School of Interactive Games and Media
October 19, 2021
RIT/NTID project hopes to reduce global deaf literacy gap
Early childhood development professionals often face challenges when teaching deaf and hard-of-hearing youth to read. A new project spearheaded by NTID is hoping to effectively bring literacy education to deaf and hard-of-hearing children in the Philippines, Papua New Guinea, and Fiji.
September 29, 2021
RIT ranked among top AR/VR Colleges
RIT ranked No. 6 on the 2021 Augmented/Virtual Reality (AR/VR) College Rankings from Animation Career Review. RIT also ranked No. 3 on the east coast and No. 5 among private schools.
September 13, 2021
Variety of RIT artists chosen for Rochester-Finger Lakes Exhibition at Memorial Art Gallery
W. Michelle Harris, an associate professor in RIT’s School of Interactive Games and Media, has had her piece In Their Wake, an interactive digital memorial to the forgotten Black people who developed Rochester, selected for the 67th Rochester-Finger Lakes Exhibition, the region’s longest-running juried exhibition. Harris is one of 28 members of the RIT community who had pieces selected for the exhibition.
September 1, 2021
RIT named among the nation’s ‘Best 387 Colleges’
RIT is considered one of the nation’s best universities for undergraduate education, according to The Princeton Review. The education-services company features RIT in the just-published 2022 edition of its book The Best 387 Colleges. RIT was also listed fourth in the Top 50 Game Design: Undergraduate category.
September 1, 2021
Students, alumni honored in motion design competition
Designers from various College of Art and Design programs, as well as RIT developers, created projects that were recognized in the biennial MODE Fest.
July 26, 2021
Two RIT games win awards at 2021 Game Developers Conference
Two video games affiliated with RIT won awards at the 2021 Game Developers Conference virtual event in July.
June 18, 2021
Dean of Golisano College of Computing and Information Sciences to step down
Anne Haake is stepping down as dean of RIT’s Golisano College of Computing and Information Sciences (GCCIS) at the end of the 2021-2022 academic year. She plans to join the faculty following a sabbatical to refresh her research.
June 11, 2021
RIT wins award to develop game design training platform as part of NASA’s Moon-to-Mars Mission
RIT faculty-researchers will develop a game-design training system that could help astronauts maintain balance, motor skills, and other cognitive functions while in space. NASA, in partnership with the National Space Grant Foundation, has selected six university teams, including RIT, to develop innovative design ideas that will help NASA advance and execute its Moon to Mars exploration objectives.
May 7, 2021
Four inductees announced for Video Game Hall of Fame 2021 class
WROC-TV talks to Stephen Jacobs, professor of interactive games and media, about the inductees into the Video Game Hall of Fame.
April 29, 2021
Open@RIT Fellowship Program supports faculty and staff open projects
RIT’s open programs office has established a fellowship program to support faculty and staff with their work in the open community. Twenty-one projects have been selected from across the university for open work in everything from game development to ASL linguistics.
April 26, 2021
Cultural exchange goes virtual for international game prototyping course
As part of a gameplay and prototyping class at RIT this spring, 25 game design and development students got to participate in a virtual cultural exchange with 30 students at a Japanese college. The teams learned about each other’s cultures and overcame language barriers and time zone differences to create projects for a global game jam.
April 12, 2021
RIT video game project wins industry awards
An multidisciplinary team of students creating noir horror game “The Camera That Bleeds” was recognized at the 2021 Massachusetts Digital Games Institute (MassDiGI) Game Challenge.