Mobile Development Minor

Overview for Mobile Development Minor

The minor in mobile development provides students enrolled in computing degree programs with experience designing and creating compelling native applications for mobile devices. Smartphones are outselling desktop computers. New mobile devices of varying sizes, types, and uses are being created everyday for both businesses and personal use and contexts. Developers are needed to create applications for these needs that perform well on the major mobile platforms.

Notes about this minor:

  • This minor is closed to students majoring in web and mobile computing.
  • Posting of the minor on the student's academic transcript requires a minimum GPA of 2.0 in the minor.
  • Notations may appear in the curriculum chart below outlining pre-requisites, co-requisites, and other curriculum requirements (see footnotes).

The plan code for Mobile Development Minor is MDEV-MN.

Curriculum for 2023-2024 for Mobile Development Minor

Current Students: See Curriculum Requirements

Required Courses
Choose one of the following:
   Web & Mobile I
This course provides students with an introduction to internet and web technologies, and to development on Macintosh/UNIX computer platforms. Topics include HTML and CSS, CSS3 features, digital images, web page design and website publishing. Emphasis is placed on fundamentals, concepts and standards. Additional topics include the user experience, mobile design issues, and copyright/intellectual property considerations. Exercises and projects are required. Lec/Lab 3 (Fall, Spring).
   Website Design & Implementation
This course provides an introduction to web development tools and technologies that are widely used in the development and distribution of content-focused websites and interactive web applications. Students will produce such websites and applications, and publish them using modern techniques. Programming projects are required. (Prerequisites: IGME-102 and (IGME-110 or NMDE-103) or equivalent courses and students in NWMEDID-BS or NMDE-BFA programs. Students cannot take and receive credit for this course if they have taken IGME-235.) Lec/Lab 3 (Fall, Spring).
   Introduction to Web Technology for Game Developers
This course introduces web technologies commonly used in the production and distribution of both content focused web sites, and in the creation of interactive applications and games. Students will create web sites and web-native interactive experiences, and publish them to the web. Programming projects are required. (Students must be in GAMEDES-BS or NWMEDID-BS and have completed (IGME-102, IGME-106, IGME-116 or IGME-206) and IGME-110. Students cannot take and receive credit for this course if they have taken IGME-230.) Lecture 3 (Fall, Spring).
   Website Development
This course introduces students to web page and small-scale website development. Through hands-on laboratory experiences, students will learn the fundamental concepts needed to construct web pages that follow appropriate coding standards as well as basic design principles to present content in an attractive and organized manner. Topics include HTML, CSS, graphical elements, website publishing, and transfer protocols. (NTID Supported Students.) Lec/Lab 4 (Fall, Spring).
   Web Applications
This course continues to build students' skills in developing well-designed webpages using the most current web development tools. By creating server-side scripts combined with embedded SQL students will be able to build professional-quality, database-driven websites. Accessibility issues related to website development will also be emphasized. Only limited programming experience is required. (Prerequisites: This class is restricted to NTID supported students who have completed NACT-170 and NACT-230 and NACT-235 or equivalent courses.) Lec/Lab 4 (Spring).
Choose one of the following:
   Web & Mobile II
This course builds on the basics of web page development that are presented in Web and Mobile I and extends that knowledge to focus on theories, issues, and technologies related to the design and development of web sites. An overview of web design concepts, including usability, accessibility, information architecture, and graphic design in the context of the web will be covered. Introduction to web site technologies, including HTTP, web client and server programming, and dynamic page generation from a database also will be explored. Development exercises are required. (Prerequisites: (ISTE-120 or CSCI-140 or CSCI-141 or NACA-161 or IGME-105 or IGME-101 or NMAD-180 or GCIS-123) and (ISTE-140 or NACA-172 or IGME-230 or IGME-235) or equivalent course.) Lec/Lab 3 (Fall, Spring).
   Rich Media Web Application Development I
This course provides students the opportunity to explore the design and development of media-rich web applications that utilize both static and procedurally manipulated media such as text, images and audio. This course examines client and server-side web development and features common to such applications. Issues explored include framework characteristics, information management, presentation, interactivity, persistence, and data binding. Programming projects are required. (Prerequisites: IGME-230 or IGME-235 or equivalent course and student standing in GAMEDES-BS or NWMEDID-BS.) Lec/Lab 3 (Fall, Spring).
Foundations of Mobile Design
This course is an introduction to designing, prototyping, and creating applications and web applications for mobile devices. These devices include a unique set of hardware and communications capabilities, incorporate novel interfaces, are location aware, and provide persistent connectivity. Topics covered include user interaction patterns, connectivity, interface design, software design patterns, and application architectures. Programming projects are required. (Prerequisites: ISTE-240 or IGME-330 or equivalent course.) Lec/Lab 3 (Fall, Spring).
Client Programming
This course will explore the analysis, design, development, and implementation of client-side programming in the context of Internet technologies, mobile devices, Web-based client systems and desktop applications. Students will learn to design and build usable and effective interactive systems, clients, and interfaces. Key features addressed will include browser and platform compatibility, object reusability, bandwidth and communications issues, development environments, privacy and security, and related technologies and APIs. Programming is required. (Prerequisites: (ISTE-240 or IGME-330) and (GCIS-124 or ISTE-121 or ISTE-200 or CSCI-142 or CSCI-140 or IGME-106 or IGME-102) or equivalent courses.) Lec/Lab 3 (Fall, Spring).
Choose one of the following:
   Mobile Application Development I
This course extends the material covered in the Foundations of Mobile Design course and provides students with the experience of creating interesting applications for small-size form factor mobile devices such as smartphones These devices are exceptionally portable, have unique sets of hardware and communications capabilities, incorporate novel interfaces, are location aware, and provide persistent connectivity. Students are encouraged to make creative use of these unique device characteristics and operating properties to develop innovative applications. Programming projects are required. (Prerequisites: (ISTE-252 and ISTE-340) or IGME-330 or equivalent courses.) Lec/Lab 3 (Fall, Spring).
   Mobile Application Development II
This course extends the Foundations of Mobile Design course in that students will learn to apply mobile design skills to develop applications in the Android platform. Students will design, develop, and test mobile applications using the Android Studio IDE. This course covers the major components such as activities, receivers, content providers, permissions, intents, fragments, data storage, and security. Programming projects are required (Prerequisites: (ISTE-252 and ISTE-340) or IGME-330 or equivalent courses.) Lec/Lab 3 (Fall, Spring).