A new module of the Lost & Found religious legal systems game series, created by an interdisciplinary RIT team, is now available. The new game, called Lost & Found: New Harvest, has also been added to a collection at The Strong National Museum of Play.
With the COVID-19 pandemic in full swing, Dartmouth College student Clara Pakman decided to take a “gap year” and focus on experiential learning. This fall, her COVID gap year led her to RIT, for a unique course that she had always wanted to take.
In a new game created by an RIT student, players must navigate paranoia and loneliness in order to make it off an isolated ship alive. Sean Arnold ’20 (game design and development) was inspired by his experiences during the COVID-19 pandemic to create an interactive narrative game called The Peresmeshnik.
Lost & Found: Order in the Court – the Party Game, which aims to promote and enhance the public understanding of religion and law, was nominated for a Spotlight Award in the Tabletop category of IndieCade, the premier event for independent games and is known as the Sundance Film Festival for video games.
The interdisciplinary team of RIT faculty and student researchers, designers and developers that created the Lost & Found tabletop game is getting recognition for its design. Throughout the year, the game has been featured at several showcases for independent and serious games.