News
School of Interactive Games and Media
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March 25, 2026
RIT game design and development programs ranked among top five worldwide
According to new international rankings from The Princeton Review, RIT is one of the top five game design universities in the world.
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March 17, 2026
Not running with scissors at GDC
At the GDC (Game Developers Conference) Festival of Gaming in San Franciso, PC Gamer interviewed RIT students who created the alternative controller interactive experience Don’t Run With Scissors.
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March 17, 2026
Get a flossing workout at alt.ctrl.GDC!
At the GDC (Game Developers Conference) Festival of Gaming in San Franciso, PC Gamer interviewed RIT students who created a giant toothbrushing interactive experience called Floss Boss.
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March 16, 2026
Gap Year graduate finds gaming success
Independent game developer Rami Ismail hired former Gap Year fellow Sam Magnolia and their cofounders at Aesthetician Labs — Noah Magnolia and Aidan Markham — to lead the development and production team for Australia Did It.
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March 5, 2026
Students to showcase alternative controllers at Game Developers Conference
As part of a collaborative capstone project, students from new media design and new media interactive development are creating interactive experiences with alternative controllers. Three of the projects will be exhibited at the Game Developers Conference Festival of Gaming next week.
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February 26, 2026
Award-winning writing sends student to Game Developers Conference
Jeff Chen’s analysis of the game In Stars and Time has earned him the Game Developers Conference Game Narrative Review program’s prestigious Gold Prize, which enables him to give a talk and present a poster at the annual event in March.
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February 12, 2026
Student Producer Program develops leaders capable of taking projects to the finish line
By offering real-world experience managing teams and clients, MAGIC Spell Studios’ new Student Producer Program presents students with unique opportunities to fully engage in digital media projects under development. -
February 6, 2026
ArtEx students find community by leaning into creativity
ArtEx creates opportunities for students outside of RIT’s College of Art and Design to participate in creative and collaborative experiences by granting special access to engage with the studios, resources, and expertise available within the School for American Crafts and School of Art.
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February 4, 2026
RIT teams hold fundraiser to see their games compete for popular prize at GDC
For the past 11 years, the alt.ctrl.GDC exhibit at the Game Developers Conference (GDC) Festival of Gaming has surprised and delighted visitors, quickly becoming one of the most popular stops on the convention floor. As the exhibit has grown, so has the competition to develop unique controllers and gameplay experiences. After receiving over 100 applicants for this year’s conference, the field has been narrowed to only 20 teams, and 3 of those teams are from RIT.
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January 20, 2026
RIT students launch studio to bring bad game ideas to life
According to Steven Spielberg, all good ideas start out as bad ideas. That’s why a duo from RIT has launched the game studio Bad Ideas Productions.
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December 12, 2025
Digital Twins Are Changing University Campus Operations
Government Technology speaks to David Schwartz, director of the School of Interactive Games and Media, about digital twins—virtual versions of real-world spaces.
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November 20, 2025
Game design student develops virtual seat viewer
Annalee Dorozynski, a fifth-year game design and development major, has created a VR recreation of the Music Performance Theater that audience members can use to locate their seat to see the view of the stage from that location.