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Salary and Career Info

3D Digital Design BFA

Design 3D computer graphics for gaming, virtual worlds, augmented reality, medical and scientific simulations, data visualizations, motion and broadcast graphics, architectural and engineering modeling, instructional multimedia, museum exhibits, and more.

Program skills

From day one, students begin learning and using the same software that professionals use in related fields. Through state-of-the-art labs, students obtain skills in: game level and virtual world design, motion graphics and animation, 3D modeling, 3D printing, virtual and augmented reality, and character, vehicle, and environment designs. Student’s hands-on experience provides a background in concept development and implementation, programming and scripting, composition, visual effects, green screen, and motion capture.

Program facilities equipment

Fifteen state-of-the-art laboratory facilities are housed within the College of Art and Design featuring over $40M in up-to-date equipment and software packages.

Studios:

Downstairs Digital Studio with Macs and PCs, Motion Capture Suite, Installation/Performance Studio, Game Room, ProCam Studio, Tangible Interface Studio, Stereo Studio, Resource Room

Software:

Maya, Motion Builder, After Effects, Python, OSC, Adobe Production Studio Premium, Final Cut Pro, Renderman, Synth Eyes, Mud Box, Toxik, Painter, Filter Forge, Unreal Engine, Vue, Orange Box Valve, Crysis, Mokey, Fast Track

Hardware:

Macs, PCs, 3D digitizer, haptic modeler, 3D printers, large format printers, Organic Motion Capture suite, green screen

Program job titles reported

Technical Artist; Texture Artist; Digital Sculptor; Visualization Artist; Lighting Technical Director (TD); Concept Artist; Special Effects Artist; Character Artist; Digital Art Designer; Forensic Artist; User Interface Artist; Rigger; Motion Graphics Artist

Select program hiring partners

Activision Blizzard, Blue Sky Studios, Broderbund, BrokenMyth Studios, Darkwind Media Ltd, Disney Online, Dreamworks, Electronic Arts, Epic Games, ESPN, Johnson & Johnson, Microsoft Game Studios, Moonbot Studio, Nintendo, Partners + Napier, RIT MAGIC Spell Studios LLC, Rock Star Games, Sony Pictures Imageworks, THQ Digital Studios, Ubisoft

Industries


  • Design

  • Animation

  • Advertising, PR, and Marketing

  • Internet and Software

  • Movies, TV, and Music

  • Computer Games

  • Non-Profit

  • Retail Stores

86.67%

Outcome Rates*

Total percentage of graduates who have entered the workforce, enrolled in full-time graduate study, or are pursuing alternative plans (military service, volunteering, etc.).

75%

Knowledge Rate

*Total percentage of graduates for whom RIT has verifiable data, compared to national average knowledge rate of 41% per NACE.
Outcome % of Students
Employed 86.67%
Full-time Graduate Study 0%
Alternative Plans 0%
Outcome % of Students
Employed 86.67%
Full-time Graduate Study 0%
Alternative Plans 0%