Flip Phillips Headshot

Flip Phillips

Professor

School of Film and Animation
College of Art and Design

Flip Phillips

Professor

School of Film and Animation
College of Art and Design


Areas of Expertise

Currently Teaching

SOFA-263
3 Credits
Virtual Production II addresses advanced topics in the evolving field of virtual cinematic and television production and serves as a practical film workshop following successful completion of Virtual Production I. Students will develop mastery of the techniques and workflows associated with virtual production and previsualization using current and future hardware and software, computer graphics, immersive technology, real-time rendering, game engines, and practical filmmaking. Students will use project management techniques and work in teams to produce short fiction projects using virtual production technologies. Students specializing in a cinematic craft or engineering will contribute their role-specific skills to the projects. Intensive pre-production protocol and documentation are followed. VFX, editing and sound design will be completed through post-production workflows as well. Students will complete projects for screening at the end of the semester.
IMGS-181
3 Credits
Innovative Freshman Experience I is the first of a two-course sequence. Through the exploration of concepts in physics, math, and computer science, students will experience the creation of a system to address a contemporary technological need through the application of the principles of the scientific method. With the help of faculty and staff from different departments across campus, as well as external experts, students will plan and organize the effort, review current literature applicable to the posed technical challenge, apply hypotheses to address presented scientific questions, conduct experiments to assess technology options, integrate components to create a prototype, and confirm that the prototype and methods meet desired levels of performance. The students will develop a working knowledge of the scientific method and an appreciation for the value of teamwork in technical disciplines, develop the skills required to execute a large project, and increase proficiency in oral and written technical communication.
SOFA-799
1 - 4 Credits
Film and Animation Graduate Independent Study will provide students with the ability to study in a specialized area with an individual faculty member. Students, with the assistance of a faculty adviser, should propose a course of study or project with clearly defined deliverables. Students must obtain permission of an instructor and complete the Independent Study Permission Form to enroll. Student must have a minimum of a 3.0 GPA to apply.
SOFA-262
3 Credits
Virtual Production I introduces the theory and practice in the evolving field of virtual cinematic and television production. Students are exposed to the techniques and workflows associated with virtual production and previsualization using current and future hardware and software, computer graphics, immersive technology, real-time rendering, game engines, and practical filmmaking. Technologies addressed include AR (augmented reality) and VR (virtual reality) for scouting, environment and asset creation, motion capture for previsualization and real-time production, virtual cinematography, lighting design, real-time visual effects (VFX), and set extension. Students will use project management techniques and work in teams to research and develop an array of pipeline and technology needs for the successful creation of creative narratives. By the completion of the course, students develop a working knowledge of engineering and design thinking and an immersion in the methods of teamwork in the disciplines which enable modern virtual production.
IMGS-182
3 Credits
This is the second of a two-course sequence aimed at designing, developing, and building a functional imaging system that will be useful to a real world external constituency to achieve its technical goals. With help from faculty and staff from imaging science and other departments across campus, the unified team of students will plan and organize the effort, assess technology options, integrate components, and confirm that the system meets desired levels of performance. Students will develop a general understanding of the foundational concepts of imaging science, a working knowledge of the principles of systems engineering, an appreciation for the value of teamwork in technical disciplines and practice oral and written technical communication. In this second course of the sequence, students proceed with construction and testing of their system that was designed in IMGS-181.
SOFA-599
1 - 6 Credits
SOFA Independent Study will provide students with the ability to study in a specialized area with an individual faculty member. Students, with the assistance of a faculty adviser, should propose a course of study or project with clearly defined deliverables. Students must obtain permission of an instructor and complete the Independent Study Permission Form to enroll. Student must have a minimum of a 3.0 GPA to apply.

In the News

  • September 10, 2021

    side-by-side images of the Veiled Virgin statue, with the right side color-coding what looks like the veil and what looks like the face.

    Unveiling the Illusion  

    Scientific American references Flip Phillips, professor in the School of Film and Animation, and his work studying how sculptors create the effects of multiple materials, and how viewers can mentally separate the layers.