Konstantinos Papangelis Headshot

Konstantinos Papangelis

Assistant Professor
School of Interactive Games and Media
Golisano College of Computing and Information Sciences

Office Hours
Online by appointment
Office Location
Office Mailing Address
School of Interactive Games and Media, GCCIS, GOL 2157, Rochester, NY, 14623

Konstantinos Papangelis

Assistant Professor
School of Interactive Games and Media
Golisano College of Computing and Information Sciences

Bio

Prof. Papangelis is an Assistant Professor at the School of Interactive Games and Media of Rochester Institute of Technology, and the director of the Niantic x RIT Geo Games and Media Lab (https://www.rit.edu/NianticGeoGamesLab). Prof. Papangelis did his M.Sc, in Human-Computer Interaction at Lancaster University (UK), and his Ph.D. in Computer Science at the University of Aberdeen (UK). He is a fellow of The Royal Society of Arts (RSA; UK) and is heavily involved with the Special Interest Group on Human-Computer Interaction (SIGCHI) of the Association for Computing Machinery (ACM). His research currently focuses on location-based games and social networks, the physical web, location-based and in-situ crowdsourcing, proximity technologies, extended and hybrid reality, and multi-sensory entertainment technologies. He has published his work in multiple high-level journals and conferences, such as ACM Transactions on Computer-Human Interaction (TOCHI), Interactive Mobile Wearable and Ubiquitous Technologies (IMWUT), Computer-Supported Cooperative Work and Social Computing (CSCW), and Human Factors in Computing Systems (CHI). His research has been supported by foundations, governmental funding bodies, and the industry. He serves on the editorial board of Behaviour & Information Technology Journal (Taylor & Francis; https://www.tandfonline.com/toc/tbit20/current).

Currently Teaching

IGME-220
3 Credits
This course examines the core process of game design, from ideation and structured brainstorming in an entertainment technology context through the examination of industry standard processes and techniques for documenting and managing the design process. This course specifically examines techniques for assessing and quantifying the validity of a given design, for managing innovation and creativity in a game development-specific context, and for world and character design. Specific emphasis is placed on both the examination and deconstruction of historical successes and failures, along with presentation of ethical and cultural issues related to the design and development of interactive software and the role of individuals in a team-oriented design methodology. Students in this class are expected to actively participate and engage in the culture of design and critique as it relates to the field.
IGME-152H
3 Credits
This course focuses on Maps, Mapping, and Geographic Experience. Students will gain hands-on experience with technologies such as Global Positioning Systems (GPSs), Geographic Information Science and Technology (GIS & T), remote sensing, mobile device mapping applications and map-based games. Through active, hands on, experiential learning, students will learn how to use GIS & T to create geographical experiences. GIS & T is a support mechanism for spatially-oriented thinking, reasoning, literacy, and problem-solving. Such problems include international disaster management, climate change, and sustainable development. This honors seminar is a foundational course that examines how our social worlds are linked to our physical, technological and material worlds. The corresponding emphasis on inquiry, analysis, and interpretation facilitates student-engaged learning. In exploring pertinent issues/topics through an experiential, active, and site-specific curricular focused learning, various aspects of the human condition are discovered. The honors seminar integrates the required Year One curriculum.

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