Owen Gottlieb Headshot

Owen Gottlieb

Assistant Professor
School of Interactive Games and Media
Golisano College of Computing and Information Sciences

585-475-5364
Office Location

Owen Gottlieb

Assistant Professor
School of Interactive Games and Media
Golisano College of Computing and Information Sciences

Education

AB, Dartmouth College; MA, University of Southern California, School of Cinematic Arts; MAHL, Hebrew Union College -- Jewish Institute of Religion; Ph.D., Education and Jewish Studies (Dissertation in Digital Media and Games for Learning), New York University

Bio

Dr. Gottlieb is Assistant Professor of Interactive Games and Media and the Founder and Lead Research Faculty of the Initiative in Religion, Culture, and Policy (RCP) at the RIT MAGIC Center and MAGIC Spell Studios. His highly interdisciplinary research traverses game design and development, games for learning, media studies, religious studies, Jewish studies and education, cultural anthropology, learning sciences, and history education. His most recent research has branched into interactive media and healing. 
The Initiative in Religion, Culture, and Policy at MAGIC
Downloadable Scholarship by Dr. Gottlieb from RIT Scholarworks
Faculty Scholarship for Dr. Gottlieb
“Featured article: You Can’t Wrap Herring in an iPad”
At RCP,  Gottlieb leads a team of RIT students and faculty as well as  faculty at a number of other universities and organizations. The team's awards and recognition include recognition of the tabletop- to-mobile game series Lost &  Found which teaches about medieval religious legal systems and is set in 12th century Fustat  (Old  Cairo).  Lost & Found has  been featured at the Smithsonian American Museum  of  Art Arcade  (2018), The Boston Festival of Independent Games (2018), and the Now Play This Festival (London, 2019) won first prize for best non-digital game at International Meaningful Play (2018) and a bronze medal at International Serious Play (2018).

585-475-5364

Currently Teaching

IGME-599
1 - 6 Credits
The student will work independently under the supervision of a faculty advisor on a topic not covered in other courses.
IGME-529
3 Credits
This course focuses on the major elements of narrative for interactive environments. Students in this course explore the basics of narrative in the context of interactive games and media, with examination of digital storytelling in games and interactive environments of several varieties. Branching narrative, hypertext, multi- and non-linear concepts are also explored with an emphasis on balancing immersive and interactive aspects of digital narrative.
IGME-220
3 Credits
This course examines the core process of game design, from ideation and structured brainstorming in an entertainment technology context through the examination of industry standard processes and techniques for documenting and managing the design process. This course specifically examines techniques for assessing and quantifying the validity of a given design, for managing innovation and creativity in a game development-specific context, and for world and character design. Specific emphasis is placed on both the examination and deconstruction of historical successes and failures, along with presentation of ethical and cultural issues related to the design and development of interactive software and the role of individuals in a team-oriented design methodology. Students in this class are expected to actively participate and engage in the culture of design and critique as it relates to the field.
IGME-799
1 - 6 Credits
The student will work independently under the supervision of a faculty adviser on a topic not covered in other courses.
IGME-423
3 Credits
This course provides students with the opportunity to explore games and simulations for social change and learning. Students will explore various research, design, and development techniques for applying games to addressing issues and problems in communities, from local to global. Students will learn to design and develop games and simulations as well as how to gather and analyze data about the games’ usage. Topics may include issues-based organizing and advocacy, place-based learning, and games for civics. In addition, students are exposed to current debates in the field of Games for Change.

Latest News

  • October 3, 2019

    Graphic of game cards from Lost & Found.

    RIT tabletop game nominated for award at IndieCade Festival in California

    Lost & Found: Order in the Court – the Party Game, which aims to promote and enhance the public understanding of religion and law, was nominated for a Spotlight Award in the Tabletop category of IndieCade, the premier event for independent games and is known as the Sundance Film Festival for video games.

  • July 11, 2019

    Head-and-shoulders view of man wearing navy suit jacket and glasses.

    Prof at Play

    Dartmouth's alumni magazine highlights Owen Gottlieb, assistant professor in the School of Interactive Games and Media.

  • October 30, 2018

    Owen Gottlieb talks to three people and demonstrates how the Lost & Found: Order in the Court game works.

    Creators of ‘Lost & Found’ game honored for work

    The interdisciplinary team of RIT faculty and student researchers, designers and developers that created the Lost & Found tabletop game is getting recognition for its design. Throughout the year, the game has been featured at several showcases for independent and serious games.

