Joe Geigel Headshot

Joe Geigel


Department of Computer Science
Golisano College of Computing and Information Sciences

Office Hours
Tuesday and Thursday 10am-11am
Office Location
Office Mailing Address
102 Lomb Memorial Dr. Rochester, NY 14623

Joe Geigel


Department of Computer Science
Golisano College of Computing and Information Sciences


BS in Mathematics, Manhattan College; MS in Computer Science, Stevens Institute of Technology; DSc in Computer Science, The George Washington University


Areas of Expertise

Select Scholarship

Published Conference Proceedings
Dining, Anna and Joe Geigel. "Farewell to Dawn: A Virtual Theatre Production." Proceedings of the 2020 IEEE Conference on Virtual Reality and 3D User Interfaces, 22-26 March 2020, Atlanta, GA. Ed. John Porter III, and Hank Blumenthol. Atlanta, GA: n.p., Print.
Chen, Jietong, et al. "Building the Virtual Stage: A System for Enabling Mixed Reality Theatre." Proceedings of the 2020 IEEE Conference on Virtual Reality and 3D User Interfaces Abstracts and Workshops (VRW), 22-26 March 2020, Atlanta, GA. Ed. Isaac Cho, et al. Atlanta, GA: IEEE, Web.
Geigel, Joe, et al. "The Digital Docent: XR storytelling for a Living History Museum." Proceedings of the VRST '20: 26th ACM Symposium on Virtual Reality Software and Technology, Ottawa, Canada. Ed. Anil Ufuk Batmaz, Wonsook Lee, and Francisco Ortega. Ottawa, Canada: ACM, Web.
Rook, Kelsey, et al. "A Study of User Intent in Immersive Smart Spaces." Proceedings of the PerLS 2019 : The Third International Workshop on Pervasive Smart Living Spaces, Kyoto, Japan, Mar 11, 2019 - Mar 15, 2019. Ed. Andreas Jacobsson and Mohan Kumar. New York, NY: IEEE, Web.
Bhide, Saylee, Elizabeth Goins, and Joe Geigel. "Experimental Analysis of Spatial Sound for Storytelling in Virtual Reality." Proceedings of the Interactive Storytelling. ICIDS 2019, Utah,. Ed. Rogelio E. Cardona-Rivera, Anne Sullivan, and R. Michael Young. Cham, Switzerland: Springer Nature, Web.
Medina, Rebecca, et al. "Sensing Behaviors of Students in Online vs. Face-to-Face Lecturing Contexts." Proceedings of the workshop on Human-Centered Computational Sensing (HCCS’18) - Athens Greece, March 19, 2018. Ed. Cecilia Ovesdotter Alm,, Reynold Bailey, and Ehsan Hoque. Athens, Greece: n.p., Web.
Edwards, Ashley A., et al. "Sensor-based Methodological Observations for Studying Online Learning." Proceedings of the 2017 ACM Workshop on Intelligent Interfaces for Ubiquitous and Smart Learning (SmartLearn \'17). Ed. Tsvika Kuflik and George A. Papadopoulos. New York, NY: ACM, 2017. Print.
Geigel, Joe. "Creating a Theatrical Experience on a Virtual Stage." Proceedings of the 14TH INTERNATIONAL CONFERENCE ON ADVANCES IN COMPUTER ENTERTAINMENT TECHNOLOGY (London, UK, Dec 14-16, 2017). Ed. SAÅ A ARSOVSKI and PREDRAG K NIKOLIC. London, UK: Springer, 2017. Print.
Geigel, Joe, et al. "PULSE: An Infrastructure for Collection of Audience Heartbeats for Music Visualization." Proceedings of the 2016 IEEE International Conference on Pervasive Computing and Communication Workshops (PerCom Workshops). Ed. Max Mí¼hlhäuser. Sydney,, NSW: IEEE, Print.
Caputo, Felipe, et al. "Farewell to Dawn: A Mixed Reality Dance Performance in a Virtual Space." Proceedings of the ACM SIGGRAPH 2016 Posters (SIGGRAPH '16). Ed. Rachel Albert. New York, NY: ACM, Print.
McGowen, Victoria and Joe Geigel. "Automatic Blend Shape Creation for Facial Motion Capture." Proceedings of the ACM SIGGRAPH 2016 Posters (SIGGRAPH '16). Ed. Rachel Albert. New York, NY: ACM, Print.
Hollenbach, Andrew, Matthew Cox, and Joe Geigel. "A Dynamic 3D Performance Space for Control of Virtual Musical Instruments." Proceedings of the Proceedings of the 2016 ACM on Interactive Surfaces and Spaces (ISS '16). Ed. Simon Ví¶lker. New York, NY: ACM, Print.
Bethamcherla, Vasudev Prasad, et al. "Face - Speech Sensor Fusion for Non - Invasive Stress Detection." Proceedings of the 1st Joint Conference on Facial Analysis, Animation and Auditory - Visual Speech Processing (Sept 11-13, 2015, Vienna, Austria). Ed. Michael Pucher, et al. Vienna, Austria: ISCA, Web.
