The School of Interactive Games and Media (IGM) comprises faculty from a variety of academic backgrounds with a shared interest in computing as it relates to interactive media, games, simulations, VR/AR, experimental interfaces, and media-centric systems of all varieties. IGM provides an educational environment that supports and encourages creative and collaborative academic inquiry by both faculty and students. IGM’s programs, coursework, research, and development efforts provide students with the knowledge and skills to pursue meaningful and rewarding careers in media-centric, interactive software development, while simultaneously advancing the field and helping to provide a well-rounded educational experience.
State-of-the-art facilities and technology
Community of engaged students and faculty
Renowned co-op program
High job placement rate in computing fields
One of the best game design and development programs in the nation, according to Princeton Review
Job placement rate since 1998
Won by our national championship-winning Dota 2 Esports team
Students from the states on New York’s travel advisory list can self-quarantine through independent housing, hotel arrangements, or through a friend or relative. Another option is participating in RIT’s university-sponsored quarantine at area hotels, which begins Aug. 12. First-year student Iain Roach traveled from Alaska to Canandaigua, N.Y., before he can move onto campus on Aug. 15.
RIT’s MAGIC Center and Vicarious Visions (VV), a game studio well-known for some of the industry’s most iconic franchises, have signed a partnership agreement that will include new collaborations and scholarship opportunities for students in RIT's Golisano College of Computing and Information Sciences and College of Art and Design.
A new 15-week program at RIT is teaching people all the skills they need to start a new career in cybersecurity. Starting in July, learners can enroll in RIT’s Cybersecurity Bootcamp, an immersive hands-on training course that will prepare them for critical entry-level roles in the cybersecurity workforce. The program aims to help professionals from all backgrounds and abilities set themselves up to transition into an in-demand career.
The game design and development major empowers students to explore the entertainment technology landscape and related areas, while still pursuing a broad-based university education. The degree is intended specifically for students who aspire to hold careers within the professional games industry or a related field, such as simulation, edutainment, or visualization.
The Master of Science degree in game design and development covers the breadth of the game development field through course work in topics such as computer graphics, game engines, interactive narrative, and game design. The degree is specifically for students who aspire to careers within the professional gaming industry or a related field such as simulation, edutainment, or visualization.
Free and open source software is released with licenses that allow it to be redistributed freely for others to use, copy, and/or modify within certain restrictions and conditions. Free culture refers to writing, art, music, and other creative materials released with rights for reuse and/or redistribution that are more flexible than those of the traditional marketplace. Both are often created and/or distributed by collaborative teams with members around the world. The minor in free and open source software and free culture is intended for students who want to develop a deep understanding of the processes, practices, technologies, financial, legal, and societal impacts of these movements. The minor includes a set of computing and liberal arts courses that explore these aspects through research, analysis, and participation in these communities via the creation of digital cultural artifacts and team-driven software projects. Students complete three required courses, one constrained elective course, and one elective course.
The game design and development minor is intended for students studying in a technical field who want to combine their knowledge and skill in software development with the media-centric approach to application design that is exemplified in the professional games and simulation industries. The minor defines a series of courses that build upon students’ existing knowledge in computing, physics, and mathematics to explore the design principles of games and interactive worlds through the creation of prototypes and software projects.
The game design minor is intended for students outside of technical computing majors who want to explore the process and principles of game design and the associated theories of interactive media. The minor provides an introductory experience to media-centric software development that enables students to prototype and test their own designs.