David Sanchez Headshot

David Sanchez

Visiting Lecturer

School of Interactive Games and Media
Golisano College of Computing and Information Sciences

3155215510

David Sanchez

Visiting Lecturer

School of Interactive Games and Media
Golisano College of Computing and Information Sciences

Bio

Hello, my name is David Sanchez and I was born in New York, but I grew up in Puerto Rico. I am a co-founders of an indie game studio called 8 bit bosses studio and I taught as a professor in the field of game development. I have experience in illustration, animation, programming, environmental design, VFX, but my main focus and passion is in 3D character design.

3155215510

Personal Links

Currently Teaching

DDDD-521
3 Credits
This course will cover the design of characters and then the creation of them using three-dimensional software, inverse kinematics, parent and rigid binding, bones, and deformers. Students will design characters using techniques like interpretant matrices, model sheets, sketches, and maquettes followed by development of actual characters in software. Characters are designed for incorporation into motion graphics, games, real time applications, performance, or visualization.
DDDD-599
1 - 6 Credits
3D Digital Design Independent Study will provide students with the ability to study in a specialized area with an individual faculty member. Students, with the assistance of a faculty advisor will propose a course of study. 3D Digital Design independent study students must obtain permission of an instructor and complete the Independent Study Permission Form to enroll.
IGME-119
3 Credits
This course provides a theoretical framework covering the principles of animation and its use in game design to affect user experience. Emphasis will be placed upon principles that support character development and animations that show cause and effect. Students will apply these principles to create animations that reflect movement and character appropriate for different uses and environments.
IGME-219
3 Credits
This course provides an overview of 3D game asset production. Basic ideas learned within the first asset production course are also revisited within the 3D environs. Topics covered include modeling, texturing, skinning and animation. Emphasis is put on low polygon modeling techniques, best practices in game art production, and effective communication strategies between artists, programmers and designers.
IGME-320
3 Credits
This course continues to examine the core theories of game design as they relate to the professional field. Beginning with a formalized pitch process, this course examines the design and development paradigm from story-boarding and pre-visualization through rapid iteration, refinement, and structured prototyping exercises to further examine the validity of a given design. Specific emphasis is placed on iterative prototyping models, and on methodologies for both informal and formal critique. This course also explores production techniques and life-cycle in the professional industry.
IGME-599
1 - 6 Credits
The student will work independently under the supervision of a faculty advisor on a topic not covered in other courses.
IGME-742
3 Credits
This course introduces level design theory and best practice through game level analysis, evaluation, and creation. Students will explore the history of various game genres and the design of their levels, analyze game levels from existing games, and discuss what made those levels successful or unsuccessful. Through their analysis and hands-on experience, students will gain an understanding of overall level design including layout, flow, pacing, narrative, and balance. They will enhance their understanding of level design principles by creating their own game levels.
IGME-797
3 Credits
This course examines current topics in Game Development. Specific course details (such as prerequisites, course topics, format, learning outcomes, assessment methods, and resource needs) will be determined by the faculty member(s) who propose a specific topics course in this area.
IGME-799
1 - 6 Credits
The student will work independently under the supervision of a faculty adviser on a topic not covered in other courses.
SOFA-226
3 Credits
This course will focus on three-dimensional character modeling. Students will learn about anatomy and creating economical topology for deformation in animation and be introduced to industry-standard digital sculpting techniques.
SOFA-599
1 - 6 Credits
SOFA Independent Study will provide students with the ability to study in a specialized area with an individual faculty member. Students, with the assistance of a faculty adviser, should propose a course of study or project with clearly defined deliverables. Students must obtain permission of an instructor and complete the Independent Study Permission Form to enroll. Student must have a minimum of a 3.0 GPA to apply.
SOFA-799
1 - 4 Credits
Film and Animation Graduate Independent Study will provide students with the ability to study in a specialized area with an individual faculty member. Students, with the assistance of a faculty adviser, should propose a course of study or project with clearly defined deliverables. Students must obtain permission of an instructor and complete the Independent Study Permission Form to enroll. Student must have a minimum of a 3.0 GPA to apply.

In the News

  • February 15, 2024

    An overhead view of the MAGIC Spell Studios atrium, where people playlets That Damn Goat.

    Inside the making of 'That Damn Goat,' RIT's latest video game

    Chaos is the only constant in "That Damn Goat," a party, "anti-Covid" video game made by around 60 RIT faculty, students and staff. The project was led by School of Film and Animation faculty Brian Larson (creative director) and Jesse O'Brien (art director).