SCHOOL OF INTERACTIVE GAMES AND MEDIA

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Carlos Castellanos

Assistant Professor
School of Interactive Games and Media
Golisano College of Computing and Information Sciences

2021 Submissions

Published Conference Proceedings

Castellanos, Carlos, Johnny Diblasi, and Philippe Pasquier. "Beauty: A Machine-Microbial Artwork." Proceedings of the 10th International Conference on Artificial Intelligence in Music, Sound, Art and Design (EvoMUSART), Late-Breaking Abstracts. Ed. Antonio M. Mora and Anna I. Esparcia-Alcázar. Seville, Spain: ArXiv, 2021. Web. «

Peer Reviewed/Juried Poster Presentation or Conference Paper

Castellanos, Carlos, Bhushan Patil, and Johnny Diblasi. "Beauty." Proceedings of the Machine Learning for Creativity and Design Workshop, 35th Conference on Neural Information Processing (NeurIPS 2021). Ed. n/a. Sydney, Australia: n.p.. «

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Owen Gottlieb

Associate Professor
School of Interactive Games and Media
Golisano College of Computing and Information Sciences

2021 Submissions

Book Chapter

Gottlieb, Owen. "Playing at the crossroads of religion and law: Historical milieu, context and curriculum hooks in Lost & Found." Middle Ages in Modern Culture: History and Authenticity in Contemporary Medievalism. London, UK: Bloomsbury, 2021. 140-160. Print. *

Shows/Exhibits/Installations

Gottlieb, Owen and Ian Schreiber. Play, Make, Learn. Finalist for Gee Learning Game Awards Presentation. 5 Aug. 2021. https://www.geeawards.com/, Madison, WI (online due to COVID 19). Exhibit. £

Invited Keynote/Presentation

Gottlieb, Owen and Shawn Clybor. "Finding the Curricula in situ: Lost & Found in the Classroom." Connected Learning Summit (CLS). MIT, UC Irvine. Online, MA. 19 Jul. 2021. Conference Presentation. *

Gottlieb, Owen. "Taking Analog to Digital." Foundations of Digital Games (FDG). Foundations of Digital Games (FDG). online, USA. 2 Aug. 2021. Conference Presentation. ∆

Gottlieb, Owen. "Turning Instructional Television Inside/Out: Reclaiming a Revolution from Erasure (presentation of material postponed previous year due to COVID 19)." Society for Cinema and Media Studies (SCMS). SCMS. Online, US. 19 Mar. 2021. Conference Presentation. *

Gottlieb, Owen. "Learning with Media & Technology: Humanities & Social Sciences in the Public." Invited Guest lecture in graduate level course “Bridging the Public and the Humanities” taught by professors Hasia Diner and Brigid Cohen. New York University. NY, USA. 1 Nov. 2021. Guest Lecture. ∆

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W Michelle Harris

Associate Professor
School of Interactive Games and Media
Golisano College of Computing and Information Sciences

2021 Submissions

Shows/Exhibits/Installations

BIODANCE, , W. Michelle Harris, and Lauren K. Alleyne. BIODANCE at Home. Feb. 2021. Adelaide Fringe Festival, Adelaide, Australia. Performance. ˜

BIODANCE, , W. Michelle Harris, and Lauren K. Alleyne. BIODANCE at Home. Jun. 2021. Cincinnati Fringe Festival, Cincinnati, OH. Performance. ˜

Harris, W. Michelle. In Their Wake. Aug. 2021. 67th Rochester-Finger Lakes Biennial, Memorial Art Gallery, Rochester, NY. Exhibit. ˜

BIODANCE, , W. Michelle Harris, and Dave Rivello Ensemble. BIODANCE/Elemental Forces. Sep. 2021. Rochester Fringe Festival, Theater @ Innovation Square, Rochester, NY. Performance. ˜

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Jay Alan Jackson

Associate Professor
School of Interactive Games and Media
Golisano College of Computing and Information Sciences

2021 Submissions

Published Conference Proceedings

Jackson, Jay Alan. "Mixed-Reality Exergame Platforms for Inner Ear Training." Proceedings of the Conference of the Association for Technology in Music Instruction, October, 2021. Ed. ATMI. Rochester, NY: n.p., Web. * £

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David Schwartz

Associate Professor
School of Interactive Games and Media
Golisano College of Computing and Information Sciences

2021 Submissions

Published Conference Proceedings

Schwartz, David I. "Making Games to Teach Physics and Mechanics." Proceedings of the Middle Atlantic ASEE Section Spring 2021 Conference. Ed. Pritpal Singh. Villanova, PA: ASEE, 2021. Web. «

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Brian Tomaszewski

Professor
School of Interactive Games and Media
Golisano College of Computing and Information Sciences

2021 Submissions

Published Conference Proceedings

Schwartz, D. I. and B. Tomaszewski. "When Virtual and Real Worlds Collide: Civil Engineering and Location-based Games." Proceedings of the Middle Atlantic American Society for Engineering Education (ASEE) Conference. Ed. Unknown. Villanova, PA: n.p., 2021. Web.

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