Jesse O'Brien Headshot

Jesse O'Brien

Assistant Professor

School of Film and Animation
College of Art and Design

Office Location
Office Mailing Address
71-3160

Jesse O'Brien

Assistant Professor

School of Film and Animation
College of Art and Design

Education

BS, The Art Institute of Pittsburgh; MFA, The Academy of Art University

Bio

Jesse O'Brien is a game developer and animated short filmmaker. He has been teaching at RIT since 2013. Before joining SOFA he was a Senior Lecturer in the School of Interactive Games and Media at RIT. Jesse has taught over one thousand students. After graduation his students have gone on to work for Blizzard, Epic, Rockstar, Velan, Sony, Unity, Activision, Amazon Games and many many other studios.

Jesse has over fifteen years of game development experience. He has worked on eighteen shipped game titles, for companies including Activision, EA, Valve, Hi-Rez, Velan, and Workinman. He is currently working as Art Director on the MAGIC Spell Studios game, That Damn Goat. 

Select Scholarship

Invited Keynote/Presentation
O'Brien, Jesse. "The 3D Art Production Pipeline for That Damn Goat." East Coast Game Conference. Triangle Game Initiative. Raleigh, NC. 20 Apr. 2023. Conference Presentation.
Foster, Craig and Jesse O'Brien. "Exploring the Use of VR to Improve Learning Outcomes for Complex Anatomical Subject Matter." AMI Annual Conference. Association of Medical Illustrators. Des Moines, IA. 23 Jul. 2022. Conference Presentation.
O'Brien, Jesse and Craig Foster. "VRm: A Virtual Reality Tool for Anatomical Study." SIGGRAPH 2022. Association for Computing Machinery. Vancouver, Canada. 8 Aug. 2022. Conference Presentation.
O'Brien, Jesse. "Our Favorite Games and Why." Rochester Game Festival. ROC Game Dev. Rochester, NY. 10 Sep. 2022. Guest Lecture.
Peer Reviewed/Juried Poster Presentation or Conference Paper
O'Brien, Jesse. "The Pedagogy of an Introductory University-Level Maya Course." Proceedings of the EDULEARN23. Ed. International Academy of Technology, Education and Development (IATED). Palma de Mallorca, Spain: International Academy of Technology, Education and Development (IATED).
Published Conference Proceedings
O'Brien, Jesse and Craig Foster. "VRm: A Virtual Reality Tool for Anatomical Study." Proceedings of the SIGGRAPH 2022. Ed. ACM Digital Library. Online, USA: Association for Computing Machinery, 2022. Web.
Shows/Exhibits/Installations
O'Brien, Jesse and the That Damn Goat Development Team. Game On! 8 Jan. 2022. The Strong National Museum of Play, Rochester. Exhibit.
O'Brien, Jesse and the That Damn Goat Development Team. Gaming for All: A Women in Games Celebration. 17 Nov. 2022. The Strong National Museum of Play, Rochester. Exhibit.
O'Brien, Jesse and the That Damn Goat Development Team. That Damn Goat. 10 Sep. 2022. Rochester Game Festival, Rochester. Exhibit.
Published Game, Application or Software
O'Brien, Jesse and Velan Studios. Knockout City. Game. Electronic Arts. 2021.
O'Brien, Jesse and DB Creations. Table Trenches. Game. DB Creations. 2019.
O'Brien, Jesse and Hi-Rez Studios. Paladins: Champions of the Realm. Game. Hi-Rez Studios. 2017.