Select Scholarship

Shows/Exhibits/Installations
Gottlieb, Owen. Official Selection: Lost & Found. By Owen Gottlieb, Ian Schreiber, and Kelly Murdoch-Kitt. 22 Jul. 2018. Smithsonian American Art Museum (SAAM) Arcade, Washington, D.C. Exhibit.
Gottlieb, Owen. Tech Showcase of Connected Learning Summit: Lost & Found; Lost & Found: Order in the Court. By Ian Schreiber and Kelly Murdoch-Kitt. 1 Aug. 2018. MIT, Cambridge, MA. Exhibit.
Gottlieb, Owen. Selected Game: Lost & Found. Boston Festival of Independent Games (FIG). By Ian Schreiber and Kelly Murdoch-Kitt. 29 Sep. 2018. MIT, Cambridge, MA. Exhibit.
Gottlieb, Owen. The Humanities Arcade: Gaming in the Digital Age. By Owen Gottlieb, et al. 16 Sep. 2016. Scholars' Lab, Alderman Library, University of Virginia, Charlottesville. Exhibit.
Gottlieb, Owen. Sympop: Experiential Education and Jewish Cultural Arts. 1 Jun. 2016. Temple Micah, in cooperation with The George Washington University, Graduate School of Education, Washington, DC. Performance.
Gottlieb, Owen. Jewish Time Jump: New York (Featured Video Game and Poster). 24 Apr. 2015. DBMK: Diversifying Barbie and Mortal Kombat, an NSF Sponsored Workshop on Gender, Diversity, and Serious Games, Philadelphia. Exhibit.
National/International Competition Award Winner
Gottlieb, Owen, Ian Schreiber, and Kelly Murdoch-Kitt. International Meaningful Play Conference. Best Non-Digital Game. East Lansing, Michigan, 2018.
Gottlieb, Owen, Ian Schreiber, and Kelly Murdoch-Kitt. International Serious Play Awards. Bronze Medal (NY exhibition). Buffalo, New York, 2018.
Gottlieb, Owen, Ian Schreiber, and Kelly Murdoch-Kitt. International Serious Play Awards. Bronze Medal (DC Exhibition). Washington, DC, 2018.
Journal Paper
Gottlieb, Owen. "Re‐playing Maimonides\' Codes: Designing Games to Teach Religious Legal Systems." Teaching Theology and Religion 21. 4 (2018): 246-259. Print.
Gottlieb, Owen and Ian Schreiber. "Prosocial Religion and Games: Lost & Found." Well Played: A Journal on Video Games, Value, and Meaning 7. 2 (2018): 17-41. Print.
Gottlieb, Owen. "Time Travel, Labour History, and the Null Curriculum: New Design Knowledge for Mobile Augmented Reality History Games." International Journal of Heritage Studies 24. 3 (2018): 287–299. Print.
Gottlieb, Owen. "Finding Lost & Found: Designer’s Notes from the Process of Creating a Jewish Game for Learning." Gamevironments 7. Special Issue: Gamevironments (2017): 42-65. Web.
Gottlieb, Owen. "Introduction: Jewish Gamevironments — Exploring Understanding with Playful Systems." Gamevironments 7. Special Issue: Gamevironments (2017): 1-4. Web.
Gottlieb, Owen. "Who Really Said What? Mobile Historical Situated Documentary as Liminal Learning Space." Gamevironments. 5 (2016): 237-2 5. Web.
Gottlieb, Owen and Ayala Fader. "Occupy Judaism: Religion, Digital Media, and the Public Sphere." Anthropological Quarterly 88. 3 (2015): 759-793. Print.
Gottlieb, Owen. "Current Key Perspectives in Video Gaming and Religion: Theses by Owen Gottlieb." Gamevironments 1. 3 (2015): 18-25. Web.
Book Chapter
Gottlieb, Owen. "Your iPhone Cannot Escape History, and Neither Can You: Self-Reflexive Design for a Mobile History Learning Game." Mobile Learning: Perspectives on Practice and Policy. Ed. Danielle Herro, et al. Charlotte, North Carolina: Information Age Publishing, 2018. 247-264. Print.
Gottlieb, Owen. "Design-Based Research: Mobile Gaming for Learning Jewish History, Tikkun, Olam, and Civics." Methods for Studying Video Games and Religion. Ed. Vit Sisler, Kerstin Radde-Antweiler, and Xenia Zeiler. New York, NY: Routledge, 2017. 83-100. Print.
Gottlieb, Owen. "Jewish Games for Learning: Renewing Heritage Traditions in the Digital Age." Digital Judaism: Jewish Negotiations with Digital Media and Culture. Ed. Heidi A. Campbell. New York, New York: Routledge, 2015. 91-109. Print.
Invited Keynote/Presentation