Paul, William, et al. "Stressed out: What Speech Tells Us About Stress." Proceedings of the Sixteenth Annual Conference of the International Speech Communication Association. (Sept 6-10, Dresden, Germany). Ed. Bernd Mobius and Elmar Noth. Dresden, Germany: n.p., Web.
Ferry, Peter, Joe Geigel, and Susan Lakin. "The Nostalgia Project." Proceedings of the Intelligent Technologies for Interactive Entertainment (INTETAIN 2014), July 9-11,2014, Chicago, IL,. Ed. D. Reidsma, I. Choi, and R. Bargar. New York, NY: Springer International Publishing, Print.
Lakin, Susan, Peter Ferry, and Joe Geigel. "Please Take this Moment to Turn ON all Cell Phones: A Live Musical Performance Connecting Photography and Music." Proceedings of the Society for Photographic Education 2014 Conference (SPE 2014), Baltimore, MD, March 6-9, 2014. Ed. Nate Larson. Cleveland, OH: n.p., Print.
Bethamcherla, Vasudev, et al. "Use of Facial Motion Capture For Hands Free Control of Computer Applications." Proceedings of the ACM Symposium on Applied Perception (SAP 2103), Dublin, Ireland, August 22-23, 2013. Ed. J. Geigel and J. Steffanucci. New York, NY: ACM, Web.
Lakin, Susan and Joe Geigel. "Exploring the Intersection Between Art, Music, and Technology." Proceedings of the ACM SIGGRAPH 2013 Talks. Ed. ACM. New York, NY: ACM, Web.
Wang, Yuqiong, Joe Geigel, and Andrew Herbert. "Reading Personality: Avatar vs. Human Faces." Proceedings of the 5th International Conference on Affective Computing and Intelligent Interaction - ACII'13 , Geneva, Switzerland. Ed. Anton Nijholt, Sidney D'Mello, Maja Pantic. Washington, DC: IEEE Computer Society, Web.
Sridharan, Srinivas, et al. "Drawing with the Eyes and Face." Proceedings of the ACM Symposium on Applied Perception (SAP \'12). Ed. Rachel McDonnell and Veronica Sundstedt. New York, NY: ACM Press, 2012. Web.
Journal Paper
Decker, Juilee, et al. "Blending Disciplines for a Blended Reality: Virtual Guides for a Living History Museum." Journal of Interactive Technology and Pedogogy 1. 17 (2020): online. Web.
Schreck, Michael J, et al. "Dynamic Functional Assessment of Hand Motion Using an Animation Glove: The Effect of Stenosing Tenosynovitis." HAND. (2017): 1558944717729218. Print.
Geigel, Joe. "Adapting a virtual world for theatrical performance." IEEE Computer 44. 12 (2012): 33-38. Print.
Geigel, Joe, et al. "Adapting a Virtual World for Theatrical Performance." IEEE Computer 44. 12 (2011): 31-36. Print.
Schweppe, Marla and Joe Geigel. "Live Theater on a Virtual Stage: Incorporating Soft Skills and Teamwork in Computer Graphics Education." IEEE Computer Graphics and Applications 31. 1 (2011): 85-89. Print.
Geigel, Joe. "Teaching Animation in a Virtual Space: The Use of Second Life as an Extended Approach for Teaching Computer Graphics Courses On-line." Journal of Virtual Worlds and Education 1. 1 (2011): 37-62. Web.
Peer Reviewed/Juried Poster Presentation
Scicali, Alberto, Ifeoma Nwogu, and Joe Geigel. "Mobile Emotion Recognition Engine." Proceedings of the Symposium for Applied Perception (SAP 2018). Ed. Betsy Sanders. Vancouver, BC: n.p..
Mishra, Antara and Joe Geigel. "Tone Reproduction for Virtual Reality Applications." Proceedings of the Symposium for Applied Perception (SAP 2018). Ed. Betsy Sanders. Vancouver, BC: n.p..
Invited Keynote/Presentation
Geigel, Joe. "Interdisciplinary Coursework Combining Art and Technology A Computer Science Perspective." ACM SIGGRAPH 2015 Education Birds of a Feather (BoF) Talks (SIGGRAPH '15). ACM/SIGGRAPH. Los Angeles, CA. 11 Aug. 2015. Conference Presentation.
Book Chapter
Wang, Yuqoing and Joe Geigel. "Using Facial Emotional Signals for Communication Between Emotionally Expressive Avatars in Virtual Worlds." Proceedings of the 4th International Conference on Affective Computing and Intelligent Interaction - Volume Part II (ACII'11). Ed. Sidney D'Mello, et al. Berlin, Heidelberg: Springer-Verlag, 2011. 297-304. Print.
Geigel, Joe and Marla Schweppe. "Motion Capture for Realtime Control of Virtual Actors in Live, Distributed, Theatrical Performances." Proceedings of Automatic Face & Gesture Recognition and Workshops (FG 2011), 2011 IEEE International Conference on. Ed. A. Nijholt and R. Poppe. Santa Barbara, CA: IEEE, 2011. 774-779. Print.

