3D Digital Design BFA
October 21, 2021
Alumnus creates innovative environments for Disney's 'The Mandalorian'
Joey Wittmann '19 (3D Digital Design), pipeline engineer/technical artist for Happy Mushroom, prominently contributed to the second season of the hit Disney+ series.
October 12, 2021
Alumnus gifts company's dynamic footage for use in student films
Nick Nicely '12 (3D Digital Design), founder of Video Plates and Backings, is providing all RIT students access to his library of more than 5,000 driving plates and moving set backdrops for use in films and media projects.
September 21, 2021
Experience in 'multi-faceted' design program leads to previs position
Noah Mesh '21 (3D Digital Design) is working as a previsualization artist at THE THIRD FLOOR, an internationally-known studio whose groundbreaking work can be found in blockbuster films, popular TV shows and more.
September 7, 2021
New leadership roles, faculty hires highlight changes in College of Art and Design
RIT's Schools of Art, American Crafts, Film and Animation, and Photographic Arts and Sciences are all under new leadership.
July 26, 2021
Two RIT games win awards at 2021 Game Developers Conference
Two video games affiliated with RIT won awards at the 2021 Game Developers Conference virtual event in July.
July 20, 2021
RIT student helps Vignelli Center gallery create a virtual presence
Jacob Irizarry, a fourth-year 3D digital design student from Skokie, Ill., has been managing a new project at the Vignelli Center for Design Studies using the 3D digital design skills gained from his major to create a virtual presence for the gallery in the center.
July 13, 2021
Alumna contributes to growth of technology startup
Stephanie Chan '20 (3D Digital Design) is a computer graphics generalist at DreamView, which creates dynamic and reusable digital content and experiences for brands of all sizes.
June 29, 2021
Graduate film student seeks out collaborative, groundbreaking projects
Selma Peña '22 MFA (Film and Animation), a screenwriter with an undergraduate psychology degree, is using her varied background to create compelling stories that are both meaningful and beautiful.
April 12, 2021
RIT video game project wins industry awards
An multidisciplinary team of students creating noir horror game “The Camera That Bleeds” was recognized at the 2021 Massachusetts Digital Games Institute (MassDiGI) Game Challenge.
April 1, 2021
Co-op spotlight: Student documents RIT's build out of virtual production curriculum
Simon Yahn '22 (Motion Picture Science) is spending the spring on co-op with MAGIC Spell Studios, chronicling RIT's leap into virtual production, an emerging filmmaking method only a few universities around the world are working with.
March 5, 2021
Creative Industry ‘Day’ a weeklong success for RIT students, alumni, talent seekers
RIT’s Creative Industry “Day” drew a wide range of talent seekers from companies such as Amazon, Forbes Media, and Microsoft last week, as the 16th annual event went virtual Feb. 22-26 this year due to the pandemic.
January 15, 2021
Professor driving multidisciplinary research with real-time technology
Shaun Foster is leveraging $160,000 from an Epic Games MegaGrant to explore and develop dynamic virtual content that is opening the eyes of RIT faculty and students—and many others—to Unreal Engine’s myriad, multidisciplinary possibilities.