Gottlieb, Owen. "We Demand Games! Using Print-on-Demand for Prototyping and Fast-to-Market Paths in Game Design Research." Game Developers Conference. GCD. San Francisco, CA. 19 Mar. 2018. Conference Presentation.
Gottlieb, Owen. "Design-Based Research, Design Cases, and Games for Learning." Games as Research Symposium. TAG: Technoculture, Art and Games Ce. Montreal, Canada. 20 Apr. 2018. Conference Presentation.
Gottlieb, Owen, et al. "Chronic Pain and Disability: Games to Transform Care." International Serious Play Conference. George Mason University. Manassas, VA. 12 Jul. 2018. Conference Presentation.
Gottlieb, Owen. "Minecrafting Bar Mitzvah: Cultivating Jewish Connections with Digital Media." Conference on Religion, Media, and Public Scholarship. International Society for Media, Religion, and Culture (ISMRC). Boulder, CO. 8 Aug. 2018. Conference Presentation.
Gottlieb, Owen. "Lost & Found - Collaboration and Competition in Religious Law in 12th Century North Africa." NASAGA 2018 North American Simulation and Gaming Association. NASAGA. Rochester, NY. 15 Nov. 2018. Conference Presentation.
Gottlieb, Owen. "Stories Guiding Play, Play Building Stories: Games for Learning and Engaged Storycraft." SLSA 2018 Society for Literature, Science, and the Arts. SLSA. Toronto, CA. 15 Nov. 2018. Conference Presentation.
Gottlieb, Owen. "Invited Panelist - ESports Convening." ESports Convening. Foundation for Jewish Camp and 4G44. New York, NY. 3 Dec. 2018. Address.
Gottlieb, Owen. "Playing with Time: Teaching Jewish History with Games and Simulations in the Digital Age." National Educators Institute: The Art and Science of Teaching Jewish History in America. National Museum of American Jewish History. Philadelphia, PA. 13 Jul. 2017. Conference Presentation.
Gottlieb, Owen. "New Design Principles for Mobile History Games." Games Learning Society 12. GLS. Madison, WI. 17 Aug. 2017. Conference Presentation.
Gottlieb, Owen. "Purple Blocks and Trade-Offs: Games Design and Learning Medieval Religious Law." Research Group on Games, Simulations, and Conflicts. Duke University. Durham, North Carolina. 17 Mar. 2017. Lecture.
Gottlieb, Owen. "Learning Game Mechanics for Teaching Legal Codes." NRJE/ASSJ. Brandeis University. Waltham, Masachusetts. 5 Jun. 2017. Conference Presentation.
Gottlieb, Owen and Ian Schreiber. "Implications of Abstraction in Learning Mechanics." Irish Conference on Game Based Learning. University College Cork. Cork, Ireland. 23 Jun. 2017. Conference Presentation.
Gottlieb, Owen. "Finding Medieval Authenticity through Game Design: Lost & Found as Locus of Learning." Medieval Ages in the Modern World Conference (The MAMO. University of Manchester. Manchester, England. 30 Jun. 2017. Conference Presentation.
Gottlieb, Owen. "People of the Game: Jewish Heritage, Learning, and Cultures of Play." Annual Henry Samuel Levinson Emerging Scholar in Jewish Intellectual History Lecture. University of North Carolina at Greensboro. Greensboro, North Carolina. 23 Oct. 2017. Lecture.
Gottlieb, Owen. "Learning Codes in the Age of Digital Coding: Mishneh Torah and Medieval Religious law through Gaming, from Table Top to Mobile." Association for Jewish Studies Annual Conference. AJS. Washington, District of Columbia. 18 Dec. 2017. Conference Presentation.
Gottlieb, Owen. "Playing with Judaism in the Digital Age." Symposium One. Hebrew Union College. New York, New York. 14 Nov. 2016. Conference Presentation.
covering), Owen Gottlieb (Andrew Phelps, et al. "Who Owns What and Why? Student IP, Faculty IP, and Game Design Programs." GDC, Game Developers Conference. GDC. San Francisco, CA. 14 Mar. 2016. Conference Presentation.
Gottlieb, Owen. "Mobile Gameplay and Engendering Openness to Alternative Perspectives in Jewish History." Jewish Historical Understandings. Brandeis University. Walthan, MA. 25 May 2016. Conference Presentation.
