Interactive Media Symposium
Interactive Media Symposium
- RIT/
- School of Interactive Games and Media
Overview
Step into the hub of Interactive Media at RIT during this year’s inaugural Interactive Media Symposium hosted by the School of Interactive Games and Media (IGM). Celebrating the academic and practical achievements of the RIT creative community, this event brings together students, faculty, alumni, and industry professionals in one space.
Join us for a series of engaging talks from featured speakers and current students, or check out our various showcases across MAGIC including immersive interactive experiences, video games, computational art installations, analog games, the latest in AR/XR/VR and emerging technologies.
Find us in MAGIC on Saturday, April 11, 2026 to experience the unique innovation that the RIT community has to offer.
Read on to learn more about what the day has in store for you
Activities & Event Schedule
Featured Speakers will be hosted in the Wegmans Theater throughout the day. Hear from industry experts, alumni who have excelled early after graduation, and persevering success stories. We’ll also host panels featuring a variety of topics and perspectives.
A Student Speaker Series where you can listen to students from across RIT share their triumphs and lessons learned. See the work students have accomplished, hear from those who participated in RIT’s VIP program, or join as a student team shares the background on a recently published project.
Explore various exhibitions, showcasing projects from the New Media Capstone group, video games from prototype to published, analog games, and more.
Meet new people during guided networking sessions hosted by the Office of Career Services throughout the day. Meet people from across the RIT Creative Community, Rochester area professionals, and alumni.
Featured Speakers
This year's featured speakers for the Interactive Media Symposium are experts in their field - and we are excited to host them for a day of informative and engaging discussions! From our Keynote speaker, Kate Dollarhyde - to some of our very own professors - there is something for everyone.
Kate Dollarhyde
Kate Dollarhyde is a Peabody, Nebula, and GLAAD Media award-winning game designer and writer of speculative fiction.
She is a narrative designer at Obsidian Entertainment, where she has written for Avowed, Pentiment, The Outer Worlds, and the Pillars of Eternity series.
Her short stories have been published in Fireside Fiction, Lackington’s, Beneath Ceaseless Skies, and other magazines. Previously, she was the co-editor-in-chief of the speculative fiction magazine Strange Horizons.
Talk: You Have Everything You Need
What does it take to make it as a game developer in 2026? In this talk, Kate will share the story of her long journey into the games industry, and what she's learned about surviving -- and thriving -- in a rapidly changing industry with an uncertain future.
Andrew Borman serves as the Director of Digital Preservation at the Strong National Museum of Play in Rochester, NY where he leads the museum’s efforts to safeguard and maintain its digital collections related to the study of play. His role involves developing and implementing strategies for digitization, long-term storage, and accessibility of digital collections.
Talk: Research for Everyone: Yes, Even You
Doing research about play and video games isn’t just for people writing books. Learn about the resources available at The Strong to help you become better historians, creators, and developers.
W. Michelle Harris is an associate professor in RIT/IGM's New Media Interactive Development program. Harris is a digital media artist who uses code as a medium for engaging discussions as a Black woman in American culture. She creates interactive installations and produces live-mixed visuals for collaborative performances. Her artwork has been shown at such diverse venues as the ACM SIGGRAPH, World Maker Faire, and INST-INT, as well as regional venues such as Visual Studies Workshop, Rochester Contemporary, the Baobab Cultural Center, Community Folk Art Center, Schwienfurth Memorial, and Squeaky Wheel. Harris has also done live-mixed visuals for performances in collaboration with fivebyfive, Dave Rivello, Reenah Golden, and for several Rochester Fringe Festivals, BIODANCE.
Talk: Celebrating Black Rochester History with Digital Art
The digital media artwork of W. Michelle Harris has been shown at such diverse venues as ACMSIGGRAPH, World Maker Faire, and INST-INT, as well as regional venues like Rochester Contemporary, Visual Studies Workshop, Baobab Cultural Center, Community Folk Art Center, Schwienfurth Memorial, Memorial Art Gallery, and Squeaky Wheel. In this talk, she will show and discuss several works that celebrate the Black community of Rochester, NY, ranging from interactive video installation to digital collage prints.
