3D Digital Design Bachelor of Fine Arts Degree

Create 3D assets for games, VR, simulations, and more in RIT’s cutting-edge 3D digital design degree.


Overview for 3D Digital Design BFA

Why Study 3D Digital Design at RIT


  • Industry Networking: Take part in Creative Industry Day, which allows you to connect with professionals in your field of study.

  • Accelerated Degree Option: A combined Bachelor’s/Master’s degree program will give you a competitive advantage in your field.

  • Alumni Relationships: Alumni work in top companies around the world, applying the skills they’ve learned to design solutions for all kinds of problems.

  • Two Options to Choose from: choose from options in game arts or 3D visualization.

  • STEM-OPT Visa Eligible: The STEM Optional Practical Training (OPT) program allows full-time, on-campus international students on an F-1 student visa to stay and work in the U.S. for up to three years after graduation.
9 Majors That Launch Your Career in Digital Media

3D digital designers use their passion to create virtual elements featured in everything from games and movies to visualizations and augmented reality. On your first day in the program, you begin learning and using the same software that professionals use in related fields. Our multidisciplinary approach provides ample opportunity to collaborate with engineers, musicians, scientists, animators, and medical professionals and put your 3D design abilities to use while you are at RIT, and be prepared for the real-world when you graduate.

RIT’s 3D Digital Design Degree

From day one of our 3D digital design degree, you’ll begin learning the design software professionals use for real-world digital design. You will also have the opportunity to collaborate with engineers, musicians, scientists, animators, and medical professionals, putting your 3D design abilities to use before you even graduate.

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Careers and Experiential Learning

Typical Job Titles

AR/VR Designer Architectural Modeler Character Artist/Designer
CG Artist Concept Artist Digital Art Designer
Digital Asset Designer Digital Sculptor Environment Designer
Forensic Artist Game Designer Game Developer
Level Designer Lighting Technical Director (TD) Motion Graphics Artist
Rigger Special Effects Artist Technical Artist
Texture Artist User Interface Artist Visualization Artist

Industries

  • Design
  • Animation
  • Advertising, PR, and Marketing
  • Internet and Software
  • Movies, TV, and Music
  • Computer Games
  • Non-Profit
Post-Graduation Salary and Career Info for 3D Digital Design BFA

Cooperative Education and Internships

What’s different about an RIT education? It’s the career experience you gain by completing cooperative education and internships with top companies in every single industry. You’ll earn more than a degree. You’ll gain real-world career experience that sets you apart.

Co-ops and internships take your knowledge and turn it into know-how. Your art and design co-ops will provide hands-on experience that enables you to apply your artistic capabilities in dynamic professional settings while you make valuable connections between classwork and real-world applications.

Students in the digital arts BFA are strongly encouraged to complete a cooperative education or internship experience.

Creative Industry Days

Connect with Design Industry Leaders

RIT’s Office of Career Services and Cooperative Education hosts Creative Industry Days, which connects students majoring in art, design, film and animation, photography, and select computing majors with companies, organizations, creative agencies, design firms, and more. Creative Industry Days are a series of events that allow you to network with company representatives and interview directly for open co-op and full-time employment positions.

Co-op and Experiential Learning Options for 3D Digital Design BFA

Featured Work and Profiles

Curriculum for 2025-2026 for 3D Digital Design BFA

Current Students: See Curriculum Requirements

3D Digital Design BFA

3D Digital Design- 3D Visualization Option

Subplan Code: 3DVISZATON

The curriculum below outlines the typical course sequence(s) for this program.

Plan of Study Grid
First Year
FallHours
DDDD-101 Introduction to 3D Modeling 3
FDTN-121 2D Design I 3
FDTN-131 3D Design I 3
General Education: Artistic Perspective 1 3
General Education: First Year Writing (WI) 3
YOPS-10 RIT 365: RIT Connections 0
 Hours15
Spring
DDDD-102 Introduction to 3D Visual Design 3
DDDD-103 Introduction to 3D Imaging 3
DDDD-104 Introduction to 3D Design Pathways 1
General Education: Global Perspective 1 3
Select one of the following: 3
Drawing I  
4D Design  
Select one of the following: 3
 
 
 
 Hours16
Second Year
Fall
DDDD-201 Modeling Strategies 3
DDDD-203 Visual Scripting 3
DDDD-204 Real Time Design 3
General Education: Ethical Perspective 3
General Education: Social Perspective 3
 Hours15
Spring
DDDD-207 Materials and Surfaces 3
DDDD-208 Anatomical Frameworks for 2D & 3D Applications 3
DDDD-209 Project Pipelines 3
Programming Elective 2 3
Art History Elective 3 3
 Hours15
Third Year
Fall
DDDD-302 History of 3D Digital Design (WI-PR) 3
3D Visualization Elective 4 3
3D Visualization Elective 4 3
General Education: Immersion 1 of 3 3
Open Elective 3
 Hours15
Spring
DDDD-301 Professional Practice 3
DDDD-303 Collaboration Project 3
DDDD-308 Contemporary Practices: Design Technologies 1
3D Visualization Elective 4 3
General Education: Immersion 2 of 3 3
Open Elective 3
 Hours16
Fourth Year
Fall
DDDD-402 Senior Capstone I 3
3D Visualization Elective 4 3
3D Visualization Elective 4 3
General Education: Immersion 3 of 3 3
Open Elective 3
 Hours15
Spring
DDDD-308 Contemporary Practices: Design Technologies 1
DDDD-403 Senior Capstone II 3
3D Visualization Elective 4 3
3D Visualization Elective 4 3
Open Elective 3
 Hours13
 Total Hours120

Notes:

  • ​​All students pursuing a bachelor’s degree are also required to complete two different Wellness courses.

