2026 Frameless XR Showcase

Frameless 2026 XR Showcase Logo

11th Annual Frameless XR Showcase
November 20, 2026

The Frameless Labs XR Showcase is an afternoon of virtual, augmented, and mixed reality demos, installations, and performances.

Location

Student Hall for Exploration and Development (SHED), Rochester Institute of Technology

Questions?

Please contact framelesslabs@rit.edu if you have any questions.

Note: There is no cost associated with either submitting a proposal or participating in the symposium.

Schedule

Interpreters can be requested at myaccess.rit.edu.

Videos of all Demos and Installations will be available on the Frameless Labs 2026 XR Showcase youtube playlist as they are submitted.

List of Exhibits and Performances

Location: SHED, Lower Level

  • Bill Ryerson, Associate Teaching Professor, College of Veterinary Medicine, Cornell University
  • Brian Kirby, Meinig Family Professor of Engineering, Cornell University
  • Ryan Tapping, Assistant Teaching Professor, Physics, Cornell University
  • James Spinazzola, Barbara & Richard T. Silver ‘50, MD ‘53 Associate Professor, Director of Winds, Cornell University
  • Suryash Malviya, Spatial Computing Associate, Center for Teaching Innovation, Cornell University
  • Jay Williamson, Creative Media Specialist, Center for Teaching Innovation, Cornell University
  • David Peters, Emerging Technologies Developer & Project Manager, Center for Teaching Innovation, Cornell University
  • Ksenia Ionova (kbi4@cornell.edu), Senior Instructional Designer, Center for Teaching Innovation, Cornell University
  • Becky Lane, Associate Director of Learning Technologies, Center for Teaching Innovation, Cornell University

Creative Technology Lab at the Center for Teaching Innovation, Cornell University, will share four applications created in collaboration with Cornell faculty and students to foster learning goals in STEM and Humanities. First, we will share a new application on Veterinary Anatomy which will feature a library of 3D scans of rare species created to support Veterinary education. The other three projects will be updated versions of projects featured in prior Frameless Labs Showcases. The KirbyXR application lets mechanical engineering students disassemble, examine, measure, and now also explore a running 1916 Curtiss OXX-6 engine in a full VR simulation room, complete with see-through subsystem views, live pressure and force diagrams, and animated combustion and fluid flow, used to support Mechanical Engineering curricula.The 3D Physics Simulation models are used to improve student understanding of the 3D-based concepts in a 500+ large-enrollment course; we will be sharing an expanded library of 3D models for physics education. Finally, the VR Conducting Trainer app helps students learn a comprehensive vocabulary of gestures for conducting.

Learn more about 3D and AR/VR for Learning in STEM and Humanities >

Location: SHED, Main Level

  • Shruthi Raj Porika (srp8682@rit.edu),  School of Information, Golisano College of Computing and Information Sciences, RIT
  • Roshan Peiris, School of Information, Golisano College of Computing and Information Sciences, RIT

Designed for deaf and hard-of-hearing audiences, this live demo uses AR smart glasses to bring real-time, synchronized captions directly into a visitor’s line of sight during a planetarium show. Instead of forcing viewers to glance back and forth between the dome and a secondary/fixed captions display, the project keeps attention centered on the experience, making immersive dome storytelling accessible to everyone.

Location: SHED, Lower Level

  • Nate Teall, Computer Science, Golisano College of Computing and Information Sciences, RIT
  • Kyle O'Grady, Computer Science, Golisano College of Computing and Information Sciences, RIT
  • Nick Tibbels, Computer Science, Golisano College of Computing and Information Sciences, RIT
  • Tyler Ronnenberg (tjr6518@rit.edu), Computer Science, Golisano College of Computing and Information Sciences, RIT

This project explores using the Meta Quest 3 and OpenCV to render trading cards from games such as Pokemon, Magic: the Gathering, and Riftbound! The user will handle physical cards tagged with ArUco markers, which will inform the simulation where to place card images in the world.

Location: SHED, Main Level

  • Pankhuri Shukla (ps4708@rit.edu), Computer Science, Golisano College of Computing and Information Sciences, RIT

AuraGrade is a tool that color grades video based on emotion, so a scene’s look matches the feeling it’s meant to carry. At our exhibit, you’ll play director with your face: your expressions steer the grade of a film clip as it plays, shifting its color from warm and bright to cool and moody.

