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Game Design and Development MS

Andrew Phelps, Director
(585) 475-6758, andy@mail.rit.edu

Christopher Egert, Associate Director/Graduate Program Director
(585) 475-4873, caeics@mail.rit.edu

http://games.rit.edu/

Program overview

The master of science degree in game design and development allows students to explore the entertainment technology landscape, along with other related areas of software development. The program has its technical roots in the computing and information science disciplines, while simultaneously covering the breadth of the game development field through course work in topics such as computer graphics design, human-computer interaction, interactive narrative, and game design. The degree is specifically for students whom aspire to careers within the professional games industry or a related field such as simulation, edutainment, or visualization.

This is a two-year, on-campus, cohort-based program in which students are admitted through a portfolio review process. Upon completion of their course work, students form development teams that construct a working game engine and software title as the program capstone experience. This requirement includes both individual and group expectations. The capstone culminates in a private defense before program faculty, as well as a public exhibition. Combined, these requirements provide a unique and comprehensive educational experience for individuals who aspire to a career in the game development industry.

Curriculum

The program's curriculum consists of a seminar sequence of required courses followed by a core course sequence, a minor (selected from a list of options), and a capstone experience.

Seminar sequence

Students will complete a sequence of five required courses that provide a foundation in game design and development. The sequence is designed to bring students of various cohorts together to investigate industry issues. The required courses are: History and Critical Analysis of Computer Games and Interactive Entertainment (4085-791), Online Identity, Social and Community Behavior (4085-794), Emerging Themes in Entertainment Technology (4085-790), Development Processes in the Games Industry (4085-792), and Business and Legal Aspects of Game Development (4085-793).

Capstone experience

During the second year, students complete a 20-week, team-based capstone experience where students present and defend their work. This presentation includes a private faculty review, which constitutes the capstone defense, a public presentation, and a demonstration.

Semester conversion
Effective fall 2013, RIT will convert its academic calendar from quarters to semesters. Each program and its associated courses have been sent to the New York State Department of Education for approval of the semester plan. For reference, the following charts illustrate the typical course sequence for this program in both quarters and semesters. Students should consult their academic advisers with questions regarding planning and course selection.

Game design and development, MS degree, typical course sequence (quarters)

Course Qtr. Cr. Hrs.
First Year
4085-791 History and Critical Analysis of Computer Games and Interactive Entertainment 4
4085-794 Online Identity, Social and Community Behavior 4
4085-790 Emerging Themes in Entertainment Technology 4
  Core Sequence Course 1, 2, 3 12
  Minor Course 1, 2, 3 12
Second Year
4085-792 Development Processes in the Games Industry 4
4085-793 Business and Legal Aspects of Game Development 4
  Core Sequence Course 4, 5, 6 12
4085-887 Capstone Design 4
4085-888 Capstone Development 2*
Total Quarter Credit Hours 62

* The number of capstone credits does not fully represent the expected level of effort and work involved (i.e. more than 6 credits of course work) in successfully completing the development of a game.

Game design and development, MS degree, typical course sequence (semesters), effective fall 2013

Course Sem. Cr. Hrs.
First Year
IGME-601 Game Development Processes 3
IGME-602 Game Design 3
IGME-603 Gameplay and Prototyping 3
IGME-695 Colloquium in Game Design and Development 2
  Advanced Elective I, 2, 3 9
Second Year
IGME-788 Capstone Design 3
  Advanced Elective 4, 5 6
IGME-795 Game Industry Themes and Perspectives  1
IGME-789 Capstone Development 3
Total Semester Credit Hours 33

Core course sequence

Students choose one of the following core course sequences: game engine development or artificial intelligence. These courses provide a foundational focus for the student's study in the program.

Course Qtr. Cr. Hrs.
Game engine development
4005-761 Computer Graphics I 4
4005-762 Computer Graphics II 4
4085-834 2D Graphics Programming 4
4085-835 3D Graphics Programming 4
4005-763 Computer Animation: Algorithms and Techniques 4
4085-836 Game Engine Design and Development 4
Artificial intelligence and simulation
4005-750 Introduction to Artificial Intelligence 4
4085-891 Advanced AI: Evolutionary Computing 4
4005-752 Artificial Intelligence for Interactive Environments 4
4005-759 Topics in Artificial Intelligence 4
4005-756 Genetic Algorithms 4
4005-755 Neural Networks and Machine Learning 4

Minor

Students complete a minor consisting of three courses. The minor gives students an opportunity to investigate a game-related specialty track of the student's interest. Students may select one of the pre-approved minors, or they may create a minor with the approval of the program director.

Course Qtr. Cr. Hrs.
Asset creation and management
2014-721 3DDG Modeling 4
Plus two courses from the following:
   2014-722    3DDG Interactive Motion 4
   2014-731    3DDG Lighting 4
   2014-732    3DDG Shading 4
   2014-733    3DDG Character Design 4
   2014-747    3DDG Rendering 4
   2014-798    Production Pipeline 4
Content authoring for games
4085-728 Interactive Narrative 4
4085-732 Game Design 4
4085-744 Building Online Communities 4
Human-computer interaction
4004-745 Foundations of Human Computer Interaction 4
4004-748 Usability Engineering 4
4004-749 Usability Testing 4
Database architecture and design
4002-720 Data Object Development 4
4002-784 Foundations of Database Client/Server Connectivity 4
4002-785 Fundamentals of DBMS Architecture and Implementation 4

Admission requirements

To be considered for admission to the MS in game design and development, candidates must fulfill the following requirements:

  • Hold an undergraduate degree in a relevant field, such as information technology, computer science, software engineering, or computer graphics. Students with undergraduate degrees in related disciplines such as computer animation or human computer interaction may be considered.
  • Submit official transcripts (in English) of all previously completed undergraduate and graduate course work.
  • Have a minimum GPA of 3.25 or a first-class international degree with distinction.
  • Submit a portfolio that includes evidence of individual and group projects (clearly marked as such) relevant to the area that the individual wishes to study within the degree program.
  • Complete a graduate application.
  • International applicants, whose native language is not English, must submit scores from the Test of English as a Foreign Language (TOEFL). A minimum score of 230 (computer-based), 570 (paper-based), or 88 (Internet-based) is required. Scores from the Graduate Record Exam (GRE) must also be submitted.

Due to the cohort nature of the program, students are admitted in the fall quarter only. Admission to the program is highly competitive, and applicants are selected in a manner that ensures balance among the various curricular tracks and specialties. Students may use GRE scores to strengthen their application and those applicants with a GPA below 3.25 are required to submit GRE scores.

Additional information

Prerequisites

Students are expected to have at least one year of significant programming experience in a current object-oriented language—preferably C++ or Java—and a solid working knowledge of website development and interactive multimedia concepts. If students do not have these prerequisites, additional course work may be recommended to bridge any educational gaps.

Maximum time limit

All requirements for the degree program must be completed within seven years of the date of the oldest course counted toward the student's program. Prerequisite courses are excluded.