Footnotes:

1

Students may select any 100-level ARTH course to fulfill this General Education Perspective requirement.

2

Students must select one (1) Programming Elective from the list below.

3

Art History Electives are non-studio courses searchable in SIS with the "Art History Elective" attribute and are 200 level or above. 

4

Students must select seven (7) 3D Visualization Electives from the list below.

Programming Elective Courses
Show course list
CMPR-271Computational Problem Solving for Engineers3
CSCI-141Computer Science I4
GCIS-123Software Development and Problem Solving I4
IGME-101New Media Interactive Design and Algorithmic Problem Solving I4
IGME-105Game Development and Algorithmic Problem Solving4
ISCH-110Principles of Computing3
3D Visualization Elective Courses
Show course list
DDDD-517Experimental Workshop3
DDDD-521Character Design and Rigging3
DDDD-522Environment Design3
DDDD-523Hard Surface Design3
DDDD-526Physical Interface Design3
DDDD-528Simulating Natural Phenomena3
IDEA-306The Collaborative Composite Image3
IGME-382Maps, Mapping and Geospatial Technologies3
IGME-384Introduction to Geographic Information Systems3
IGME-484Geographic Visualization3
ILLS-563Zoological and Botanical Illustration3

3D Digital Design- Games Arts Option

Subplan Code: GAMEARTS

The curriculum below outlines the typical course sequence(s) for this program.

Plan of Study Grid
First Year
FallHours
DDDD-101 Introduction to 3D Modeling 3
FDTN-121 2D Design I 3
FDTN-131 3D Design I 3
General Education: First Year Writing (WI) 3
General Education: Artistic Perspective 1 3
YOPS-10 RIT 365: RIT Connections 0
 Hours15
Spring
DDDD-102 Introduction to 3D Visual Design 3
DDDD-103 Introduction to 3D Imaging 3
DDDD-104 Introduction to 3D Design Pathways 1
General Education: Global Perspective 1 3
Select one of the following: 3
Drawing I  
4D Design  
Select one of the following: 3
 
 
 
 Hours16
Second Year
Fall
DDDD-201 Modeling Strategies 3
DDDD-203 Visual Scripting 3
DDDD-204 Real Time Design 3
General Education: Ethical Perspective 3
General Education: Social Perspective 3
 Hours15
Spring
DDDD-207 Materials and Surfaces 3
DDDD-209 Project Pipelines 3
IGME-220 Game Design & Development I 3
Art History Elective 2 3
Select one of the following: 3
Anatomical Frameworks for 2D & 3D Applications  
Anatomical Illustration  
Digital Illustration I  
 Hours15
Third Year
Fall
DDDD-302 History of 3D Digital Design ((General Education: Elective) (WI-PR)) 3
IGME-320 Game Design & Development II 3
3D Game Arts Elective 3 3
General Education: Immersion 1 of 3 3
Open Elective 3
 Hours15
Spring
DDDD-301 Professional Practice 3
DDDD-308 Contemporary Practices: Design Technologies 1
IGME-580 IGM Production Studio 3
3D Game Arts Elective 3 3
General Education: Immersion 2 of 3 (WI-GE) 3
Open Elective 3
 Hours16
Fourth Year
Fall
DDDD-402 Senior Capstone I 3
3D Game Arts Elective 3 3
3D Game Arts Elective 3 3
General Education: Immersion 3 of 3 3
Open Elective 3
 Hours15
Spring
DDDD-308 Contemporary Practices: Design Technologies 1
DDDD-403 Senior Capstone II 3
3D Game Arts Elective 3 3
3D Game Arts Elective 3 3
Open Elective 3
 Hours13
 Total Hours120

Notes:

  • All students pursuing a bachelor’s degree are also required to complete two different Wellness courses.

Footnotes:

1

Students may select any 100-level ARTH course to fulfill this General Education Perspective requirement. 

2

Art History Electives are non-studio courses searchable in SIS with the "Art History Elective" attribute and are 200 level or above. 

3

Students must select six (6) Game Arts Electives from the list below.

Game Arts Elective Courses
Show course list
DDDD-517Experimental Workshop3
DDDD-521Character Design and Rigging3
DDDD-522Environment Design3
DDDD-523Hard Surface Design3
DDDD-526Physical Interface Design3
DDDD-528Simulating Natural Phenomena3
ILLS-371Pre-Visual World Building3
ILLS-373Concept and Story-Inspired Art3
ILLS-468Fantastic Illustration3
SOFA-107Principles of Animation3
SOFA-108Drawing For Animation3
SOFA-218Concept and Character Design3

Admissions and Financial Aid

This program is STEM designated when studying on campus and full time.

First-Year Admission

First-year applicants are expected to demonstrate a strong academic background that includes:

  • 4 years of English
  • 3 years of social studies and/or history
  • 3-4 years of mathematics
  • 2-3 years of science
  • Studio art experience and a portfolio of original artwork are required. View Portfolio Requirements for more information.

Transfer Admission

Transfer applicants should meet these minimum degree-specific requirements:

  • Studio art or design experience and a portfolio of original artwork are required. View Portfolio Requirements for more information.

Learn How to Apply

Financial Aid and Scholarships

100% of all incoming first-year and transfer students receive aid.

RIT’s personalized and comprehensive financial aid program includes scholarships, grants, loans, and campus employment programs. When all these are put to work, your actual cost may be much lower than the published estimated cost of attendance.
Learn more about financial aid and scholarships

Related News

Contact

Program Contact
  • Gary Jacobs
  • Undergraduate Program Director, 3D Digital Design
  • School of Design
  • College of Art and Design
  • 585‑475‑6987
  • gdjfaa@rit.edu
Offered within the
School of Design