Konstantinos Papangelis Headshot

Konstantinos Papangelis

Assistant Professor
School of Interactive Games and Media
Golisano College of Computing and Information Sciences

Konstantinos Papangelis

Assistant Professor
School of Interactive Games and Media
Golisano College of Computing and Information Sciences

Currently Teaching

IGME-220
3 Credits
This course examines the core process of game design, from ideation and structured brainstorming in an entertainment technology context through the examination of industry standard processes and techniques for documenting and managing the design process. This course specifically examines techniques for assessing and quantifying the validity of a given design, for managing innovation and creativity in a game development-specific context, and for world and character design. Specific emphasis is placed on both the examination and deconstruction of historical successes and failures, along with presentation of ethical and cultural issues related to the design and development of interactive software and the role of individuals in a team-oriented design methodology. Students in this class are expected to actively participate and engage in the culture of design and critique as it relates to the field.