As part of their bachelor's degree requirements, students must complete an immersion—a concentration of three courses in a particular area. These courses support deeper learning within a focus area and are used to meet RIT's general education requirements. In many cases, an immersion can lead to a minor with the addition of two courses. However, not all minors have a corresponding immersion and vice versa. View full list of RIT minors and immersions.
Business, the arts, the sciences, and the humanities now rely on work that is “open," work that is released in a manner that allows it to be shared, copied, and improved upon by its users. Open Source Software powers the internet and the World Wide Web, Open Data, and Open GIS mapping. All of these are at the core of most digital humanities projects. Creative Commons licenses allow artists, musicians, and writers to collaborate more freely by altering the “all on or all off” conditions of copyright. The Open Hardware of the Raspberry Pi and Arduino board drive the maker movement and interactive arts.
As the world grows in complexity and interconnectedness, new challenges arise in visually representing, reasoning, and making sense of spatially-oriented problems and data. The geographic information systems immersion allows students to study geographic problem solving and scientific inquiry from an interdisciplinary perspective of interactive, digital mapping tools and related digital data problem solving technologies. Students are introduced to geographic mapping concepts and theory, digital cartography, geographic problem solving with geospatial and related computer tools, geospatial technology ethics and application of GIS to global problems such as natural disasters.
Computing has become a tool that is used to solve problems in virtually every discipline. Members of society must have a basic understanding of computing in order to be productive. This immersion introduces students to the central ideas of computing, instilling the ideas and practices of computational thinking, and inviting students to understand how computing affects and changes their world. Students will develop an understanding of computational content, develop computational thinking skills, learn basic programming skills, and be exposed to the effects that computing has on society and culture.