Erika Mesh Headshot

Erika Mesh

Lecturer
School of Interactive Games and Media
Golisano College of Computing and Information Sciences

Office Hours
R 1:30-3:30pm, F 8-10am via Zoom and Discord (email or see myCourses for meeting URL) Also available by appointment most days 9am-4pm EST with 24 hours notice.
Office Location
Office Mailing Address
GOL-2573

Erika Mesh

Lecturer
School of Interactive Games and Media
Golisano College of Computing and Information Sciences

Currently Teaching

IGME-106
4 Credits
This course furthers the exploration of problem solving, abstraction, and algorithmic design. Students apply the object-oriented paradigm of software development, with emphasis upon fundamental concepts of encapsulation, inheritance, and polymorphism. In addition, object structures and class relationships comprise a key portion of the analytical process including the exploration of problem structure and refactoring. Intermediate concepts in software design including GUIs, threads, events, networking, and advanced APIs are also explored. Students are also introduced to data structures, algorithms, exception handling and design patterns that are relevant to the construction of game systems.
IGME-601
3 Credits
This course examines the individual and group roles of the development process model within the game design and development industry. Students will transform design document specifications into software and hardware needs for developers, testers, and end users. Students will examine team dynamics and processes for technical development, content development, testing, deployment, and maintenance. Students will explore the design process through the deconstruction of the game industry's software lifecycle model.
IGME-105
4 Credits
This course introduces students within the domain of game design and development to the fundamentals of computing through problem solving, abstraction, and algorithmic design. Students will learn the basic elements of game software development, including problem decomposition, the design and implementation of game applications, and the testing/debugging of their designs.