Jessica Bayliss Headshot

Jessica Bayliss

Professor

School of Interactive Games and Media
Golisano College of Computing and Information Sciences

585-475-2507
Office Location

Jessica Bayliss

Professor

School of Interactive Games and Media
Golisano College of Computing and Information Sciences

Education

BS, California State University, Fresno; MS, Ph.D., University of Rochester

585-475-2507

Areas of Expertise

Select Scholarship

Published Conference Proceedings
Bayliss, J.D., et al. "Lazy Eye Shooter: Making A Game Therapy for Visual Recovery in Adult Amblyopia Usable." Proceedings of the Second International Conference on Design, User Experience, and Usability: Health, Learning, Playing, Cultural, and Cross-cultural User Experience - Volume Part II (DUXU'13). Ed. Aaron Marcus (Ed.), Vol. Part II. Berlin, Heidelberg: Springer-Verlag, 2013. Print.
Bayliss, Jessica D. "Teaching Game AI through Minecraft Mods." Proceedings of the Games Innovation Conference (IGIC). Rochester, NY: IEEE, 2012. Print.
Bayliss, Jessica D, et al. "Lazy Eye Shooter: a Novel Game Therapy for Visual Recovery in Adult Amblyopia." Proceedings of the Games Innovation Conference (IGIC). Rochester, NY: IEEE, 2012. Print.
Vedamurthy, I., et al. "Modified Unreal Tournament: An Action Game Therapy for Amblyopia." Proceedings of the Entertainment Software and Cognitive Neurotherapeutics Society Meeting. San Francisco, CA: Grantome, 2011. Web.
Published Game, Application or Software
Bayliss, Jessica, et al. Lazy Eye Shooter: a Novel Game Therapy for Amblyopia. Game. RIT. 2012.
Book Chapter
Schwartz, David I. and Jessica D. Bayliss. "Unifying Instructional and Game Design." Handbook of Research on Improving Learning and Motivation through Educational Games. Ed. P. Felicia. : IGI Global, 2011. 192-214. Print.
Schwartz, David I. and Jessica D. Bayliss. "The Ethics of Reverse Engineering for Game Technology." Designing Games for Ethics: Models, Techniques and Frameworks. : IGI Global, 2011. 110-127. Print.

Currently Teaching

IGME-599
1 - 6 Credits
The student will work independently under the supervision of a faculty advisor on a topic not covered in other courses.
IGME-799
1 - 6 Credits
The student will work independently under the supervision of a faculty adviser on a topic not covered in other courses.
IGME-795
1 Credits
This required course prepares students for a career in the field of game design and development. Students will attend lectures by and discussions with RIT faculty and visitors and produce material to assist in their career preparation.
IGME-603
3 Credits
This course explores the pragmatic issues of creative concept development through story-boarding, pitching, prototyping and play-testing. Students will use various tools and techniques to build game prototypes that they will evaluate through play-testing in an incremental design process informed by market research and analysis.

In the News

  • April 26, 2021

    screenshot of a video game with a floating city.

    Cultural exchange goes virtual for international game prototyping course

    As part of a gameplay and prototyping class at RIT this spring, 25 game design and development students got to participate in a virtual cultural exchange with 30 students at a Japanese college. The teams learned about each other’s cultures and overcame language barriers and time zone differences to create projects for a global game jam.

  • November 23, 2020

    laptop screen with a Zoom meeting in progress.

    RIT's study abroad experiences continue on virtually despite travel restrictions

    When Carla Stebbins redesigned the health systems management MS degree, she included a culminating travel course in Sweden for her students to observe a different approach to health care. Stebbins, program director, built the online hybrid program to educate health care leaders to navigate a quickly changing field and widen their perspective. Even though COVID-19 canceled the trip, Stebbins found a solution