Nilson Carroll (they/them) is an artist, curator, and educator working at the intersections of experimental games, video art, glitch, and queer theory/embodiment. They are the Assistant Curator and Preservationist at Visual Studies Workshop in Rochester, NY, where they specialize in programs around artists’ games, DIY tech-based art workshops, and the history of electronic media. Nilson performs live glitches/noise in the duo shonen book. Capricorn/Scorpio Rising. Nilson is the co-founder of the Queer Games Bundle, which was an annual mutual aid project that helped fund the creation of hundreds of games by queer makers. Nilson's games can be found at: nilson.itch.io
Talk: Toward a More DIY and Queer Community-Focused Games Field
This talk will cover Nilson's curatorial and educational work at the media arts organization Visual Studies Workshop, located in downtown Rochester, NY, as well as their own DIY and queer community-focused post-studio art practice. Topics include: the Queer Games Bundle mutual aid project, finding spaces for artists' and experimental games, making poetry and diary games, and being vulnerable through game development.
8 Bit Bosses is a team of passionate game developers, based in Puerto Rico. They’re currently working on future projects and focusing on developing high-quality and engaging experiences for players.
8 Bit Bosses is ALSO a sponsor of the Interactive Media Symposium!
Talk: The Journey of Reef Escape
Join the studio behind Reef Escape, their studio premiere platformer where you play amongst the great blue ocean.
Additionally, get a behind the scenes peek at what it’s like to run a studio, and learn what is to come!
Rohit Crasta (RIT GDD '13) is Lead Game Designer at The New York Times. He began his career in community and event organizing for game developers before moving into hands-on design roles, contributing to titles like Marvel Puzzle Quest and other Facebook and mobile games.
Talk: Designing NYT Crossplay
Crossplay is the first ever multiplayer game by The New York Times! Get a behind the behind-the-scenes look at the game design, product journey, and lessons learned from this ambitious project.
Bad Bass Games is a team of students & alum from Rochester Institute of Technology. They formed during the Fall of 2023 and have been developing Bait & Tackle ever since.
Talk: Using RIT’s Resources - the Bait & Tackle Story
Join Bad Bass Games as they discuss taking Bait & Tackle, their recently published fishing game! Learn about their process of taking the project from idea to launch - and getting the most from the community around them.
Timeline
February 2nd, 2026 - Call for Exhibitor Proposals
- See below for additional details on this process!
March 4th, 2026 - Featured Speaker Announcements Begin
March 9th, 2026 - Exhibitor Proposals Due
March 18th, 2026 - Applicants Notified of Acceptance
March 31st, 2026 - Final Program Announced
April 11th, 2026 - Day of Event!
- Exhibitor Check-in: 9 - 10AM
- Kickoff & Keynote: 10 - 11AM
- Speakers, panels, and exhibits: 11AM - 5PM
Apply to Participate
To submit your work for inclusion in the symposium, you will need to provide the following information in the below form.
Title
A brief title for the symposium program. (50 character limit)
General Information
- Provide names and contact for the primary exhibitors
- Portfolio/project URL if available
- (Optional) Banner or promotional image (jpg or png, max 5MB)
- (Optional) Names of supporting team members and/or advisors
Type of Submission
- Analog Exhibit (all day)
- Please specify space/table requirements in your proposal
- Digital Exhibit (all day)
- 1-2 Dedicated MAGIC lab PC’s
- Immersive Exhibit (all day)
- Space provided to setup an immersive physical exhibit not at a table or desktop PC
- Presentation
- 10-20 minutes + time for Q&A
- Workshop
- 30 to 45-minute interactive session
- Panel Discussion
- 10 minutes introductions & opening remarks
- 20 minutes moderated Q&A on a specific topic
Description
A short description of your proposed session for inclusion in the symposium program. Write this for a general audience member who is trying to decide which sessions to attend. (150-word limit)
Target Audience & Session Highlights (300-word limit)
This is for the symposium organizers only. Tell us a bit more about who will enjoy/benefit from your session and why. What will be the highlights of your session that you’d like them to remember/take away? (300-word limit)
Contact Us
Got questions or looking to get involved? Contact our event organizer, Hallie Littlefield-Topham, at hxligm@rit.edu or by calling (585) 475-2730.
Prior Events
EDGE - Experiential Development & Games Expo
EDGE, held annually from 2022 - 2025 is the School of Interactive Games and Media's previous annual student showcase. You can checkout an archive page of this event here.
