Credits
This course will focus on the analysis of video games. Students will play and review classic games from the past as well as important newer games from different genres. Students will explore and discuss the formal and dramatic aspects of video games as works of art: imagery, technique, moral and ethical messages, social commentary, and historical significance.
FNRT-329
3 Credits
This course examines visual storytelling as an art form in video games. The study of visual storytelling in historic and contemporary art raises questions of social, cultural and political contexts as well as their impact on player experience. Through reading and analysis of art and video games, students will be exposed to different design techniques that visually express social concepts through mechanics, content and aesthetics. The course offers hands on experience with game engine software to create artistic game prototypes that incorporate theoretical approaches to cultural context. Topics may include the relationship of cultural context and environmental storytelling, the critical interpretation and application of visual techniques in fine art, the critical analysis of cultural and artistic themes in video games, creating meaningful worlds through visual and aural design, identity and representation in character design, and the impact of cultural context on the design of interactive and emergent narratives Students will use these concepts to create innovative game prototypes as meaningful cultural and artistic experiences.

In the News

  • November 4, 2020

    poster for RIT College of Liberal Arts presents SOMNIUM, conceived and directed by Omen Sade.

    ‘SOMNIUM’ merges performing arts and video gaming at RIT

    Physical distancing and the inability to perform in front of a live audience during the COVID-19 pandemic hasn’t stopped the cast and director of SOMNIUM, which premieres online Friday. SOMNIUM features actors and a green screen, which provides a virtual reality space allowing the audience to participate.