Currently Teaching

IGME-119
3 Credits
This course provides a theoretical framework covering the principles of animation and its use in game design to affect user experience. Emphasis will be placed upon principles that support character development and animations that show cause and effect. Students will apply these principles to create animations that reflect movement and character appropriate for different uses and environments.
IGME-219
3 Credits
This course provides an overview of 3D game asset production. Basic ideas learned within the first asset production course are also revisited within the 3D environs. Topics covered include modeling, texturing, skinning and animation. Emphasis is put on low polygon modeling techniques, best practices in game art production, and effective communication strategies between artists, programmers and designers.
IGME-320
3 Credits
This course continues to examine the core theories of game design as they relate to the professional field. Beginning with a formalized pitch process, this course examines the design and development paradigm from story-boarding and pre-visualization through rapid iteration, refinement, and structured prototyping exercises to further examine the validity of a given design. Specific emphasis is placed on iterative prototyping models, and on methodologies for both informal and formal critique. This course also explores production techniques and life-cycle in the professional industry.
IGME-799
1 - 6 Credits
The student will work independently under the supervision of a faculty adviser on a topic not covered in other courses.
SOFA-209
3 Credits
Students create models for animation in three-dimensional software. Students learn various modeling, texturing, and lighting techniques that apply to animation and digital cinematography. Students' model, texture and light three-dimensional environments.
SOFA-215
3 Credits
This course is an introduction to three-dimensional computer animation and character rigging. The basic principles of animation will be addressed in relation to three-dimensional animation. Character rigging techniques are presented and will include skeletons and animation controls. Students produce a series of short 3D computer animations and some basic character rigs. Students will become familiar with a variety of 3D computer animation techniques.
SOFA-216
3 Credits
In this course students will learn the mechanics of motion within characters. Complete character-rigging techniques will be discussed and demonstrated. Students will gain further knowledge of a variety of three-dimensional computer animation techniques and will produce a series of short 3D computer animations using a pre-rigged character.
SOFA-575
3 Credits
This course is an intensive look at lighting for three-dimensional animation pipelines. Students will learn to observe, plan and replicate real-world environments and expand those into artistic interpretations of style and design. There will be a strong focus on surfacing, set-dressing, production design, as well as economical rendering techniques. Students will learn to identify the balance between artistic needs and technical limitations and how to adequately prepare a scene for post-production practices.
SOFA-599
1 - 6 Credits
SOFA Independent Study will provide students with the ability to study in a specialized area with an individual faculty member. Students, with the assistance of a faculty adviser, should propose a course of study or project with clearly defined deliverables. Students must obtain permission of an instructor and complete the Independent Study Permission Form to enroll. Student must have a minimum of a 3.0 GPA to apply.
SOFA-615
3 Credits
This course will provide a fundamental understanding of computer-generated three-dimensional imagery and world-building. Using top industry-standard software Autodesk Maya, students will explore the technology and processes of professional world-creation and animation. Students will experience the creation of completed digital animations and display skills in 3D modeling, animation, lighting and rendering.
SOFA-620
3 Credits
In this advanced three-dimensional modeling course, students will refine their knowledge and skills by creating objects and characters in 3D space. Students will build and create on their previous modeling knowledge and will be introduced to digital sculpting. Modeling concepts such as edge-loop placement for proper animation deformation will be emphasized.
SOFA-675
3 Credits
This course will offer an intensive look at lighting for three-dimensional animation pipelines. The focus of the course will be: surfacing, set-dressing, production design, and economical rendering techniques. Students will learn to observe, plan, replicate real-world environments, and apply to artistic interpretations of style and design. The course will also provide a balance between artistic needs and technical limitations in order to prepare a scene for post-production practices. This course has an additional research component.
SOFA-790
4 Credits
This is the first of two courses designed to advance a student towards completion of their thesis. Students will work independently on their approved plan of work for their thesis while meeting on a regular basis with their committee chair. They are required to meet at least twice with their full committee during the semester.
SOFA-799
1 - 4 Credits
Film and Animation Graduate Independent Study will provide students with the ability to study in a specialized area with an individual faculty member. Students, with the assistance of a faculty adviser, should propose a course of study or project with clearly defined deliverables. Students must obtain permission of an instructor and complete the Independent Study Permission Form to enroll. Student must have a minimum of a 3.0 GPA to apply.
SOFA-890
4 Credits
This is the second of two courses designed to advance a student towards completion of their thesis. Students will work independently on their approved plan of work for their thesis while meeting on a regular basis with their committee chair. They are required to meet at least twice with their full committee during the semester as well as present a final screening of their thesis.

In the News

  • November 14, 2022

    a tiger video game character jumping onto a hoverboard.

    Vote now for RIT’s tiger courier for 'Dota 2' game

    RIT is vying to be the first university to develop and have a game character accepted into the wildly popular online game Dota 2. The character, or courier, in the form of a tiger, was developed in MAGIC Spell Studios by a team of former RIT students and a faculty adviser.