Yiming Tang Headshot

Yiming Tang

Assistant Professor

Department of Software Engineering
Golisano College of Computing and Information Sciences

Yiming Tang

Assistant Professor

Department of Software Engineering
Golisano College of Computing and Information Sciences

Currently Teaching

SWEN-261
3 Credits
An introductory course in software engineering, emphasizing the organizational aspects of software development and software design and implementation by individuals and small teams within a process/product framework. Topics include the software lifecycle, software design, user interface issues, specification and implementation of components, assessing design quality, design reviews and code inspections, software testing, basic support tools, technical communications and system documentation, team-based development. A term-long, team-based project done in a studio format is used to reinforce concepts presented in class.
SWEN-732
3 Credits
This course covers processes, tools, and techniques for software development, in general, and collaborative, distributed software development, in particular. Students will learn how to design a process specific to their organization and development project needs. This includes how to select a software development life-cycle model, how to select and sequence the development and management activities of a collaborative, distributed software development team structure and dynamics, and how to define the work products, tools, and methods used to perform those activities. The Software Process Engineering Metamodel (SPEM, an Object Management Group standard) will serve to graphically describe, analyze, discuss, and improve software development processes. Special attention will be given to collaboration needs and approaches for small and large teams that may be globally distributed.
SWEN-746
3 Credits
Software models help the software engineer to understand, specify, and analyze software requirements, designs, and implementations (code components, databases, support files, etc.). Model-driven development is a software engineering practice that uses tool-enabled transformation of requirements models to design models and then to code and associated implementation artifacts. Students will use the Unified Modeling Language (UML) and other modeling techniques to capture software requirements, designs, and implementations. Students will also use formal modeling methods to semi-automatically transform among the various models and to study the quality attributes of the modeled software, such as performance, reliability, security, and other qualities.