David Schwartz Headshot

David Schwartz

Director of the School of Interactive Games and Media
School of Interactive Games and Media
Golisano College of Computing and Information Sciences
Associate Professor

585-475-5521
Office Hours
Please contact Jill Bray (jcbics@rit.edu) to schedule an appointment.
Office Location
Office Mailing Address
School of Interactive Games and Media GCCIS, GOL 2157 Rochester NY 14623

David Schwartz

Director of the School of Interactive Games and Media
School of Interactive Games and Media
Golisano College of Computing and Information Sciences
Associate Professor

Education

BS, MS, Ph.D., University at Buffalo

Bio

David I. Schwartz, Ph.D. has been working in the academic field of game design and development since 2001 when he founded the Game Design Initiative at Cornell University. In 2007, Schwartz moved to the Rochester Institute of Technology. He was part of the founding department in 2009, which became the School of Interactive Games and Media in 2011. After receiving tenure in 2011, he became IGM's Director in 2015. His research focus is on geogames and physics-based animation.

585-475-5521

Areas of Expertise
Game design and development
Educational engineering simulation games
Game prototyping

Currently Teaching

IGME-599
1 - 6 Credits
The student will work independently under the supervision of a faculty advisor on a topic not covered in other courses.
IGME-799
1 - 6 Credits
The student will work independently under the supervision of a faculty adviser on a topic not covered in other courses.
IGME-690
1 - 6 Credits
This is intended to allow for special one-time offerings of graduate topics. Specific course details (such as the course topics, format, resource needs, and credit hours) will be determined by the faculty member(s) who propose a given seminar offering. (Varies)
IGME-590
3 Credits
This is intended to allow for special one-time offerings of undergraduate topics or to allow faculty to pilot new undergraduate offerings. Specific course details (such as the course topics, format, resource needs, and credit hours) will be determined by the faculty member(s) who propose a given special-topics offering.

Latest News

Select Scholarship

Book Chapter
Tomaszewski, Brian, et al. "GIS and Serious Games." Comprehensive Geographic Information Systems. Ed. T.J. Cova and M.-H. Tsou. Atlanta, GA: Elsevier, 2018. 369-383. Print.
Selinger, Evan, et al. "Using Sustainability Games to Elicit Moral Hypotheses From Scientists and Engineers." Rethinking Climate Change Research: Clean-Technology, Culture, and Communication. Ed. Jespersen Per Homann, Soren Riis, and Pernille Almlund. London, UK: Ashgate, 2012. 117-139. Print.
Schwartz, David I. and Jessica Bayliss. "The Ethics of Reverse Engineering of Game Technology." Designing Games for Ethics: Models, Techniques and Frameworks. Ed. Karen Schrier. : IGI Global, 2011. 110-127. Print.
Schwartz, David I. and Jessica Bayliss. "Unifying Instructional and Game Design." Handbook of Research on Improving Learning and Motivation through Educational Games. Ed. Patrick Felicia. Hershey, PA: IGI Global, 2011. 192-214. Print.
Published Game, Application or Software
Schwartz, David I., Yin Pan, and Sumita Mishra. IPAR. Game. RIT and NSF. 2017.
Schwartz, David I., et al. StoreWorld. Game. Facebook. 2012.
Published Conference Proceedings
Tomaszewski, Brian and David I. Schwartz. "Critical Spatial Thinking and Serious Geogames: A Position." Proceedings of the AGILE 2017 Workshop on Geogames and Geoplay. Ed. Christoph Schlieder. Wageningen, Netherlands: GEO-C, 2017. Web.
Pan, Yin, Sumita Mishra, and David I. Schwartz. "Gamifying Cybersecurity Course Content for Entry Level Students." Proceedings of the Proceedings of the 2017 ACM SIGCSE Technical Symposium on Computer Science Education. Ed. Michael E Caspersen, et al. Seattle, WA: ACM, 2017. Web.
Tomaszewski, Brian, David I. Schwartz, and Jorg Szarzynski. "Crisis Response Serious Spatial Thinking Games: Spatial Think Aloud Study Results." Proceedings of the ISCRAM 2016 Conference Proceedings — 13th International Conference on Information Systems for Crisis Response and Management. Ed. A. Tapia, et al. Rio de Janeiro, Brasil: ISCRAM, 2016. Print.
Pan, Yin, Schwartz, David I., and Mishra, Sumita. "Gamified Digital Forensic Course Modules for Undergraduates." Proceedings of the Proc. of the 5th IEEE Integrated STEM Education Conference. Ed. Susan Donohue and Ashutosh Dutta. Princeton, NJ: n.p., 2015. Web.
Critelli, Matt, David I. Schwartz, and Steven Gold. "Serious Social Games: Designing a Business Simulation Game." Proceedings of the Games Innovation Conference (IGIC). Ed. Al Biles. Rochester, NY: IEEE, 2012. Web.
Pan, Yin, et al. "Game-based Forensics Course For First Year Students." Proceedings of the SIGITE 12, Proceedings of the 13th annual conference on David I. Schwartz Curriculum Vitae p. 3 of 20 Information technology education. Ed. ACM. NY, NY: ACM, 2012. Web.
Invited Article/Publication
Pan, Yin, et al. "Gamifying Cybersecurity Modules for Entry Level Students." CISSE 21st Colloquium. (2016). Web.
Invited Keynote/Presentation
Schwartz, David I. "Marketing Your Games." Rochester Sci-Fi Convention. Rochester Sci-Fi Convention. Rochester, NY. 22 Sep. 2012. Guest Lecture.
Schwartz, David I. "Breaking Into The Game Industry." Videogame Mania. The National Museum of Play. The National Museum of Play, Rochester, NY. 5 Nov. 2011. Lecture.
Schwartz, David I. "Breaking Into The Game Industry." Rochester Sci-Fi/Anime Convention. Rochester Sci-Fi/Anime Convention. Rochester Sci-Fi/Anime Convention, Rochester, NY. 25 Sep. 2011. Guest Lecture.
Journal Paper
Schwartz, David I. "Teaching Students to Make Alternative Game Controllers." Journal of Game Design and Development Education. (2011): 18-24. Web.
Published Article
Ey, M., J. Pietruch, and D. I. Schwartz. “Oh-No! Banjo.” A Case Study in Alternative Game Controllers, Proceedings of Future Play 2010, 2010. 215-218. Print. ≠ *