Currently Teaching

3 Credits
This course takes a look at computer animation from a programmer's perspective. It will investigate the theory, algorithms and techniques for describing and programming motion for virtual 3D worlds. Approaches that will be explored include keyframing systems; kinematics, motion of articulated figures, procedural and behavioral systems, and the use of motion capture data. This course is a programming-oriented course with major deliverables including the implementation of techniques presented in lecture as well as a final project concentrating on an area of a student's choice. Students enrolling in this course are expected to have proficiency in the use of at least one 3D API (e.g. OpenGL, DirectX, Java3D). Readings and summaries of Computer Graphics literature will be required. Offered every other year.
3 Credits
Introduction to Computer Graphics is a study of the hardware and software principles of interactive raster graphics. Topics include an introduction to the basic concepts, 2-D and 3-D modeling and transformations, viewing transformations, projections, rendering techniques, graphical software packages and graphics systems. The course will focus on rasterization techniques and emphasize the hardware rasterization pipeline including the use of hardware shaders. Students will use a standard computer graphics API to reinforce concepts and study fundamental computer graphics algorithms. Programming projects will be required.
3 Credits
The student will work independently, under the supervision of one or more faculty advisers, on a topic of mutual interest that is beyond the depth of or not covered in other courses.
3 Credits
This course will investigate the application of virtual reality software and technology within a given domain. Working in sets of technical teams, students will collectively investigate and solve a large-scale visualization task within that problem domain. Focus of individual student teams may include (but is not limited to) distributed VR framework, viewing applications, interaction with VR devices / displays, and audio in virtual environments. Students will be required to read and summarize selected articles from VR literature, as well as papers specific to the problem domain being investigated, to assist in making design decisions. A report or survey of one aspect of using a virtual reality system within the given domain is also required. Students should have a strong programming background and a proficiency in a 3D API (OpenGL, DirectX, or Java3D). Students with expertise in distributed systems and an interest in Graphics or virtual reality are also encouraged to register. Offered every other year.
3 Credits
This course will investigate the theory of global illumination (GI) in computer image synthesis. Seminal computer graphics papers will be used to explore the various components of the GI pipeline and explain how the path of light in a virtual scene can be simulated and used to create photorealistic imagery. The course will emphasize the theory behind various GI rendering tools and libraries available for image synthesis. The student will put theory into practice via a set of programming assignments and a capstone project. Topics will include light and color, three-dimensional scene specification, camera models, surface materials and textures, GI rendering methods, procedural shading, tone reproduction, and advanced rendering techniques. Readings and summaries of Computer Graphics literature will be required.
3 Credits
Project capstone of the master's degree program. Students select from a set of possible projects and confirm that they have a project adviser. Students enroll in a required colloquium component that meets weekly, during which they present information, related to their projects. Projects culminate with delivery of a final report and participation in a poster session open to the public.

In the News

  • May 15, 2019

    Student wearing eye-tracking headset stands with another student holding laptop.

    RIT research helps artificial intelligence be more accurate, fair and inclusive

    RIT has received a grant from the National Science Foundation to help make artificial intelligence smarter and more inclusive. The grant creates the Research Experiences for Undergraduates (REU) Site in Computational Sensing for Human-centered AI and will allow a total of 30 undergraduate students from across the country to spend 10 weeks at RIT.