Location: SHED, Lower Level

  • Elouise Oyzon (eroics@rit.edu), School of Interactive Games and Media, Golisano College of Computing and Information Sciences, RIT

ChangelingVR is a virtual reality first-person interactive mystery. Enter the thoughts of each one you touch: A different memory, a different world, a different story.

Location: SHED, Main Level

  • Akash Kannan (ak6864@rit.edu) , School of Information, Golisano College of Computing and Information Sciences, RIT
  • Roshan Peiris, School of Information, Golisano College of Computing and Information Sciences, RIT

CoachCam pairs with Meta Ray-Ban Display smart glasses to give remote coaches a real-time, hands-free view from their trainees’ perspective. Featuring two-way audio, live video, and visual overlays, it empowers job coaches to provide step-by-step guidance to trainees with disabilities on the job.

Location: SHED, Main Level

  • Jennie Noll, Mt. Hope Family Center
  • Hannah Swebenski, Mt. Hope Family Center
  • Catherine Elliot, Mt. Hope Family Center
  • Ray Watkins, Mary Ann Mavrinac Studio X, University of Rochester Libraries
  • Tamuda Chimhanda, Mary Ann Mavrinac Studio X, University of Rochester Libraries
  • Meg Moody, Mary Ann Mavrinac Studio X, University of Rochester Libraries
  • Yvie Zhang (yzh420@ur.rochester.edu), Mary Ann Mavrinac Studio X, University of Rochester Libraries

A research-grade virtual reality app for youth stress regulation, built by Studio X with the University of Rochester’s Mt. Hope Family Center to study how young people who have experienced trauma recover from stress.

Location: SHED,  Main Level

  • Katelyn Clark (kac6718@g.rit.edu) , Department of Computer Science, Golisano College of Computing and Information Sciences, RIT
  • Rylie Platt, Department of Computer Science, Golisano College of Computing and Information Sciences, RIT 
  • Jessica Ngyuen, Department of Computer Science, Golisano College of Computing and Information Sciences, RIT 

We are exhibiting an interactive AR experience for guests to try on costume pieces from the Genesee Country Village & Museum’s collection. Users will be able to use gesture control to select a piece, and then see themselves wearing that item in real time in the “magic mirror.”

Location: SHED, Lower Level

  • University of Rochester, Studio X,
    • Emily (Emmie) Lin (elin19@ur.rochester.edu) - Project Lead / 3D Artist
    • Fenway Powers - Programmer
    • Yvie Zhang - Programmer
    • Meg Moody - Director
    • Aleem Griffiths - Sound Design
    • Jeffery Jones - Voice of Odysseus
    • Liz Hogrefe - Voice of Penelope
    • Vini Romualdo - UX Consultant
    • Samantha Monaghan - UX Consultant

Odyssey VR is an interactive, storytelling-based virtual reality experience developed through the University of Rochester Libraries’ summer internship program. The project brings Homer’s Odyssey to life by immersing users in the epic’s world through engaging, interactive VR experiences. The team is currently developing a new scene, the Archery Scene Demo, which will be showcased to demonstrate the project’s continued development and explore new ways of experiencing this classic story through virtual reality.

Location:  SHED, Main Level

  • Shreya Mandal (sm7908@g.rit.edu) – College of Art and Design, RIT
  • Madeleine Asha – College of Art and Design, RIT
  • Nathaniel Bartsch – College of Art and Design, RIT
  • Robert Capron – College of Art and Design, RIT
  • Danielle Dukofsky – College of Art and Design, RIT
  • Gavin Feldman – Golisano College of Computing and Information Sciences, RIT
  • Teagan Harrison – College of Art and Design, RIT
  • Eli Jeffery – College of Art and Design, RIT
  • Susan Lakin – College of Art and Design (Instructor), RIT
  • Miles Mailman – College of Art and Design, RIT
  • Elizabeth Smaltz – College of Art and Design, RIT
  • Meet Sukhwani – Golisano College of Computing and Information Sciences, RIT
  • Komeelia Volta – Golisano Institute for Sustainability, RIT
  • Harrison Wilts – College of Art and Design, RIT
  • Adriana Zhao – College of Art and Design, RIT

Discover the history of Clarissa Street, once a thriving center of Rochester’s Black community and jazz culture, through an evolving location-based augmented reality experience. Our exhibit brings together archival storytelling, a 3D reconstruction of the historic Pythodd Jazz Club, and live demonstrations of how AR can reconnect visitors with places that have changed or disappeared. Additionally, explore our infographic website prototype to discover the stories behind one of Rochester’s most significant cultural neighborhoods.

