Projects

Lost & Found

This award-winning is a strategy card-to-mobile game series that teaches medieval religious legal systems with attention to period accuracy and cultural and historical context. The Lost & Found games project seeks to expand the discourse around religious legal systems, to enrich public conversations in a variety of communities, and to promote greater understanding of the religious traditions that build the fabric of the United States. Comparative religious literacy can build bridges between and within communities and prepare learners to be responsible citizens in our pluralist democracy.  

Selected Recognition:

  • Lost & Found and Lost & Found: Order in the Court – the Party Game were featured at the 2018 Smithsonian American Art Museum (SAAM) Arcade
  • The series won Best Non-Digital Game at the 2018 International Meaningful Play Conference and a Bronze Medal at the 2018 International Serious Play Awards.
  • The games have been shown at numerous events including MIT Connected Learning, The Boston Festival of Independent Games (FIG), and the Now Play This Festival in London, England.
  • The digital prototype of Lost & Found was sponsored by the National Endowment for the Humanities.

Learn more about Lost & Found

Project Rose

Gottlieb collaborates with a biofeedback expert in the RIT College of Health Sciences and Technology and a rehabilitation scientist at the University of Washington on research to help people manage chronic pain with the use of interactive media.

Project Honeycrisp

Gottlieb is researching under-reported and largely forgotten yet crucial historical approaches to creating and instructional media in classrooms in order to better inform current approaches to of interactive media for learning in both formal and informal learning environments. By bringing stand-out historical cases back to the canon, he seeks to recover some of the lost the art and science, for the benefit of contemporary researchers, educators, and learners.

Project Redondo

Gottlieb is investigating transmedia narratives for the acquisition of cultural practices (how peoples hand down both heritage and new cultural practices). How can narratives across multiple media venues best carry cultural practices, traditions, and ways of knowing?