B. Thomas Golisano College of Computing & Information Sciences
SCHOOL OF INTERACTIVE GAMES AND MEDIA
To view listing from a different department, select department name from the right.click to closeJessica Bayliss
Jessica Bayliss
Associate Professor
School of Interactive Games and Media
B. Thomas Golisano College of Computing & Information Sciences
2011 Submissions
Book Chapter
Schwartz, David I. and Jessica D. Bayliss. "Unifying Instructional and Game Design." Handbook of Research on Improving Learning and Motivation through Educational Games. Ed. P. Felicia. Hershey, PA: IGI Global, 2011. 192-214. Print. «
Schwartz, David I. and Jessica D. Bayliss. "The Ethics of Reverse Engineering for Game Technology." Designing Games for Ethics: Models, Techniques and Frameworks. Hershey, PA: IGI Global, 2011. 110-127. Print. «
Published Conference Proceedings
Vedamurthy, I., et al. "Modified Unreal Tournament: An Action Game Therapy for Amblyopia." Proceedings of the Entertainment Software and Cognitive Neurotherapeutics Society Meeting. Ed. n.e.. San Francisco: n.p., 2011. Web. £
click to closeAdrienne Decker
Adrienne Decker
Assistant Professor
School of Interactive Games and Media
B. Thomas Golisano College of Computing & Information Sciences
2011 Submissions
Published Conference Proceedings
Decker, Adrienne, Francis P. Trees, and Stephanie Hoeppner. "Greenfoot: An Approach for Introducing Java." Proceedings of the CS & IT 2011. Ed. CSTA. New York, NY: n.p., 2011. Web. £ ˜
Decker, Adrienne and Francis P. Trees. "Greenfoot: Introducing Java with Games and Simulations." Proceedings of the CCSC NE 2011 - April 15-16, 2011 - Springfield, MA. Ed. John Meinke. USA: Consortium for Computing Sciences in Colleges, 2011. Print. *
Kolling, Michael, et al. "Teaching with Greenfoot - From Development of Material to Delivery in the Classroom." Proceedings of the SIGCSE 2011, Dallas, TX, March 9-12, 2011. Ed. Thomas J. Cortina, et al. New York, NY: ACM, 2011. Print. ˜
click to closeChristopher Egert
Christopher Egert
Associate Professor
School of Interactive Games and Media
B. Thomas Golisano College of Computing & Information Sciences
2011 Submissions
Book Chapter
Egert, Christopher and Andrew Phelps. "Motivating Science Education through Games." Learning to Play: Exploring the Future of Education through Video Games. Ed. Myint Swe Khine. New York: Peter Lang, 2011. 129-151. Print. ∆
click to closeW Michelle Harris
W Michelle Harris
Associate Professor
School of Interactive Games and Media
B. Thomas Golisano College of Computing & Information Sciences
2011 Submissions
Shows/Exhibits/Installations
Harris, W. Michelle. No Boundaries: New Expressions In African American Art. By Hiram Cray, et al. 4 Feb. 2011. Baobab Cultural Center, Rochester, NY. Exhibit. ∆
Published Review
Harris, W. Michelle. "Mary Flanagan, Critical Play: Radical Game Design." Rev. of Critical Play: Radical Game Design, by Mary Flanagan. American Journal of Play Sep. 2011: 261-263. Print. ∆
click to closeJay Alan Jackson
Jay Alan Jackson
Associate Professor
School of Interactive Games and Media
B. Thomas Golisano College of Computing & Information Sciences
2011 Submissions
Published Conference Proceedings
Jackson, Jay Alan. "The Bubble Drum Project: Experimental Prototypes for Active Rhythm Games." Proceedings of the Games For Health 2011 May 18-19, 2011 Boston, MA. Ed. Ben Sawyer and Bethany Bryant. Boston, MA: n.p., Web. £ ˜
