SCHOOL OF INTERACTIVE GAMES AND MEDIA

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Adrienne Decker

Assistant Professor
School of Interactive Games and Media
Golisano College of Computing and Information Sciences

2017 Submissions

Book Chapter

Decker, Adrienne, Andrew Phelps, and Christopher A. Egert. "Trial by a Many-Colored Flame: A Multi-Disciplinary, Community-Centric Approach to Digital Media and Computing Education." New Directions for Computing Education: Embedding Computing Across Disciplines. Ed. Samuel B. Fee, Amanda Holland-Minkley, and Thomas E. Lombardi. Cham, SW: Springer, 2017. 237-257. Print. *

Published Conference Proceedings

Maxim, Bruce R., Stein Brunvand, and Adrienne Decker. "Use of Role-play and Gamification in a Software Project Course." Proceedings of the Frontiers in Education 2017 (Indianapolis, IN). Ed. FIE. New York, NY: IEEE, 2017. Print. *

Decker, Adrienne and Monica M. McGill. "Pre-College Computing Outreach Research: Towards Improving the Practice." Proceedings of the 48th ACM Technical Symposium on Computer Science Education (SIGCSE 2017), [Seattle, WA]. Ed. SIGCSE. New York, NY: Association for Computing Machinery, 2017. Print. «

Invited Paper

Decker, Adrienne, Andrew Phelps, and Christopher A. Egert. "Disappearing Happy Little Sheep: Changing the Culture of Computing Education by Infusing the Cultures of Games and Fine Arts." Educational Technology. (2017). Print. ∆

Journal Editor

Decker, Adrienne and Kurt Eiselt, ed. IEEE Computing in Science and Engineering: Best of RESPECT. New York: IEEE, 2017. Print. *

External Scholarly Fellowships/National Review Committee

8/1/2017 - 7/31/2020
     National Science Foundation
     Amount: $33,140 *

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Christopher Egert

Professor
School of Interactive Games and Media
Golisano College of Computing and Information Sciences

2017 Submissions

Journal Paper

Decker, Adrienne, Andrew Phelps, and Christopher Egert. "Disappearing Happy Little Sheep." EdTech: Focus on K-12 57. 2 (2017): 50-54. Print. *

Book Chapter

Decker, Adrienne, Andrew Phelps, and Christopher Egert. "Trial by a Many-Colored Flame: A Multi-Disciplinary, Community-Centric Approach to Digital Media and Computing Education." New Directions for Computing Education: Embedding Computing across Disciplines. Ed. S. Fee, A. Holland-Minkley, and T. Lombardi. Cham, Switzerland: Springer, 2017. 237-257. Print. *

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Owen Gottlieb

Associate Professor
School of Interactive Games and Media
Golisano College of Computing and Information Sciences

2017 Submissions

Journal Paper

Gottlieb, Owen. "Finding Lost & Found: Designer’s Notes from the Process of Creating a Jewish Game for Learning." Gamevironments 7. Special Issue: Gamevironments (2017): 42-65. Web. *

Gottlieb, Owen. "Introduction: Jewish Gamevironments — Exploring Understanding with Playful Systems." Gamevironments 7. Special Issue: Gamevironments (2017): 1-4. Web. ˜

Book Chapter

Gottlieb, Owen. "Design-Based Research: Mobile Gaming for Learning Jewish History, Tikkun, Olam, and Civics." Methods for Studying Video Games and Religion. Ed. Vit Sisler, Kerstin Radde-Antweiler, and Xenia Zeiler. New York, NY: Routledge, 2017. 83-100. Print. *

Published Conference Proceedings

Amidon, Owen Gottlieb, Dakota Herold, Edward. "Card Tricks: A Workflow for Scalability and Dynamic Content Creation Using Paper2D and Unreal Engine 4." Proceedings of the Foundations of Digital Games. Ed. Deterding, Canossa, Harteveld. Cape Cod, Massachusetts: FDG, 2017. Web. *

Gottlieb, Owen. "New Design Principles for Mobile History Games." Proceedings of the Games Learning Society 12. Ed. Slater, S and Barany, A. Pittsburgh, PA: ETC Press, 2017. Web. *

Gottlieb, Owen and Crystle Martin (University of California, Irvine). "Building a Network for Early Career Scholars of Games and Learning." Proceedings of the Games Learning Society 12. Ed. Slater, S. and Barany, A. Pittsburgh, PA: ETC Press, 2017. Web. ∆

Journal Editor

Editor, Owen Gottlieb, special issue, ed. Gamevironments. Bremen, Germany: University of Bremen, 2017. Web. *

Published Game, Application or Software

Gottlieb, Owen, Ian Schreiber, and Kelly Murdoch-Kitt. Lost & Found. Game. MAGIC Spell Studios. 2017.

Gottlieb, Owen and Ian Schreiber. Lost & Found: Order in the Court - the Party Game. Game. MAGIC Spell Studios. 2017.

Gotlieb, Owen, Ian Schreiber, and Kelly Murdoch Kitt. Lost & Found. Game. MAGIC Spell Studios. 2017.

Gottlieb, Owen and Ian Schreiber. Lost & Found: Order in the Court - the Party Game. Game. MAGIC Spell Studios. 2017.

