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Salary and Career Info

Motion Picture Science BS

Science and engineering combine with imaging technologies used in the motion picture industry to prepare students for research engineering roles at technology and entertainment powerhouses like Sony, Technicolor, and Dolby or technical post-production positions in digital color correction, sound design, visual effects, and more.

Program skills

Utilizing research, critical thinking, creativity, and a range of problem-solving principles, students are taught to address complex motion-imaging workflow issues within the constraints of time, space, budget, and technology. Graduates enjoy a variety of career opportunities, from feature film and television post-production to imaging equipment design and essential motion-imaging technology research and development.

Program facilities equipment

MAGIC Spell Studios, a 52,000-square-foot-facility, began as a commercial studio based in RIT’s Student Innovation Hall that has been developing and publishing digital media since 2013. The new facility features a 7,000 square foot state-of-the-art sound stage, professional sound mixing, and color correction theaters, and numerous labs and production facilities. The main theater is the first of its kind in western New York featuring 4K laser projection and Dolby Atmos audio. A close-knit community of faculty and student game designers, programmers, filmmakers, and animators will collaborate with industry partners to build entertainment and interactive experiences from the proof-of-concept stage into commercially viable products. Outside film producers will also have the opportunity to use the soundstage and to hire student filmmakers to work on independent films and productions. Motion picture science majors in the School of Film and Animation will be able to advance their research pursuits and work on state-of-the-art industry equipment. In addition to these academic and research missions, MAGIC Spell Studios is also built to support and incubate entrepreneurial activities in Western New York, encouraging students and faculty to start studios and grow the games and digital media landscape in the region.

Program job titles reported

Colorist; Color Scientist; Compositor; Data Wrangler; Digital Imaging Technician; Imaging Engineer; Imaging Scientist; Post-Production Engineer; Software Engineer; Sound Designer; Special Effects Technician; Technical Cinematographer

Select program hiring partners

Dolby Laboratories, Game Creek Video, L3Harris, HubSpot, Technicolor, The Molecule

Industries


  • Internet and Software

  • Movies, TV, and Music

  • Scientific and Technical Consulting

  • Government (Local, State, Federal)

  • Defense

90%

Outcome Rates*

Total percentage of graduates who have entered the workforce, enrolled in full-time graduate study, or are pursuing alternative plans (military service, volunteering, etc.).

100%

Knowledge Rate

*Total percentage of graduates for whom RIT has verifiable data, compared to national average knowledge rate of 41% per NACE.
Outcome % of Students
Employed 90.00%
Full-time Graduate Study 0%
Alternative Plans 0%
Outcome % of Students
Employed 90.00%
Full-time Graduate Study 0%
Alternative Plans 0%