click to closeStephen Jacobs
Stephen Jacobs
Associate Professor
School of Interactive Games and Media
B. Thomas Golisano College of Computing & Information Sciences
2011 Submissions
Book Chapter
Jacobs, Stephen. "The Neverhood." Well Played 3.0. Ed. Drew Davidson. Pittsburgh, PA: ETC Press, 2011. 42-50. Print. ∆ £ ˆ
Journal Editor
Jacobs, Stephen, ed. Journal of Game Design and Development Education. Rochester, NY: RIT Scholarly Press, 2011. Print. *
Published Conference Proceedings
Jacobs, Stephen, C. Kussmaul, and M. Sabin. "Free and Open Source Software in Computing Education." Proceedings of the ACM SIGITE 2011. Ed. Bryan Goda, Edward Sobiesk, and Randy Connolly. West Point, NY: ACM, Web. «
Jacobs, Stephen. "Work in Progress - Games For Life Workshop: Outreach To Middle and High School Age Girl Scouts." Proceedings of the IEEE Frontiers in Education. Ed. Jennifer Karlin et al. Rapid City, SD: n.p., Web. *
Jacobs, Stephen, et al. "Student Experiences in a Summer Fellows Program in RIT's Center for Student Innovation." Proceedings of the NCIIA Open 2011. Ed. Tim Binkert. Washington DC: NCIIA, 2011. Web. *
Jacobs, Stephen, Jon Schull, and Carl Lundgren. "Employing Experiential Learning Through Industrial Collaboration." Proceedings of the ASEE Conference for Industry and Education Collaboration. Ed. Linda Krute, et al. San Antonio, TX: ASEE CIEC, 2011. Web. *
Jacobs, Stephen and Jorg Mller-Lietzkow. "Serious Games - Theory and Reality." Proceedings of the GameDays //2011 2te Internationale Konferenz zu Serious Gaming und 7ter Science meets Business Kongress. Ed. Stefan Gbel and Josef Wiemeyer. Darmstadt, Germany: n.p., 2011. Web. *
Jacobs, Stephen, et al. "Hey we invented this. What do we do now?" Proceedings of the 11th Annual Lilly Conference on College and University Teaching. Ed. Todd Zakrajsek. Travis City, MI: n.p., Web. *
Invited Presentations/Keynotes
Jacobs, Stephen. "Games Education in the USA and @ RIT." Gameslab Opening Ceremonies. University of Paderborn. University of Paderborn, Paderborn, North Rhine-Westphalia, Germany. 4 Jul. 2011. Keynote Speech. ∆
Jacobs, Stephen. "Panel Presentation." Game Narrative Panel Session. Rensselaer Polytechnic Institute. Rensselaer Polytechnic Institute, Troy, NY. 18 Nov. 2011. Guest Lecture. ∆
click to closeElizabeth Lawley
Elizabeth Lawley
Professor
School of Interactive Games and Media
B. Thomas Golisano College of Computing & Information Sciences
2011 Submissions
Invited Presentations/Keynotes
Lawley, Elizabeth. "Civic Games." Panel on Civic Games. MIT. MIT Media Lab, Boston, MA. 30 Nov. 2011. Lecture. ∆
Lawley, Elizabeth. "The Great Gamification Debate." Internet Librarian. Information Today. Monterey Conference Center, Monterey, CA. 19 Oct. 2011. Keynote Speech. ∆
Lawley, Elizabeth. "Just Press Play: A Gaming Layer for Student Success." Games in Education. First Playable. SCCC, Schenectady, NY. 23 Aug. 2011. Conference Presentation. ∆
Lawley, Elizabeth. "Closing Remarks." Serious Gamification Symposium. The Wharton School, University of Pennsylvania. The Wharton School, Philadelphia, PA. 9 Aug. 2011. Conference Presentation. ∆
Lawley, Elizabeth. "Student Achievement System." Microsoft Research Talk. Microsoft Research. Microsoft Research, Seattle, WA. 25 Feb. 2011. Guest Lecture. ∆
