Atia Newman Headshot

Atia Newman

Associate Professor
School of Film and Animation
College of Art and Design

Office Location

Atia Newman

Associate Professor
School of Film and Animation
College of Art and Design

Education

BFA, National College of the Arts (Pakistan); MFA, Pratt Institute

Bio

Atia Newman (Quadri) is an award-winning international 3D animator with roots in Pakistan. She is one of the first women to ever work in the Pakistani animation industry. Hired as a 2D animator straight out of school, she made the shift into 3D animation when she discovered the added challenge of combining technology with the aesthetic value of animation art.

Currently Teaching

SOFA-599
1 - 6 Credits
SOFA Independent Study will provide students with the ability to study in a specialized area with an individual faculty member. Students, with the assistance of a faculty adviser, should propose a course of study or project with clearly defined deliverables. Students must obtain permission of an instructor and complete the Independent Study Permission Form to enroll. Student must have a minimum of a 3.0 GPA to apply.
SOFA-799
1 - 4 Credits
Film and Animation Graduate Independent Study will provide students with the ability to study in a specialized area with an individual faculty member. Students, with the assistance of a faculty adviser, should propose a course of study or project with clearly defined deliverables. Students must obtain permission of an instructor and complete the Independent Study Permission Form to enroll. Student must have a minimum of a 3.0 GPA to apply.
SOFA-407
4 Credits
Students work independently with their advisor towards completion of their capstone experience for their BFA degree. Students have a predetermined timeline and must complete all deadlines of that timeline to pass this thesis course including completion and public screening of finished work or final presentation of craft experience.
SOFA-209
3 Credits
Students create models for animation in three-dimensional software. Students learn various modeling, texturing, and lighting techniques that apply to animation and digital cinematography. Students' model, texture and light three-dimensional environments.
SOFA-890
4 Credits
This is the second of two courses designed to advance a student towards completion of their thesis. Students will work independently on their approved plan of work for their thesis while meeting on a regular basis with their committee chair. They are required to meet at least twice with their full committee during the semester as well as present a final screening of their thesis.
SOFA-217
4 Credits
This course will provide the first practical experience of building a complete animated film from conception to finish. Students use previously learned techniques and apply them in the greater context of an animation production pipeline. Weekly workshops are aimed towards helping students plan, develop, and execute their work with regular milestones and deadlines. At the end of the term, students will have learned about time-management and meeting deadlines, and will present their completed films to the RIT community.
SOFA-575
3 Credits
This course is an intensive look at lighting for three-dimensional animation pipelines. Students will learn to observe, plan and replicate real-world environments and expand those into artistic interpretations of style and design. There will be a strong focus on surfacing, set-dressing, production design, as well as economical rendering techniques. Students will learn to identify the balance between artistic needs and technical limitations and how to adequately prepare a scene for post-production practices.
SOFA-638
3 Credits
This course will explore the process of character creation, specifically character rigging for digital animation. Students will learn to build a working rig by applying their research into body mechanics, character deformation, and dynamic restructuring. Students will combine their understanding of aesthetic character creation with the study of 3D technology. Students will be exposed to automation through code-building and expressions. This course has an additional research component.
SOFA-316
3 Credits
This course is a continuation of 3D Animation II. Students examine facial expressions and learn how to create emotion in the face. Advanced rigging techniques, especially pertaining to the faces, will be presented. Students will be presented with techniques to dissect sentences and reconstruct them in to useable connected speech for animated characters. Students will produce a series of short three-dimensional computer animations using a pre-rigged character.
SOFA-583
3 Credits
This course is an intensive exploration of the process of character creation, specifically character rigging for digital animation. Students will learn to build a working rig by applying their research into body mechanics, character deformation, and dynamic restructuring. By combining their understanding of aesthetic character creation with the study of three-dimensional technology, the course is designed to teach automation through code-building and expressions.
SOFA-676
3 Credits
This is an intermediate animation course that will focus on After Effects. The course will cover: visual effects development, character animation, puppet-building, world-building, time management, and post-production cleanup. Students will learn and engage with design and style development in animation production.
SOFA-790
4 Credits
This is the first of two courses designed to advance a student towards completion of their thesis. Students will work independently on their approved plan of work for their thesis while meeting on a regular basis with their committee chair. They are required to meet at least twice with their full committee during the semester.
SOFA-406
4 Credits
Students work independently with their advisor towards completion of their capstone experience for their BFA degree. Students have a predetermined timeline and must complete all deadlines to pass this course.

In the News

  • January 2, 2018

    Students and faculty involved in the Character Mosaic project.

    RIT project addresses dearth of minority characters in 3D animations

    Discouraged by an underrepresentation of minority characters in 3D-animated works, two School of Film and Animation faculty launched the Character Mosaic Project. The initiative aims to build a library of ethnically diverse, well-built characters that are free of charge to independent animators/filmmakers and students around the globe.

     

Featured Work

Select Scholarship

Shows/Exhibits/Installations
Multiple, . The Character Mosaic Project. By Atia Newman and Mark Reisch. n.d. online, Rochester. Installation.