Location: SHED, Main Level

  • Yiqin Zhao (yzigm@rit.edu), School of Interactive Games and Media, Golisano College of Computing and Information Sciences, RIT

We present OpenHIPE, an open-source ecosystem for human-centered interactive perception system evaluation. OpenHIPE provides human-centered and systematic methods and toolkits that bridge traditionally separated research communities for diverse evaluation goals.

Location: SHED, Lower Level

  • Miao-Hua Liang (ml1993@g.rit.edu),  Medical illustration, College of Health Sciences & Technology, RIT
  • Richard Sommers, Computer Science, Golisano College of Computing and Information Sciences, RIT
  • Lucas Cleary, Computer Science, Golisano College of Computing and Information Sciences, RIT

This project introduces Over Easy, a first-person virtual reality (VR) serious game about living with dry Aged related Macular Disease. The game uses medical illustration and interactive visualization to help learners understand both the visual symptoms and the underlying anatomy of AMD.

Location:  SHED, Main Level

  • Sean Allen (sja9306@g.rit.edu), Department of Software Engineering, Golisano College of Computing and Information Sciences, RIT
  • Dr. Gabriel Diaz, Chester F. Carlson Center for Imaging Science, College of Science, RIT

Imagine looking at several seemingly identical objects, only to discover that one appears closer than the others through subtle differences in what each eye sees. Randot XR explores this aspect of human vision, known as binocular disparity, through a series of interactive virtual reality experiments that combine depth perception with beat-saber-inspired interactions. Through these experiences, visitors can explore how the human visual system interprets depth and how that perception can influence the way we interact with virtual environments.

Learn more about Randot XR: Binocular Vision and Rhythm-Based Interaction >

Location: SHED, Main Level

Run The Gauntlet is a fast-paced, first-person, motion controlled boxing game where players physically wield a giant pair of cyberpunk, bionic gauntlets to take down flocks of robotic drones on the screen. With a minute on the clock, the player must perform specific combinations of attacks to take down as many robots and collect as much scrap as possible.

Learn more about Run the Gauntlet >

Location:  SHED, Main Level

  • Kirubhakaran Meenakshi Sundaram (km1079@g.rit.edu) , Computer Science, Golisano College of Computing and Information Sciences, RIT

Take an unusual way into real streets rebuilt from self-driving-car data. Ride in the driver's seat, rewind time, and grab, move or add cars to rewrite what happened, all in photorealistic 3D Gaussian Splatting.

Location: SHED, Lower Level

Studio X: Xscape the Cave is a puzzle-solving virtual reality (VR) escape room experience developed by Studio X staff and students using Unity as the game engine and Blender for 3D modeling. Original 3D assets were modeled and textured by the student-led modeling team and the coding team handled the puzzle implementations in Unity.

Learn more about Studio X: Xscape the Cave > 

Location: SHED, Glassbox Theater

Performance Times: 1:30pm and 3:30pm

  • Dancers / Performers
    • Mandy Canales, Digital Technology and Culture Department, Washington State University
    • Zhongyuan (Grace) Fa, Teachers College, Columbia University
    • Ava Gargac, New Media Design, Golisano College of Computing and Information Sciences, RIT
    • Sienna Sloe, Game Design and Development, Golisano College of Computing and Information Sciences , RIT
  • System Design
    • Anderson Grubb, Department of Computer Science, Golisano College of Computing and Information Sciences, RIT
    • Cameron Wilson, Department of Computer Science, Golisano College of Computing and Information Sciences, RIT
  • Motion Capture
    • Rafa Davis, School of Individualized Study, RIT
    • Ava Gargac, New Media Design, Golisano College of Computing and Information Sciences, RIT
  • Sound Design
    • Terrlyn Byrd, School of Film and Animation, College of Art and Design, RIT
  • Facial Mocap
    • Anindita Bhowmik , Department of Computer Science, Golisano College of Computing and Information Sciences, RIT
  • Producer: 
    • Joe Geigel (Joe.Geigel@rit.edu), Department of Computer Science, Golisano College of Computing and Information Sciences, RIT
    • An XRLive Production

We present a work in progress of our mixed reality performance “The Winner Takes It All”. The piece is set in a park where selected audience members, wearing Quest 3 device, sitting in front of a chess board will watch a short dance performance come alive right in from of them via augmented reality. The action will guided by live dancers, one in Washington State and the other in New York City, participating via the social VR world of VRChat. There will only be a limited number of Quest’s available, however, those without a headset can view, from the perspective of one of the audience members, which will be streamed to a projector in the theatre space.

