Chao Peng Headshot

Chao Peng

Assistant Professor
School of Interactive Games and Media
Golisano College of Computing and Information Sciences

585-475-7385
Office Location

Chao Peng

Assistant Professor
School of Interactive Games and Media
Golisano College of Computing and Information Sciences

Currently Teaching

IGME-797
3 Credits
This course examines current topics in game development. Specific course details (such as prerequisites, course topics, format, learning outcomes, assessment methods, and resource needs) will be determined by the faculty member(s) who propose a specific topics course in this area.
IGME-740
3 Credits
Students will explore the use of an advanced graphics API to access hardware-accelerated graphics in a real-time graphics engine context. The course will involve discussion of scene graphs, optimizations, and integration with the API object structure, as well as input schemes, content pipelines, and 2D and 3D rendering techniques. Students will also explore the advanced use of the API calls in production code to construct environments capable of real-time performance. Students will construct from scratch a fully functional graphics engine, with library construction for game development. Advanced topics will be explored, including real-time special effects, custom shading pipelines, and advanced deferred rendering techniques.