Gottlieb, Owen. "Learning While Making Games…for Learning." The New Media Consortium Summer Conference. NMC. Rochester, NY. 15 Jun. 2016. Conference Presentation.
Gottlieb, Owen and Braniff, William. "Games at the Intersection of Religion, Culture, and Policy: Video Games and Countering Violent Extremism (CVE)." Games + Higher Education + National Impact. Wilson Center. Washington, DC. 10 Dec. 2015. Conference Presentation.
Gottlieb, Owen, et al. "Videogaming and Religion Seminar: Crafting the Study of Religion and Video Games: A Roundtable Discussion of Key Perspectives." AAR Anual Meeting, 2016. AAR. Atlanta, GA. 23 Nov. 2015. Conference Presentation.
Gottlieb, Owen. "Talmud as Game System: Aspects of Digital Judaism Chapter: Jewish Games for Learning Renewing Heritage Traditions in the Digital Age." AAR Anual Meeting, 2016. AAR. Atlanta, GA. 23 Nov. 2015. Conference Presentation.
Gottlieb, Owen. "Design Principles for Narrative Games." Games Learning Society ARIS Summit 2015. Games Learning Society. Madison, WI. 7 Jul. 2015. Conference Presentation.
Gottlieb, Owen. "ARIS 2.0." Games Learning Society ARIS Summit 2015. Games Learning Society. Madison, WI. 7 Jul. 2015. Conference Presentation.
Gottlieb, Owen, et al. "Playtesting Games 2: The Sequeling (game from Gottlieb: Codename: Purple)." Games Learning Society 2015. Games Learning Society. Madison, Wisconsin. 8 Jul. 2015. Conference Presentation.
(Discussant/Moderator), Owen Gottlieb, et al. "Games for Insight & Innovation." Games Learning Society 2015. Games Learning Society. Madison, Wisconsin. 9 Jul. 2015. Conference Presentation.
Gottlieb, Owen. "Mobile History Gaming: Tikkun Olam and Civic & Democratic Education." Network for Research in Jewish Education/Association for the Social Scientific Study of Jewry joint Conference 2015. Hebrew Union College - Jewish Institute of Religion. New York, New York. 11 Jun. 2015. Conference Presentation.
Gottlieb, Owen. "Time Travel, Women's Labor Organizing, and Ethnic Identity: Catalyzing the Null Curriculum in GPS Mobile Augmented Reality History Gaming." Challenge the Past/Diversify the Future: A Critical Approach to Multi-Sensory Representations of History and Culture. University of Gothenburg. Gothenburg, Sweden. 20 Mar. 2015. Conference Presentation.
Published Conference Proceedings
Amidon, Owen Gottlieb, Dakota Herold, Edward. "Card Tricks: A Workflow for Scalability and Dynamic Content Creation Using Paper2D and Unreal Engine 4." Proceedings of the Foundations of Digital Games. Ed. Deterding, Canossa, Harteveld. Cape Cod, Massachusetts: FDG, 2017. Web.
Gottlieb, Owen. "New Design Principles for Mobile History Games." Proceedings of the Games Learning Society 12. Ed. Slater, S and Barany, A. Pittsburgh, PA: ETC Press, 2017. Web.
Gottlieb, Owen and Crystle Martin (University of California, Irvine). "Building a Network for Early Career Scholars of Games and Learning." Proceedings of the Games Learning Society 12. Ed. Slater, S. and Barany, A. Pittsburgh, PA: ETC Press, 2017. Web.
Gottlieb, Owen. "Time Travel, Women's Labor Organizing, and Ethnic Identity: Catalyzing the Null Curriculum in GPS Mobile Augmented Reality History Gaming." Proceedings of the Challenge the Past/Diversify the Future. Ed. Jonathan Westin, Anna Foka, and Adam Chapman. Gothenburg, Sweden: University of Gothenburg, 2015. Print.
Published Game, Application or Software
Gottlieb, Owen, Ian Schreiber, and Kelly Murdoch-Kitt. Lost & Found. Game. MAGIC Spell Studios. 2017.
Gottlieb, Owen and Ian Schreiber. Lost & Found: Order in the Court - the Party Game. Game. MAGIC Spell Studios. 2017.
Gotlieb, Owen, Ian Schreiber, and Kelly Murdoch Kitt. Lost & Found. Game. MAGIC Spell Studios. 2017.
Gottlieb, Owen and Ian Schreiber. Lost & Found: Order in the Court - the Party Game. Game. MAGIC Spell Studios. 2017.
Journal Editor
Editor, Owen Gottlieb, special issue, ed. Gamevironments. Bremen, Germany: University of Bremen, 2017. Web.