Roshan Peiris Headshot

Roshan Peiris

Assistant Professor

School of Information
Golisano College of Computing and Information Sciences

Roshan Peiris

Assistant Professor

School of Information
Golisano College of Computing and Information Sciences

Select Scholarship

Peer Reviewed/Juried Poster Presentation or Conference Paper
Sachan, Manjul Singh and Roshan L Peiris. "Designing Augmented Reality Based Interventions to Encourage Physical Activity During Virtual Classes." Proceedings of the CHI Conference on Human Factors in Computing Systems Extended Abstracts. Ed. NA. New Orleans, LA: ACM.
Chao, Vanny T. and Roshan L. Peiris. "College Students’ and Campus Counselors’ Attitudes Toward Teletherapy and Adopting Virtual Reality (Preliminary Exploration) for Campus Counseling Services." Proceedings of the ACM SIGACCESS Conference on Computers and Accessibility. Ed. NA. Athens, Greece: ACM.
Brooks, Jas, et al. "Smell, Taste, and Temperature Interfaces." Proceedings of the CHI Conference on Human Factors in Computing Systems. Ed. CHI. Yokohama, Japan: ACM.
Kurogi, Tadatoshi, et al. "Small, Soft, Thin, Lightweight and Flexible Tactile Display Enabling to Provide Multiple Mechanical Stimuli." Proceedings of the 2020 CHI Conference on Human Factors in Computing Systems. Ed. Madeline Balaam and Neha Kumar. New York, New York: ACM.
Book Chapter
Kamarushi, Manisha Varma, et al. "VibroAuth: Authentication with Haptics Based Non-visual, Rearranged Keypads to Mitigate Shoulder Surfing Attacks." HCII 2022: HCI for Cybersecurity, Privacy and Trust. NY, NY: Springer, 2022. 280-303. Web.
Published Conference Proceedings
Geddes, Connor, et al. "Improving Colour Patterns to Assist People with Colour Vision Deficiency." Proceedings of the CHI Conference on Human Factors in Computing Systems. Ed. NA. New Orleans, LA: ACM, Web.
Li, Ziming, et al. "SoundVizVR: Sound Indicators for Accessible Sounds in Virtual Reality for Deaf or Hard-of-Hearing Users." Proceedings of the ACM SIGACCESS Conference on Computers and Accessibility. Ed. NA. Athens, Greece: ACM, Web.
Agrawal, Chanchal and Roshan Peiris. "I See What You’re Saying: A Literature Review of Eye Tracking Research in Communication of Deaf or Hard of Hearing Users." Proceedings of the 23rd International ACM SIGACCESS Conference on Computers and Accessibility. Ed. ASSETS. Online, Online: ACM, Web.
RAGOZIN, KIRILL, et al. "ThermoQuest - A Wearable Head Mounted Display to Augment Realities with Thermal Feedback." Proceedings of the 20th International Conference on Mobile and Ubiquitous Multimedia (MUM 2021). Ed. MUM. Online, Online: ACM, Web.
Tseng, Wen-Jie, et al. "A Skin-Stroke Display on the Eye-Ring Through Head-Mounted Displays." Proceedings of the 2020 CHI Conference on Human Factors in Computing Systems. Ed. Joanna McGrenere and Andy Cockburn. New York, New York: ACM, 2020. Web.
Shirota, Kenichiro, et al. "Design of Altered Cognition with Reshaped Bodies." Proceedings of the Augmented Humans International Conference. Ed. NA. Kaiserslautern, Germany: ACM, 2020. Web.
Chandra, Yurike, et al. "Preliminary Investigation of Across-Body Vibrotactile Pattern for the Design of Affective Furniture." Proceedings of the IEEE Haptics Symposium (HAPTICS). Ed. NA. Washington DC, Washington DC: IEEE, 2020. Web.
Tseng, Wen-Jie, et al. "A Skin-Stroke Display on the Eye-Ring Through Head-Mounted Displays." Proceedings of the CHI Conference on Human Factors in Computing Systems. Ed. NA. Honolulu, Hawaii: ACM, 2020. Web.
Czech, Elaine, et al. "Discovering Narratives: Multi-sensory Approach Towards Designing with People with Dementia." Proceedings of the CHI Conference on Human Factors in Computing Systems - Case Studies. Ed. NA. Honolulu, Hawaii: ACM, 2020. Web.
Athif, Mohamed, et al. "Using Biosignals for Objective Measurement of Presence in Virtual Reality Environments." Proceedings of the IEEE Engineering in Medicine & Biology Society (EMBC). Ed. NA. Montreal, Canada: IEEE, 2020. Web.
Tigwell, Garreth W, et al. "Student and Teacher Perspectives of Learning ASL in an Online Setting." Proceedings of the SIGACCESS Conference on Computers and Accessibility. Ed. NA. Lisbon, Portugal: ACM, 2020. Web.
Shen, Lichao, et al. "Visuomotor Influence of Attached Robotic Neck Augmentation." Proceedings of the Symposium on Spatial User Interaction. Ed. NA. Ottawa, Canada: ACM, 2020. Web.
Soucy, Nicholas, et al. "THED: A Wrist-Worn Thermal Display to Perceive Spatial Thermal Sensations in Virtual Reality." Proceedings of the Future Technologies Conference. Ed. NA. Canada, Canada: Springer, 2020. Web.
Shirota, Kenichiro, Roshan Lalintha Peiris, and Kouta Minamizawa. "Altered Pinna: Exploring Shape Change of Pinna for Perception and Illusion of Sound Direction Change." Proceedings of the International Symposium on Wearable Computing. Ed. Lucy E. Dunne, Ozan Cakmakci, and Jamie A. Ward. New York, New York: ACM, 2019. Web.
Journal Paper
Pai, Yun Suen, et al. "NapWell: An EOG-based Sleep Assistant Exploring the Effects of Virtual Reality on Sleep Onset." Virtual Reality 26. (2022): 437–451. Web.
Kamarushi, Manisha Varma, et al. "OneButtonPIN: A Single Button Authentication Method for Blind or Low Vision Users to Improve Accessibility and Prevent Eavesdropping." Proceedings of the ACM on Human-Computer Interaction 6. MHCI (2022): 1-22. Web.
Li, Ziming and Roshan L Peiris. "RotateEntry: Controller-rolling-style Text Entry for Three Degrees of Freedom Virtual Reality Devices." Frameless 3. 1 (2021): 21. Web.
Pai, Yun Suen, et al. "NapWell: An EOG-based Sleep Assistant Exploring the Effects of Virtual Reality on Sleep Onset." Virtual Reality. (2021): 1-15. Web.
Peiris, Roshan, et al. "ISWC 2018: Towards Smarter Wearable Technologies That Blend With Our Bodies." IEEE Pervasive Computing 18. 2 (2019): 96-99. Web.

