Jessica Bayliss Headshot

Jessica Bayliss

Professor
School of Interactive Games and Media
Golisano College of Computing and Information Sciences

585-475-2507
Office Location

Jessica Bayliss

Professor
School of Interactive Games and Media
Golisano College of Computing and Information Sciences

Education

BS, California State University, Fresno; MS, Ph.D., University of Rochester

Currently Teaching

IGME-206
4 Credits
An intensive review of the core features for problem solving within the domain of game design and development for students with a prior software development background. Topics include using existing frameworks, game software architecture, data structures, algorithms, threads, object-oriented design, and data-oriented development appropriate for games, simulations, or entertainment applications. Programming assignments are a required part of this course.
IGME-795
1 Credits
This required course prepares students for a career in the field of game design and development. Students will attend lectures by and discussions with RIT faculty and visitors and produce material to assist in their career preparation.
IGME-599
1 - 6 Credits
The student will work independently under the supervision of a faculty advisor on a topic not covered in other courses.
IGME-799
1 - 6 Credits
The student will work independently under the supervision of a faculty adviser on a topic not covered in other courses.
IGME-699
0 Credits
Cooperative education is a work experience designed to supplement the educational process. Students may select from a range of activities designated as cooperative education, including relevant industrial experience, internships, entrepreneurial activities, as well as faculty supervised research and innovation opportunities.
IGME-695
1 Credits
This required colloquium will introduce students to a range of emerging topics and themes in the field of game design and development. Students will attend lectures by and discussions with RIT faculty and visitors, complete related readings, and offer both oral and written responses to readings and presentations.
IGME-590
3 Credits
This is intended to allow for special one-time offerings of undergraduate topics or to allow faculty to pilot new undergraduate offerings. Specific course details (such as the course topics, format, resource needs, and credit hours) will be determined by the faculty member(s) who propose a given special-topics offering.
IGME-690
1 - 6 Credits
This is intended to allow for special one-time offerings of graduate topics. Specific course details (such as the course topics, format, resource needs, and credit hours) will be determined by the faculty member(s) who propose a given seminar offering. (Varies)

Select Scholarship

Published Conference Proceedings
Bayliss, J.D., et al. "Lazy Eye Shooter: Making A Game Therapy for Visual Recovery in Adult Amblyopia Usable." Proceedings of the Second International Conference on Design, User Experience, and Usability: Health, Learning, Playing, Cultural, and Cross-cultural User Experience - Volume Part II (DUXU'13). Ed. Aaron Marcus (Ed.), Vol. Part II. Berlin, Heidelberg: Springer-Verlag, 2013. Print.
Bayliss, Jessica D. "Teaching Game AI through Minecraft Mods." Proceedings of the Games Innovation Conference (IGIC). Rochester, NY: IEEE, 2012. Print.
Bayliss, Jessica D, et al. "Lazy Eye Shooter: a Novel Game Therapy for Visual Recovery in Adult Amblyopia." Proceedings of the Games Innovation Conference (IGIC). Rochester, NY: IEEE, 2012. Print.
Vedamurthy, I., et al. "Modified Unreal Tournament: An Action Game Therapy for Amblyopia." Proceedings of the Entertainment Software and Cognitive Neurotherapeutics Society Meeting. San Francisco, CA: Grantome, 2011. Web.
Published Game, Application or Software
Bayliss, Jessica, et al. Lazy Eye Shooter: a Novel Game Therapy for Amblyopia. Game. RIT. 2012.
Book Chapter
Schwartz, David I. and Jessica D. Bayliss. "Unifying Instructional and Game Design." Handbook of Research on Improving Learning and Motivation through Educational Games. Ed. P. Felicia. : IGI Global, 2011. 192-214. Print.
Schwartz, David I. and Jessica D. Bayliss. "The Ethics of Reverse Engineering for Game Technology." Designing Games for Ethics: Models, Techniques and Frameworks. : IGI Global, 2011. 110-127. Print.