Jessica Bayliss Headshot

Jessica Bayliss

Professor
School of Interactive Games and Media
Golisano College of Computing and Information Sciences

585-475-2507
Office Location

Jessica Bayliss

Professor
School of Interactive Games and Media
Golisano College of Computing and Information Sciences

Education

BS, California State University, Fresno; MS, Ph.D., University of Rochester

585-475-2507

Areas of Expertise

Currently Teaching

IGME-753
3 Credits
This course explores the history and modern implementation of software for game consoles. Cross-platform development will be emphasized along with software concepts such as memory management, scheduling, parallelization, graphics, and virtual reality. Programming projects are required.
IGME-795
1 Credits
This required course prepares students for a career in the field of game design and development. Students will attend lectures by and discussions with RIT faculty and visitors and produce material to assist in their career preparation.
IGME-799
1 - 6 Credits
The student will work independently under the supervision of a faculty adviser on a topic not covered in other courses.
IGME-599
1 - 6 Credits
The student will work independently under the supervision of a faculty advisor on a topic not covered in other courses.
IGME-699
0 Credits
Cooperative education is a work experience designed to supplement the educational process. Students may select from a range of activities designated as cooperative education, including relevant industrial experience, internships, entrepreneurial activities, as well as faculty supervised research and innovation opportunities.
IGME-695
1 Credits
This required colloquium will introduce students to a range of emerging topics and themes in the field of game design and development. Students will attend lectures by and discussions with RIT faculty and visitors, complete related readings, and offer both oral and written responses to readings and presentations.
IGME-760
3 Credits
This course explores artificial intelligence concepts and research through both a theoretical perspective and a practical application to game development. In particular the course focuses on AI concepts and paradigms such as search and representation, reasoning under uncertainty, intelligent agents, biologically inspired computing and machine learning to real-time situations and applications as relevant to the field of entertainment technology and simulation.

Select Scholarship

Published Conference Proceedings
Bayliss, J.D., et al. "Lazy Eye Shooter: Making A Game Therapy for Visual Recovery in Adult Amblyopia Usable." Proceedings of the Second International Conference on Design, User Experience, and Usability: Health, Learning, Playing, Cultural, and Cross-cultural User Experience - Volume Part II (DUXU'13). Ed. Aaron Marcus (Ed.), Vol. Part II. Berlin, Heidelberg: Springer-Verlag, 2013. Print.
Bayliss, Jessica D. "Teaching Game AI through Minecraft Mods." Proceedings of the Games Innovation Conference (IGIC). Rochester, NY: IEEE, 2012. Print.
Bayliss, Jessica D, et al. "Lazy Eye Shooter: a Novel Game Therapy for Visual Recovery in Adult Amblyopia." Proceedings of the Games Innovation Conference (IGIC). Rochester, NY: IEEE, 2012. Print.
Vedamurthy, I., et al. "Modified Unreal Tournament: An Action Game Therapy for Amblyopia." Proceedings of the Entertainment Software and Cognitive Neurotherapeutics Society Meeting. San Francisco, CA: Grantome, 2011. Web.
Published Game, Application or Software
Bayliss, Jessica, et al. Lazy Eye Shooter: a Novel Game Therapy for Amblyopia. Game. RIT. 2012.
Book Chapter
Schwartz, David I. and Jessica D. Bayliss. "Unifying Instructional and Game Design." Handbook of Research on Improving Learning and Motivation through Educational Games. Ed. P. Felicia. : IGI Global, 2011. 192-214. Print.
Schwartz, David I. and Jessica D. Bayliss. "The Ethics of Reverse Engineering for Game Technology." Designing Games for Ethics: Models, Techniques and Frameworks. : IGI Global, 2011. 110-127. Print.