News
School of Interactive Games and Media
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February 12, 2026
Student Producer Program develops leaders capable of taking projects to the finish line
By offering real-world experience managing teams and clients, MAGIC Spell Studios’ new Student Producer Program presents students with unique opportunities to fully engage in digital media projects under development. -
February 6, 2026
ArtEx students find community by leaning into creativity
ArtEx creates opportunities for students outside of RIT’s College of Art and Design to participate in creative and collaborative experiences by granting special access to engage with the studios, resources, and expertise available within the School for American Crafts and School of Art.
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February 4, 2026
RIT teams hold fundraiser to see their games compete for popular prize at GDC
For the past 11 years, the alt.ctrl.GDC exhibit at the Game Developers Conference (GDC) Festival of Gaming has surprised and delighted visitors, quickly becoming one of the most popular stops on the convention floor. As the exhibit has grown, so has the competition to develop unique controllers and gameplay experiences. After receiving over 100 applicants for this year’s conference, the field has been narrowed to only 20 teams, and 3 of those teams are from RIT.
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January 20, 2026
RIT students launch studio to bring bad game ideas to life
According to Steven Spielberg, all good ideas start out as bad ideas. That’s why a duo from RIT has launched the game studio Bad Ideas Productions.
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December 12, 2025
Digital Twins Are Changing University Campus Operations
Government Technology speaks to David Schwartz, director of the School of Interactive Games and Media, about digital twins—virtual versions of real-world spaces.
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November 20, 2025
Game design student develops virtual seat viewer
Annalee Dorozynski, a fifth-year game design and development major, has created a VR recreation of the Music Performance Theater that audience members can use to locate their seat to see the view of the stage from that location.
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November 4, 2025
Undergraduates nationwide to explore human-centered AI at RIT
Over the next three years, the Research Experience for Undergraduates Site in Computational Sensing for Human-centered AI will welcome nine undergraduate students each summer to RIT’s campus. The site is funded by a grant from the National Science Foundation.
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October 2, 2025
RIT new media designers continue success in 'MODE Fest'
Projects out of RIT's new media design program were recognized in an international competition for student and emerging motion designers as they were showcased at a summit in Prague, Czech Republic.
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September 23, 2025
RIT-created virtual reality game ‘Changeling VR’ arrives on Steam
More than 300 RIT students have published Changeling VR, a new narrative mystery game on Steam. The virtual reality (VR) game is now available to download for free on the online game platform for early access.
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September 15, 2025
Strong Museum kicks off first-ever conference on BIPOC Game Studies
WHEC-TV highlights the first conference on BIPOC Game Studies, co-hosted by RIT.
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September 12, 2025
Digital media projects take shape with help from MAGIC Spell grants
The new MAGIC Spell grants, earmarked for digital media projects in art, games, interactivity, and creativity, provide RIT researchers in any college with funding up to $5,000 to help in their pursuits to secure additional external grants in their fields.
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September 8, 2025
Game design and development co-op project becomes smash mini game hit on Steam
Luke Whited ‘24 (game design and development BS), a first-year game design and development MS student, recently published his miniature game, REDSHIFT to critical and audience acclaim. The game, which Whited describes as a first-person psychological horror short-story, has sold over 20,000 copies in its first two weeks, and reached the top of the charts for “new and trending” free games on Steam.