Game Arts News
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November 14, 2022
Vote now for RIT’s tiger courier for 'Dota 2' game
RIT is vying to be the first university to develop and have a game character accepted into the wildly popular online game Dota 2. The character, or courier, in the form of a tiger, was developed in MAGIC Spell Studios by a team of former RIT students and a faculty adviser.
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March 25, 2022
Creative Industry Days a virtual success for RIT students, alumni, and talent seekers
Organizers of RIT’s Creative Industry Days saw an increased number of companies, students, and industry participants over last year, as the 17th annual event went virtual for the second consecutive year.
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March 18, 2022
RIT’s game design programs ranked No. 5 nationally
Animation Career Review has again named RIT one of the top game design universities in the country. RIT ranked No. 5 on the list of Top 50 Game Design Schools and Colleges in the U.S. and No. 2 in New York state.
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December 6, 2021
RIT team creates virtual reality game to teach about NASA’s lunar exploration missions
NASA’s Artemis program plans to return humans to the moon by 2025. However, in a new game developed by RIT faculty and students, people can use virtual reality to return even sooner.
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July 26, 2021
Two RIT games win awards at 2021 Game Developers Conference
Two video games affiliated with RIT won awards at the 2021 Game Developers Conference virtual event in July.
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May 7, 2021
Ceramics student molds uniquely RIT experience
Jacob Dambra '22 has interests in ceramics, sculpture and also digital methods of making — working as the 3D modeler and texturer for the video game "Necromancer Academy."
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May 5, 2021
Drawing out engaging gameplay
Julie Toich '22 (Illustration) has applied her creative skills to a pair of multidisciplinary game projects through MAGIC Spell Studios.
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April 6, 2021
From SpongeBob to Power Rangers, alumnus creates popular characters for video games
Bryan Williams '08 (Illustration) is an artist/animator for Workinman Interactive, a local game studio focused on the youth market.
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April 1, 2021
Co-op spotlight: Student documents RIT's build out of virtual production curriculum
Simon Yahn '22 (Motion Picture Science) is spending the spring on co-op with MAGIC Spell Studios, chronicling RIT's leap into virtual production, an emerging filmmaking method only a few universities around the world are working with.
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January 27, 2021
Alumna applies creative touch to 'Among Us,' other game titles
Justine Raymond '12 (Film and Animation) has established a successful career in video game art that includes work on a variety of console, PC and mobile games.
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January 15, 2021
Professor driving multidisciplinary research with real-time technology
Shaun Foster is leveraging $160,000 from an Epic Games MegaGrant to explore and develop dynamic virtual content that is opening the eyes of RIT faculty and students—and many others—to Unreal Engine’s myriad, multidisciplinary possibilities.
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December 2, 2020
Student straddles line between film and games
Amanda Dellostritto '21 (Film and Animation) is leading a collaboration with developers to create a video game and companion experimental film for her senior capstone project.