Elouise Oyzon Headshot

Elouise Oyzon

Associate Professor
School of Interactive Games and Media
Golisano College of Computing and Information Sciences

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Office Hours
Monday, Wednesdays and Fridays 12:00 PM - 2:00 PM Virtual Office hours will be done via https://rit.zoom.us/my/eroics
Office Location

Elouise Oyzon

Associate Professor
School of Interactive Games and Media
Golisano College of Computing and Information Sciences

Education

BFA, MFA, Rochester Institute of Technology

Bio

<p>Professor of things graphical, maker of things edible, creator of things beautiful (and functional).&nbsp;Elouise comes to IGM by way of fine arts and computer animation. She holds a bachelors degree in Fine Arts, printmaking (etchings, lithography, woodcuts), and her masters degree in Fine Arts, Computer Animation. Her work has been shown in exhibitions and shows internationally. Her primary interest is to use interactive multimedia to make rich aesthetic experiences, and to explore its communication and creative potential. She slings words and paint with equal verve.</p>

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Areas of Expertise

Currently Teaching

IGME-499
0 Credits
Cooperative education is a work experience designed to supplement the educational process. Students may select from a range of activities designated as cooperative education, including relevant industrial experience, internships, entrepreneurial activities, as well as faculty-supervised research and innovation opportunities.
IGME-119
3 Credits
This course provides a theoretical framework covering the principles of animation and its use in game design to affect user experience. Emphasis will be placed upon principles that support character development and animations that show cause and effect. Students will apply these principles to create animations that reflect movement and character appropriate for different uses and environments.
IGME-799
1 - 6 Credits
The student will work independently under the supervision of a faculty adviser on a topic not covered in other courses.
IGME-599
1 - 6 Credits
The student will work independently under the supervision of a faculty advisor on a topic not covered in other courses.
IGME-320
3 Credits
This course continues to examine the core theories of game design as they relate to the professional field. Beginning with a formalized pitch process, this course examines the design and development paradigm from story-boarding and pre-visualization through rapid iteration, refinement, and structured prototyping exercises to further examine the validity of a given design. Specific emphasis is placed on iterative prototyping models, and on methodologies for both informal and formal critique. This course also explores production techniques and life-cycle in the professional industry.
IGME-788
3 Credits
This course allows students within the game design and development program to develop a capstone proposal and design document. The capstone design document specifies the scope and depth of the capstone project. In addition, it defines the group and individual responsibilities for the cohort capstone project experience.

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