Currently Teaching

HCIN-600
3 Credits
This course provides students with an introduction to the practical application of various research methods that can be used in human computer interaction. The course provides an overview of the research process and the literature review, and provides experience with qualitative, survey, and experimental research methods. Students will study existing research and design and conduct studies. Students will need to have taken a statistics course before registering for this class.
HCIN-610
3 Credits
Human-computer interaction (HCI) is a field of study concerned with the design, evaluation and implementation of interactive computing systems for human use and with the study of major phenomena surrounding them. This course surveys the scope of issues and foundations of the HCI field: cognitive psychology, human factors, interaction styles, user analysis, task analysis, interaction design methods and techniques, and evaluation. This course will focus on the users and their tasks.
HCIN-797
3 Credits
This course provides students with the skills to develop a plan and execute a project in the field of human-computer interaction. Emphasis is placed on the student applying skills and knowledge gained previously throughout their HCI master’s degree program. Students will select a topic from a set of recommendations provided by the instructor, formulate a detailed plan for the execution of this project, provide deliverables for key milestones throughout the semester, and present their work in a professionally appropriate manner, e.g. via a written report, video, or other forms that are suitable for dissemination in a professional user-experience portfolio. The goal of this course is for students to gain experience how to employ methodologies and skills from the field of human-computer interaction appropriately as part of an extended final project that serves as a culminating experience for their master’s degree program. This course is only an option for students who are registered as online students.
ISTE-260
3 Credits
The user experience is an important design element in the development of interactive systems. This course presents the foundations of user-centered design principles within the context of human-computer interaction (HCI). Students will explore and practice HCI methods that span the development lifecycle from requirements analysis and creating the product/service vision through system prototyping and usability testing. Leading edge interface technologies are examined. Group-based exercises and design projects are required.

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