Elizabeth Goins
Department Chair
Department of English
College of Liberal Arts
Office Location
Elizabeth Goins
Department Chair
Department of English
College of Liberal Arts
Education
BA, University of Delaware; Ph.D., University of London
Select Scholarship
Published Game, Application or Software
Goins, Elizabeth, et al. Charlotte. Game. MAGIC. 2016.
Goins, Elizabeth, Christopher Egert, and Andrew Phelps. Mosaic. Game. J.P. Getty Trust. 2013.
Goins, Elizabeth, et al. An Innovative Educational Game Strategy for Conservation and Preservation. Game. NPS/NCPTT. 2013.
Invited Article/Publication
Goins, Elizabeth. "Visualizing Women in Charlotte, a historical horror game." Gamasutra. (2016). Web.
Goins, Elizabeth. "Visualizing Women in Charlotte, a historical horror game." Digital Humanities Now. (2016). Web.
Elizabeth, Goins,. "Bioshock Infinite: Opportunities Lost." Gamasutra. (2014). Web.
Elizabeth, Goins,. "Pox and the City: Designing a Social History Game." Gamasutra. (2014). Web.
Elizabeth, Goins,. "Gone Home and Its Hidden Objects." Digital Humanities Now. (2014). Web.
Shows/Exhibits/Installations
Goins, Elizabeth. Charlotte. 21 Oct. 2016. Meaningful Play, Michigan State University, Oct. 20th-22nd, East Lansing. Exhibit.
Peer Reviewed/Juried Poster Presentation or Conference Paper
Goins, Elizabeth, Chris Egert, and Andrew Phelps. "The Garden: A 3D Adventure Puzzle Game Exploring Bosch’s Garden of Earthly Delights." Proceedings of the Digital Humanities, Krakow, Poland, 11-16 July. Ed. Manfred Thaller, chair. Krakow, Poland: n.p..
National/International Competition Award Winner
Goins, Elizabeth, et al. IndieCade Festival. Charlotte: Shortlisted for Digital Selects. Los Angeles, CA, 2016.
Goins, Elizabeth, et al. International Documentary Film Festival Amsterdam. Charlotte: Shortlist for DocLab. Amsterdam, Netherlands, 2016.
Invited Keynote/Presentation
Goins, Elizabeth, Andrew Phelps, and Christopher Egert. "Furthering Conservation Through Gameplay." XIth Annual International Conference for Professionals in Cultural Heritage. Van Leer Jerusalem, Institute. Jerusalem, Israel. 10 Nov. 2014. Conference Presentation.
Goins, Elizabeth, Andrew Phelps, and Christopher Egert. "The Integration of Material Culture and Intangible Heritage through Game Design." International Conference on World Heritage, Digital Heritage: Progress in Cultural Heritage Documentation, Preservation and Protection. EUROMED. Lemessos, Cyprus. 6 Nov. 2014. Conference Presentation.
Elizabeth, Goins,, et al. "Playing in the Garden of Earthly Delights: Exploring Bosch's Symbolism Through Gameplay." MW2014. Museums and the Web. Baltimore, MD. 5 Apr. 2014. Conference Presentation.
Goins, Elizabeth. "Designing History: A Multidisciplinary Approach." Serious Play Conference. Digipen. Redmond, WA. 22 Aug. 2013. Lecture.
Goins, Elizabeth. "Making Museum Games: Hands on Session." Using Games to Stimulate Visitor Engagement, Serious Play Pre-conference Workshop. Digipen. Redmond, WA. 19 Aug. 2013. Lecture.
Published Conference Proceedings
Goins, Elizabeth and Christopher Egert. "Moving Beyond Mobile tours: Creating Hybrid Spaces through Narrative and Gameplay in the Museum Collection." Proceedings of the Digital Heritage 2013, Marseille, 2013, IEEE. Ed. A.C. Addison, et al. Marseille, France: IEEE, 2013. Print.
Goins, Elizabeth. "Pox and the City: A Social History Game." Proceedings of the Digital Heritage 2013, Marseille, 2013, IEEE. Ed. A.C. Addison, et al. Marseille, France: IEEE, 2013. Print.
Goins, Elizabeth. "Museum Games: Some Strategies for Achieving Project Goals." Proceedings of the Museums and the Web, Philadelphia, April 6-9, 2011. Ed. Jennifer Trant and David Bearman. Philadelphia: n.p., 2011. Web.
Journal Paper
Goins, Elizabeth, et al. "Modding the Humanities: Experiments in Historic Narratives." Journal of Interactive Humanities 1. (2013): 13-21. Web.
Book Chapter
Goins, Elizabeth S. "Museum Games and Interactive Narrative & Design: The Way We Tell Stories with Object." Museums At Play: A Games, Interaction and Learning. Ed. Katy Beale. Edinburgh, UK: MuseumsEtc, 2011. 500-517. Print.
Published Article
Goins, Elizabeth. “Art History in the 21st Century: The Integration of Museum Collections and Social Networking Games.” Edulearn10 Proceedings, 5-7 July 2010. n.p. Print *
Formal Presentation
Goins, Elizabeth. “Museum Games and the Third Space.” Meaningful Play 2010 ConferenceProceedings. Lansing, MI. 20-23 Oct. 2010. Presentation.
Currently Teaching
ENGL-211
Introduction to Creative Writing: Prose and Poetry
3 Credits
Introduction to Creative Writing is designed to guide students into the craft of creative nonfiction and fiction prose or poetry. The primary goal is to experiment with various forms of creative writing and to produce at least one polished work. The course uses peer feedback and workshops in the development of creative writing projects.
ENGL-379
Virtual Worlds
3 Credits
This course explores the art and narratives of virtual interactive environments. The study of visual and spatial storytelling in historic and contemporary art raises questions of social, cultural and political contexts as well as their impact on player experience. Through reading and analysis of art and video games, students will be exposed to different design techniques that visually express social concepts through mechanics, content and aesthetics. Students will create video game environments that incorporate conceptual skills learned in class.
ENGL-475
Immersive Storytelling
3 Credits
This course explores the interaction between narrative, environment, and game mechanics in immersive VR experiences. Immersive storytelling is evolving quickly, but current experiences exhibit several types of interaction-narrative structures within a continuum ranging from films to first person shooters. In this class, students will analyze VR experiences to learn current methods of immersive storytelling and then apply these concepts to design and build VR experiences through worldbuilding, interaction mechanics, content, and art.
PRFL-489
Special Topics
3 Credits
Allows examination of a special problem or topic area in the theatre, dance, music, visual arts, and other performing and fine arts. Topics and specific content and methods vary from term to term. Each term’s offering, however, features an introduction to a historical period, movement, phenomenon, practitioner(s), or other subfield of study within performing arts and/or visual culture. In so doing, students develop theoretical and experiential knowledge of an artistic period, movement, phenomenon, practitioner(s) or other subfield of study within performing arts and/or visual culture.
In the News
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November 4, 2020
‘SOMNIUM’ merges performing arts and video gaming at RIT
Physical distancing and the inability to perform in front of a live audience during the COVID-19 pandemic hasn’t stopped the cast and director of SOMNIUM, which premieres online Friday. SOMNIUM features actors and a green screen, which provides a virtual reality space allowing the audience to participate.