Philip Szrama Headshot

Philip Szrama

Lecturer

School of Design
College of Art and Design

585-475-5644
Office Location

Philip Szrama

Lecturer

School of Design
College of Art and Design

Education

BS, State University College at Geneseo; MFA, Rochester Institute of Technology

585-475-5644

Areas of Expertise

Currently Teaching

DDDD-517
3 Credits
The course focuses on implementing, advanced, newly developing ideas in three-dimensional computer graphics. The specific topic varies and is determined by the instructor. A specific course outline is provided each time the course is taught. Potential topics include the creation of interactive installations, game asset design, digital performances, cyber fashion, network art, locative media, scientific visualization, information visualization, event design, projection design, or any new area in digital design. This course has a subtopic and may be repeated with different subtopics; subtopics cannot be repeated.
FDTN-141
3 Credits
This course will introduce students to video, photo, sound, and lighting equipment are used to create short-form time-based work. The basic concepts of art and design in time and space. The course explores elements of moving images, such as serial, narrative ordering, still and moving image editing, transitions and syntax, sound and image relations, and principles of movement. The course will address historical conventions of time in art and recent technological advances. In focusing on the relations between students' spacing and timing skills, 4D Design extends and supplements the other foundation courses, and prepares students for further work with time-based media.
DDDD-401
3 Credits
The course focuses on the development of a three-dimensional digital design project from the planning stage, primary and secondary research, through testing of technical ideas, completion and presentation of a design document, timeline, and budget. Students will develop project details in preparation for a final critique and for implementing the project in Senior Capstone I and II.
DDDD-599
1 - 6 Credits
3D Digital Design Independent Study will provide students with the ability to study in a specialized area with an individual faculty member. Students, with the assistance of a faculty advisor will propose a course of study. 3D Digital Design independent study students must obtain permission of an instructor and complete the Independent Study Permission Form to enroll.
DDDD-402
3 Credits
The course focuses on implementation of a three-dimensional digital design project from the planning stage, through completion and presentation. By the end of the term the student will have completed at least half of the project and have made all of the aesthetic decisions relative to the project in preparation for an intense critique at the end of the term.
DDDD-301
3 Credits
The course focuses on preparing students to enter the professional world. Projects include the development of a resume, cover letter, artist's statement, bio, and portfolio. Focus is placed on submitting work to competitions, both visual and written, related to their work.
DDDD-306
3 Credits
In this course students learn to develop design documents, timelines, budgets, marketing plans, and supporting material for potential projects. A project of their own design is then fully implemented and presented at the end of the term.
DDDD-102
3 Credits
This course is an introduction to the development of surface materials in three- dimensional software, using the basic concepts covered in Intro to Modeling and Motion. Principles of additive and subtractive color are developed as they relate to the interpretation of physical phenomena within a virtual world. The vocabulary expands to include the interaction of light and surface attributes including: color, relief, specularity, transparency, and more. Projects focus on using color, value and texture to enhance the representation of form and space. The basics of node based materials design is introduced. Additional techniques for UV layout are introduced. Concepts are introduced through lectures, discussions, demonstrations, research, assigned projects, and critiques. Assignments develop skills in surface design, lighting and rendering.

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