Invited Keynote/Presentation

Gottlieb, Owen. "Playing with Time: Teaching Jewish History with Games and Simulations in the Digital Age." National Educators Institute: The Art and Science of Teaching Jewish History in America. National Museum of American Jewish History. Philadelphia, PA. 13 Jul. 2017. Conference Presentation. ∆

Gottlieb, Owen. "New Design Principles for Mobile History Games." Games Learning Society 12. GLS. Madison, WI. 17 Aug. 2017. Conference Presentation. *

Gottlieb, Owen. "Purple Blocks and Trade-Offs: Games Design and Learning Medieval Religious Law." Research Group on Games, Simulations, and Conflicts. Duke University. Durham, North Carolina. 17 Mar. 2017. Lecture. ∆

Gottlieb, Owen. "Learning Game Mechanics for Teaching Legal Codes." NRJE/ASSJ. Brandeis University. Waltham, Masachusetts. 5 Jun. 2017. Conference Presentation. *

Gottlieb, Owen and Ian Schreiber. "Implications of Abstraction in Learning Mechanics." Irish Conference on Game Based Learning. University College Cork. Cork, Ireland. 23 Jun. 2017. Conference Presentation. «

Gottlieb, Owen. "Finding Medieval Authenticity through Game Design: Lost & Found as Locus of Learning." Medieval Ages in the Modern World Conference (The MAMO. University of Manchester. Manchester, England. 30 Jun. 2017. Conference Presentation. *

Gottlieb, Owen. "People of the Game: Jewish Heritage, Learning, and Cultures of Play." Annual Henry Samuel Levinson Emerging Scholar in Jewish Intellectual History Lecture. University of North Carolina at Greensboro. Greensboro, North Carolina. 23 Oct. 2017. Lecture. ∆

Gottlieb, Owen. "Learning Codes in the Age of Digital Coding: Mishneh Torah and Medieval Religious law through Gaming, from Table Top to Mobile." Association for Jewish Studies Annual Conference. AJS. Washington, District of Columbia. 18 Dec. 2017. Conference Presentation. *

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W Michelle Harris

Associate Professor
School of Interactive Games and Media
Golisano College of Computing and Information Sciences

2017 Submissions

Shows/Exhibits/Installations

Harris, W. Michelle. Can't/Breathe Mirror. 22 Jan. 2017. InstInt EXPO of the InstInt Conference, New Orleans, LA. Installation. ˜

Harris, W. Michelle. “Flawless Ladies" and “Can't/Breathe Mirror”. Jun. 2017. “Shape of a Pocket,” at Squeaky Wheel Film & Media Art Center, Buffalo, NY. Performance. ˜

BIODANCE, , et al. Labyrinth. Sep. 2017. Rochester Fringe Festival, Strasenburgh Planetarium of the Rochester Museum and Science Center, Rochester, NY. Performance. ∆

Peer Reviewed/Juried Poster Presentation or Conference Paper

Harris, W. Michelle. "Loom: Shadow Stage Visuals for Dance Performance." Proceedings of the Frameless Labs Symposium. Ed. na. Rochester, NY: n.p.. ˜

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Stephen Jacobs

Professor
School of Interactive Games and Media
Golisano College of Computing and Information Sciences

2017 Submissions

Invited Paper

Jacobs, Stephen. "The Shivah: Kosher Edition. A Review." Gamevironments 7. (2017). Web. ∆

Published Game, Application or Software

Jacobs, Stephen. Mordechai Marches to Manchuria. Software. RIT MAGIC Center. 2017. *

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Charles Roberts

Assistant Professor
School of Interactive Games and Media
Golisano College of Computing and Information Sciences

2017 Submissions

Published Conference Proceedings

Roberts, Charles. "Strategies for Per-Sample Processing of Audio Graphs in the Browser." Proceedings of the 2017 Web Audio Conference, London, UK. Ed. Florian Thalmann. London, UK: WAC, 2017. Web. «

Roberts, Charles and Graham Wakefield. "Gibberwocky: New Live-Coding Instruments for Musical Performance." Proceedings of the 2017 New Interfaces for Musical Expression Conference, Copenhagen, Denmark. Ed. Cumhur Erkut. Copenhagen, Denmark: NIME, 2017. Web. «

Wakefield, Graham and Charles Roberts. "A Virtual Machine for Live Coding Language Design." Proceedings of the 2017 New Interfaces for Musical Expression Conference, Copenhagen, Denmark. Ed. Cumhur Erkut. Copenhagen, Denmark: NIME, 2017. Web. «

Shows/Exhibits/Installations

Roberts, Charles. Resting By the Tumtum Tree. 17 May 2017. Stengade, Copenhagen. Performance. *

Roberts, Charles. Frabjous Day. 23 Aug. 2017. 93 Feet East, London. Performance. *

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David Schwartz

Associate Professor
School of Interactive Games and Media
Golisano College of Computing and Information Sciences

2017 Submissions

Book Chapter

Tomaszewski, Brian, et al. "GIS and Serious Games." Comprehensive Geographic Information Systems. Ed. T.J. Cova and M.-H. Tsou. Atlanta, GA: Elsevier, 2018. 369-383. Print. «

Published Conference Proceedings

Tomaszewski, Brian and David I. Schwartz. "Critical Spatial Thinking and Serious Geogames: A Position." Proceedings of the AGILE 2017 Workshop on Geogames and Geoplay. Ed. Christoph Schlieder. Wageningen, Netherlands: GEO-C, 2017. Web. *

Pan, Yin, Sumita Mishra, and David I. Schwartz. "Gamifying Cybersecurity Course Content for Entry Level Students." Proceedings of the Proceedings of the 2017 ACM SIGCSE Technical Symposium on Computer Science Education. Ed. Michael E Caspersen, et al. Seattle, WA: ACM, 2017. Web. «

Published Game, Application or Software

Schwartz, David I., Yin Pan, and Sumita Mishra. IPAR. Game. RIT and NSF. 2017.

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