Shaun Foster Headshot

Shaun Foster

Associate Professor

School of Design
College of Art and Design
Undergraduate Program Director, 3D Digital Design

585-475-7124
Office Location

Shaun Foster

Associate Professor

School of Design
College of Art and Design
Undergraduate Program Director, 3D Digital Design

Education

BBA, University of Wisconsin; MFA, Rochester Institute of Technology

Bio

Shaun Foster (MFA) is an Associate Professor of 3D Digital Design at the Rochester Institute of Technology.  With over 15 years of experience in 3D graphics and interactive educational design, he has worked on multiple award winning projects, has received multiple grants, and publishes and speaks regularly at top conferences.  In addition, please check out my published tutorials on Pluralsight.com and YouTube.com    

585-475-7124

Areas of Expertise

Select Scholarship

Invited Keynote/Presentation
Foster, Shaun. "New, Open-Source, Unreal Curriculum." Educator Livestream. Epic Games. Cary, NC. 14 Aug. 2020. Guest Lecture.
Invited Article/Publication
Foster, Shaun. "Edtech in Action: Optimizing Technical Learning Processes." Technology and Learning University. (2020). Web.
National/International Competition Award Winner
Foster, Shaun and David Long. Epic Games. Epic MegaGrant. Cary, NC, 2020.
Foster, Shaun. Epic Games. Epic Mega Grant. Rochester, NY, 2019.
Published Conference Proceedings
Foster, Shaun and Ihab Mardini. "Cross Disciplinary Virtual Reality For Lighting and Composition." Proceedings of the Light Sound and Interactive 2019. Ed. . Rochester, NY: n.p., Web.
Foster, Shaun and Ihab Mardini. "Cross Disciplinary Virtual Reality for Lighting and Composition (November Update)." Proceedings of the Frameless Labs 2019. Ed. Frameless Labs. Rochester, NY: n.p., Web.
Foster, Shaun. "Wind, Light and Seating XpeRience (XR)." Proceedings of the Framless Labs, Rochester, NY 2019. Ed. Framless Labs. Rochester, NY: Frameless Labs, Web.
Foster, Shaun. "VR/AR/MR Technology, Strategic Design & Case Studies." Proceedings of the Frameless Labs. Ed. Frameless Labs. Rochester, NY: Frameless Labs, 2018. Web.
Foster, Shaun. "Integrating Virtual Reality into 3d Design Curriculum." Proceedings of the EDULEARN 17. Ed. (none). Barcelona, Spain: https://library.iated.org/view/FOSTER2017INT, 2017. Print.
Foster, Shaun. "Keeping up with Educational Convergence: Virtual Reality & Internet of Things." Proceedings of the TCC online. Ed. Bert. Honolulu, Hawaii: TCC Online, 2017. Web.
Foster, Shaun and Carol Fillip. "Expanding Gestalt: Analyzing Opportunities for Visual Design Creation and Education by Combining Gestalt Principles with New Technologies." Proceedings of the EDULEARN13. Ed. L. Gomez Chova, A. Lopez Martinez, and I. Candel Torres (International Association of Technology, Education and Development). Barcelona, Spain: IATED, 2013. Print.
Foster, Shaun and David Halbstein. "Screencasting Strategies: Heuristics for Using Video Content in 3D Computer Graphics Technological and Aesthetic Education." Proceedings of the SIGGRAPH 2013. Ed. ACM / SIGGRAPH. Anaheim, CA: ACM, 2013. Print.
Book Chapter
Foster, Shaun and Jacob Brostoff. "Digital Doppelgängers: Converging Technologies and Techniques in 3D World Modeling, Video Game Design and Urban Design." Media Convergence Handbook - Vol. 2. Ed. Artur Lugmayr and Cinzia Dal Zotto. New York, NY: Springer, 2016. 175-189. Print.
Published Review
Foster, Shaun C. Rev. of How'd My Avatar Get Into That Sneaker Ad?, ed. Slate editorial staff. Slate 4 Jan. 2012: 3. Web.