Game Arts Option - 3D Digital Design BFA
January 19, 2023
Graduate works on 'Colossal Cave' project led by legendary game designers
Morgan Hamilton '22 (3D digital design) worked as a 3D environment artist for "Colossal Cave," a reimagining of a classic 1976 game. Industry legends Roberta and Ken Williams came out of retirement to lead the project.
October 4, 2022
RIT welcomes prospective students for National Portfolio Day
RIT's College of Art and Design faculty, along with those at 25 other top art and design schools, reviewed students' portfolios as they prepared their artwork for the college admissions process.
June 13, 2022
Marla Schweppe, former 3D digital design program chair, retires after nearly three decades at RIT
Since graduating its first four students in 2011, the 3D digital design program—one of the first of its kind in the country—flourished under the tutelage of Marla Schweppe, who retired in December after nearly 29 years at RIT’s College of Art and Design.
March 18, 2022
RIT’s game design programs ranked No. 5 nationally
Animation Career Review has again named RIT one of the top game design universities in the country. RIT ranked No. 5 on the list of Top 50 Game Design Schools and Colleges in the U.S. and No. 2 in New York state.
January 18, 2022
Recent alumnus works on 'Sonic the Hedgehog 2' as lighting artist
Edward Ro '21 (3D Digital Design) completed a co-op at visual effects giant MPC (Motion Picture Company), where he has continued full-time work after graduating in December.
December 1, 2021
RIT educates tomorrow’s experts in virtual production
MAGIC Spell Studios, RIT’s world-class digital media research and production facility, is bringing the latest in virtual production (VP) technology to RIT students. VP blends filmmaking, 3D graphics, computational photography, and real-time game engine rendering to produce in-camera visual effects similar to those seen in the groundbreaking work on Disney’s The Mandalorian and Marvel’s Avenger films.
November 29, 2021
RIT transforms into XR playground for annual Frameless Symposium
The sixth annual event featured presentations on the latest virtual, augmented and mixed reality technologies that are driving various fields, from health care to theater to education.
November 8, 2021
Ceramics class employs modern fabrication processes to connect with past
Students from majors across RIT fused historical knowledge, 3D printing and various pottery practices to create replicas of ancient Greek vessels.
October 21, 2021
Alumnus creates innovative environments for Disney's 'The Mandalorian'
Joey Wittmann '19 (3D Digital Design), pipeline engineer/technical artist for Happy Mushroom, prominently contributed to the second season of the hit Disney+ series.
October 12, 2021
Alumnus gifts company's dynamic footage for use in student films
Nick Nicely '12 (3D Digital Design), founder of Video Plates and Backings, is providing all RIT students access to his library of more than 5,000 driving plates and moving set backdrops for use in films and media projects.
September 21, 2021
Experience in 'multi-faceted' design program leads to previs position
Noah Mesh '21 (3D Digital Design) is working as a previsualization artist at THE THIRD FLOOR, an internationally-known studio whose groundbreaking work can be found in blockbuster films, popular TV shows and more.
September 7, 2021
New leadership roles, faculty hires highlight changes in College of Art and Design
RIT's Schools of Art, American Crafts, Film and Animation, and Photographic Arts and Sciences are all under new leadership.