Catherine Albers-Morris
Assistant Professor
Department of English
College of Liberal Arts
Office Location
Catherine Albers-Morris
Assistant Professor
Department of English
College of Liberal Arts
Currently Teaching
ENGL-215
Text & Code
3 Credits
We encounter digital texts and codes every time we use a smart phone, turn on an app, read an e-book, or interact online. This course examines the innovative combinations of text and code that underpin emerging textual practices such as electronic literatures, digital games, mobile communication, geospatial mapping, interactive and locative media, augmented reality, and interactive museum design. Drawing on key concepts of text and code in related fields, students will analyze shifting expressive textual practices and develop the literacies necessary to read and understand them. Practicing and reflecting on such new media literacies, the course explores their social, cultural, creative, technological, and legal significance. To encourage multiple perspectives on these pivotal concepts of text and code and their import, the course includes guest lectures by scholars and practitioners in these fields.
ENGL-315
Digital Literature
3 Credits
Since the initial development of the computer, writers have collaborated with programmers, illustrators, and soundscapists to create digital literatures. Following from radical techniques in print literatures such as concrete poetry, Choose Your Own Adventure novels, and reorderable/unbound fictions, digital literatures exploit the potential of digital formats to explore questions of interactivity, readership, authorship, embodiment, and power. In this class, we will learn to analyze and appreciate digital literatures not simply through their content, but also through the relation of content to form, media, programming platforms, and distribution formats. Our consideration of digital literatures will lead us to cell phones, web pages, video games, virtual reality environments, and genome sequencers.
ENGL-316
Global Literature
3 Credits
This course presents a study of global literature by engaging in critically informed analysis of texts from different geographical regions or cultural perspectives. Students will discover new modes for thinking about what global literature is, and how globalizing impulses have changed and shaped our world. One of the goals of the class is to analyze and discuss the works in their respective socio-historical contexts, with a special focus on the theme of encounter or contact zones. The impact of various factors such as migration, nationality, class, race, gender, generation, and religion will also be taken into consideration. The course can be repeated up to two times, for 6 semester credit hours, as long as the topics are different.
ENGL-318
Popular Literature
3 Credits
This course examines popular literature, a designation that has meant different things at different times and that has included literature as diverse as Shakespearean comedies, Gothic fiction, Science Fiction, and Fantasy. In part, students will consider the artistic relationships between popular literature and both historical and contemporary literary forms in order to understand how popular literature draws upon and sometimes invents new kinds of artistic representation. The class will also ask students to explore what social attitudes and pressures help to make a form popular at a particular moment in time, and how popularity is often driven by the social networks of book production, marketing, sales, and adaptation. Different sections may focus on different popular literary forms. Whatever the topic, the course will provide students a lens through which to discuss how the public, mainstream authors, and literary critics, as well as editors and publishers, impact the development of literary traditions.
ENGL-379
Virtual Worlds
3 Credits
This course explores the art and narratives of virtual interactive environments. The study of visual and spatial storytelling in historic and contemporary art raises questions of social, cultural and political contexts as well as their impact on player experience. Through reading and analysis of art and video games, students will be exposed to different design techniques that visually express social concepts through mechanics, content and aesthetics. Students will create video game environments that incorporate conceptual skills learned in class.