October 19, 2021
RIT/NTID project hopes to reduce global deaf literacy gap
Early childhood development professionals often face challenges when teaching deaf and hard-of-hearing youth to read. A new project spearheaded by NTID is hoping to effectively bring literacy education to deaf and hard-of-hearing children in the Philippines, Papua New Guinea, and Fiji.
July 6, 2021
May 7, 2021
Four inductees announced for Video Game Hall of Fame 2021 class
WROC-TV talks to Stephen Jacobs, professor of interactive games and media, about the inductees into the Video Game Hall of Fame.
April 29, 2021
Open@RIT Fellowship Program supports faculty and staff open projects
RIT’s open programs office has established a fellowship program to support faculty and staff with their work in the open community. Twenty-one projects have been selected from across the university for open work in everything from game development to ASL linguistics.
February 26, 2021
RIT/NTID’s ‘World Around You’ platform chosen for Inclusive Education award
World Around You, a multilingual platform created by a team at NTID, was selected as the winner of the Inclusive Education award by the mEducation Alliance. The goal of World Around You, or WAY, is to increase global literacy for deaf children by providing greater access to sign languages, early-grade reading materials, vocabulary, reading instruction, and digital games.
November 13, 2020
Open@RIT receives Sloan Foundation grant to support open work across the university
RIT’s open programs office has received a nearly $500,000 grant from the Alfred P. Sloan Foundation to measure and strengthen support of the faculty and staff who do work in the open community, including open source software, open data, open hardware, open educational resources, Creative Commons licensed work, open research, and other open work.
October 27, 2020
Election Day Hackathon encourages people to use open technology for civic engagement
As the 2020 election results come in Nov. 3, civic hackers at RIT want to remind people about the power of technology and how it can be used for good. At RIT’s Election Day Hackathon, students, faculty, staff, and community members will analyze civic problems in the local community, state, and country and propose projects to address them.
September 16, 2020
Open research at RIT aims to accelerate the spread of science and technology
WROC-TV talks to Stephen Jacobs, professor and director of Open@RIT, a new initiative dedicated to supporting all kinds of “open work.”
September 10, 2020
RIT creates Open@RIT, a university-wide initiative for all things open
RIT is establishing Open@RIT, an initiative dedicated to supporting all kinds of “open work,” including — but not limited to — open source software, open data, open hardware, open educational resources, Creative Commons licensed work, and open research.
April 8, 2020
RIT/NTID wins coveted prize to create accessible books as part of global reading initiative
NTID is one of four international innovators selected to create cost-effective packages of high-quality accessible children’s books in languages children use and understand to serve regions of the world where children have few or no books for preschool or kindergarten.
January 15, 2020
RIT students create pinball machines for History and Design of Pinball course
As part of an interactive games and media course, 12 RIT students made cardboard and digital pinball machines designed around themes of their own choosing. For the final exam, students brought their creations to The Strong National Museum of Play and had visitors give their physical and virtual pinball machines a test drive.
July 31, 2019
Summer abroad trip allows students to explore German video game industry
The two-week trip through the German cities of Paderborn and Frankfurt was the culmination of a spring semester course that introduced students to game design and development in Germany. For the study abroad program, students participated in an extended game jam with German students, sat in on a class about artificial intelligence in the games industry and toured three game studios.