Elouise Oyzon Headshot

Elouise Oyzon

Associate Professor

School of Interactive Games and Media
Golisano College of Computing and Information Sciences

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Office Hours
by appointment
Office Location

Elouise Oyzon

Associate Professor

School of Interactive Games and Media
Golisano College of Computing and Information Sciences

Education

BFA, MFA, Rochester Institute of Technology

Bio

Professor of things graphical, maker of things edible, creator of things beautiful (and functional). Elouise comes to IGM by way of fine arts and computer animation. She holds a bachelors degree in Fine Arts, printmaking (etchings, lithography, woodcuts), and her masters degree in Fine Arts, Computer Animation. Her work has been shown in exhibitions and shows internationally. Her primary interest is to use interactive multimedia to make rich aesthetic experiences, and to explore its communication and creative potential. She slings words and paint with equal verve.

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Areas of Expertise

Currently Teaching

IGME-799
1 - 6 Credits
The student will work independently under the supervision of a faculty adviser on a topic not covered in other courses.
IGME-788
3 Credits
This course allows students within the game design and development program to develop a capstone proposal and design document. The capstone design document specifies the scope and depth of the capstone project. In addition, it defines the group and individual responsibilities for the cohort capstone project experience.
IGME-599
1 - 6 Credits
The student will work independently under the supervision of a faculty advisor on a topic not covered in other courses.
IGME-119
3 Credits
This course provides a theoretical framework covering the principles of animation and its use in game design to affect user experience. Emphasis will be placed upon principles that support character development and animations that show cause and effect. Students will apply these principles to create animations that reflect movement and character appropriate for different uses and environments.

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