Funded by a Spell Seed Reseach Grant from MAGIC Spell Studios

Learn more about The Winner Takes It All:  A Mixed Reality Dance Performance > 

 

Location: SHED, Main Level

  • Evan Gearhart (erg4838@rit.edu), Computer Science, Golisano College of Computing and Information Sciences, RIT
  • Issac Lee, Computer Science, Golisano College of Computing and Information Sciences, RIT

Enclosed in a dark, empty room, you sit across from a fish. You have been captured as a result of your reef negligence! Talk your way out of the situation while learning about the consequences of your aquatic actions.

Location: SHED, Lower Level

  • Hope Kile (Hope_Kile@URMC.Rochester.edu) , University of Rochester Medical Center
  • University of Rochester Medical Center, Department of Pediatrics, Division of Pediatric Cardiology;
  • University of Rochester, Studio X

URochester Heart Quest is an application that was created for in order to educate patients and families with congenital heart disease. This allows them to virtually step inside a model like their heart, interact with it, hear a little about their heart lesion, as well as see the different repairs their heart will/has undergone in order to gain a better understanding.

Learn more about URochester Heart Quest >

Location: SHED, Main Level

  • Jason Mandell, MD (jason_mandell@urmc.rochester.edu) , University of Rochester Medicine Division of Pediatric Cardiology
  • Hope Kile, MD, University of Rochester Medicine, Division of Pediatric Cardiology

Showing examples of patient-specific (anonymized) 3D models of congenital heart disease, some with virtual surgical planning, segmented and viewed with VR (Meta Quest)

Learn more about VR modeling of congenital heart disease for surgical planning >

Location: SHED, Lower Level

  • Max Armstrong (mda8601@rit.edu), Kate Gleason College of Engineering, RIT
  • David Holt, Golisano College of Computing and Information Sciences, RIT

We will be showing our club's current projects, including our AR-based magical dueling game and playtests of our VR shooter project.

Location: SHED, Lower Level

  • University of Rochester, Studio X,
    • Meg Moody, Director
    • Daniel Lin (dlin31@u.rochester.edu), Project Team Lead
    • Ray Watkins, Coding Team Lead
    • Ouriya Boshi Levine, Coding Team
    • Rain Xia, Coding Team
    • Tianyu Zhang, Coding Team
    • Fenway Powers, Associate XR Developer
    • Emmie Lin, Modeling Team Lead
    • Raelen Green, Modeling Team
    • Evan Lu, Modeling Team
    • Evan Schmidt, Modeling Team
    • Jelena Hristov, UX Testing
    • Spencer Ahn, Marketing

Wipeout Dungeon is a puzzle solving dungeon crawler. Make use of the dungeon’s traps and layout to your advantage and clear a path to the bottom. This project is student led at studio X, it takes inspiration from D&D like fantasy environments. The goal is to broaden studio X’s presence as a space, build out a fun VR experience, and to further our student staff’s development experience.

Learn more about Wipeout Dungeon >

Code of Conduct

The Frameless Symposium organizers value the diversity of views, expertise, opinions, backgrounds, and experiences reflected within our community and are committed to providing a welcoming, productive, and safe environment for all participants of our events. This Code of Conduct is important for promoting diversity and creating an inclusive, supportive, and collaborative environment for all.

All event participants – including, but not limited to attendees, speakers, organizers, volunteers, exhibitors, personnel, members of the media, vendors, and service providers--are expected to abide by this Code of Conduct.

Read the full code of conduct

Past Programs

View Past Symposium Programs 

Frameless Labs brings together diverse communities engaged in research, innovation, and artistic creations surrounding XR (VR/AR/MR) mediums and is affiliated with the RIT MAGIC Center.