Lawley, Elizabeth. "Just Press Play: A Gaming Layer for Student Success." Games, Learning & Society Brown Bag Series. GLS Group. University of Wisconsin, Madison, WI. 6 Dec. 2011. Lecture. £
Published Conference Proceedings
Lawley, Elizabeth, Andrew Phelps, and Elouise Oyzon. "Just Press Play: Using Game Design and Narrative to Reshape the Undergraduate Student Experience." Proceedings of the Games, Learning, and Society. Madison, WI. June 2011. Ed. Steinkuehler, Constance. Madison, WI: n.p., Web. *
click to closeAndrew Phelps
Andrew Phelps
Professor
School of Interactive Games and Media
B. Thomas Golisano College of Computing & Information Sciences
2011 Submissions
Book Chapter
Egert, Christopher and Andrew Phelps. "Motivating Science Education through Games." Learning to Play. Ed. M. Khine. New York: Peter Lang, 2011. 129-151. Print. *
Egert, Christopher and Andrew Phelps. "Motivating Science Education through Games." Learning to Play: Exploring the Future of Education through Video Games. Ed. M. Khine. New York, New York: Peter Lang, 2011. 129-151. Print. £
Invited Presentations/Keynotes
Lawley, E. L. "Student Achievement System." Microsoft Research Lecture Series. Microsoft Research. Microsoft Research, Redmond, Washington. 5 Mar. 2011. Guest Lecture. ˜
Lawley, E. L. "Just Press Play: Using Game Design and Narrative to Reshape the Undergraduate Student Experience." Games+Learning+Society 7.0 Conference. GLS Group. The University of Wisconsin-Madison, Madison, WI. 5 Jun. 2011. Conference Presentation. *
Lawley, E. L. "Just Press Play." Games Learning + Society Lecture Series. GLS Group. University of Wisconsin, Madison, WI. 6 Dec. 2011. Guest Lecture. ∆
Phelps, A. "Gamification in Context." Serious Gamification Summit. Wharton School of Business. Wharton School of Business, Philidelphia, Pennsylvania. 5 Aug. 2011. Conference Presentation. ∆
Shows/Exhibits/Installations
RIT, New Media. Building the Workspaces of the Future - Today. By Adam Smith, Nancy Doubleday, and Andrew Phelps. 5 Oct. 2011. Adobe MAX 2011, Los Angeles. Exhibit. *
click to closeDavid Schwartz
David Schwartz
Associate Professor
School of Interactive Games and Media
B. Thomas Golisano College of Computing & Information Sciences
2011 Submissions
Book Chapter
Schwartz, David I. and Jessica Bayliss. "The Ethics of Reverse Engineering of Game Technology." Designing Games for Ethics: Models, Techniques and Frameworks. Ed. Karen Schrier. Hershey, PA: IGI Global, 2011. 110-127. Print. «
Schwartz, David I. and Jessica Bayliss. "Unifying Instructional and Game Design." Handbook of Research on Improving Learning and Motivation through Educational Games. Ed. Patrick Felicia. Hershey, PA: IGI Global, 2011. 192-214. Print. «
Journal Paper
Schwartz, David I. "Teaching Students to Make Alternative Game Controllers." Journal of Game Design and Development Education. (2011): 18-24. Web. *
Invited Presentations/Keynotes
Schwartz, David I. "Breaking Into The Game Industry." Videogame Mania. The National Museum of Play. The National Museum of Play, Rochester, NY. 5 Nov. 2011. Lecture. ∆
Schwartz, David I. "Breaking Into The Game Industry." Rochester Sci-Fi/Anime Convention. Rochester Sci-Fi/Anime Convention. Rochester Sci-Fi/Anime Convention, Rochester, NY. 25 Sep. 2011. Guest Lecture. ∆
