Ihab Mardini Headshot

Ihab Mardini

Assistant Professor

School of Design
College of Art and Design

Ihab Mardini

Assistant Professor

School of Design
College of Art and Design

Education

BA, International University of Science and Technology (Syria); MFA, Rochester Institute of Technology


Areas of Expertise

Currently Teaching

DDDD-202
3 Credits
Students learn to utilize render layers and to create effects using software that makes it possible to incorporate multiple layers of image and audio into a single project. Issues related to integrating images created using different renders is covered. Emphasis is placed on incorporating various elements into a cohesive whole matching lighting and perspective.
DDDD-599
1 - 6 Credits
3D Digital Design Independent Study will provide students with the ability to study in a specialized area with an individual faculty member. Students, with the assistance of a faculty advisor will propose a course of study. 3D Digital Design independent study students must obtain permission of an instructor and complete the Independent Study Permission Form to enroll.
DDDD-207
3 Credits
The course will focus on advanced techniques in lighting, materials, and rendering. Students will light objects and spaces. Students will use shading networks to incorporate groups of two-dimensional and three-dimensional textures into realistic and non-photorealistic materials. Students will learn to use texture maps instead of detail in models to increase interaction speeds. Textures are used to prototype simple models into complex scenes before completion of final geometry. Normal maps and displacement textures are used to create detail in model UVs. Use of the node-based system to control many aspects of the 3D environment is covered. Use of textures to simulate non-dynamic lights and shadows is introduced. Planning for the economical use of textures and for the replacement of models with texture maps in level of detail (LOD) situations will be addressed as well. Students will learn to design effective render layers and explore the strengths and weaknesses of various renderers to make effective judgments about which renderer to use in a given situation.
DDDD-206
3 Credits
The course focuses on playing a supportive role in the development of a three-dimensional digital design project from the planning stage, through completion and presentation. Emphasis is placed on working effectively on a team and providing leadership in a supportive team role. Methods for clearly communicating with a client are addressed including sketches, reference images, flowcharts and storyboards.
DDDD-523
3 Credits
The course focuses on designing and constructing hard surface models including machinery, furniture, vehicles, electronics, and robots. Students explore the use of different modeling techniques in the process and are particularly interested in the flow of the topology within the geometry. Some attention is given to creating controls for moving the hard surface models.
VCDE-633
3 Credits
The course focuses on designing and constructing hard surface models including machinery, furniture, vehicles, electronics, and robots. Students explore the use of different modeling techniques in the process and are particularly interested in the flow of the topology within the geometry. Some attention is given to creating controls for moving the hard surface models.

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