School of Interactive Games and Media



The School of Interactive Games and Media (IGM) comprises faculty from a variety of academic backgrounds with a shared interest in computing as it relates to interactive media, games, simulations, VR/AR, experimental interfaces, and media-centric systems of all varieties. IGM provides an educational environment that supports and encourages creative and collaborative academic inquiry by both faculty and students. IGM’s programs, coursework, research, and development efforts provide students with the knowledge and skills to pursue meaningful and rewarding careers in media-centric, interactive software development, while simultaneously advancing the field and helping to provide a well-rounded educational experience.

Curricula and course descriptions:

For more information, see the following:

What our students do:


Research and Scholarship

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State-of-the-art facilities and technology

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Community of engaged students and faculty

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Renowned co-op program


High job placement rate in computing fields

Top 10

One of the best game design and development programs in the nation, according to Princeton Review


Job placement rate since 1998


Won by our national championship-winning Dota 2 Esports team

Latest News

  • September 26, 2023

    Two people talking.

    Computing with Impact: Summer research in Rwanda

    Rebekah Walker, a science, technology, and public policy master’s student and RIT staff member, traveled to Africa to research with the Rwandan ministry in charge of emergency management.

  • September 18, 2023

    two college students using virtual reality augmented reality headsets and handhelds.

    RIT recognized as No. 98 in prestigious national university ranking by ‘U.S. News’

    RIT is ranked 98th as a “National University” in the 2024 edition of U.S. News & World Report Best Colleges, jumping seven spots from last year. This list of 443 includes the nation’s best research universities that also offer a full range of undergraduate majors, plus master’s and doctoral programs, and emphasize faculty research or award professional practice doctorates.

Undergraduate Programs

The game design and development major empowers students to explore the entertainment technology landscape and related areas, while still pursuing a broad-based university education. The degree is intended specifically for students who aspire to hold careers within the professional games industry or a related field, such as simulation, edutainment, or visualization.

RIT is ranked 3rd among top universities in the world for students who want to study and create games, according to the 2023 international rankings from The Princeton Review.

Learn more about the Game Design and Development BS program 

A degree in interactive media adapts digital technologies for social software, wearable devices, touch interfaces, virtual/augmented reality, the internet, and more.

Learn more about the New Media Interactive Development BS program 

Graduate Programs

The Master of Science degree in game design and development covers the breadth of the game development field through course work in topics such as computer graphics, game engines, interactive narrative, and game design. The degree is specifically for students who aspire to careers within the professional gaming industry or a related field such as simulation, edutainment, or visualization.

The Ph.D. in information sciences is a research degree that produces independent scholars, cutting-edge researchers, and well-prepared educators. You'll study with RIT's world-class computing faculty and take advantage of diverse academic offerings and modern facilities as you identify and research challenges within and beyond computing. 

Learn more about the Computing and Information Sciences Ph.D. program 

RIT is ranked 4th among top universities in the world for students who want to study and create games, according to new international rankings from The Princeton Review.

Learn more about the Game Design and Development MS program 

Minors and Immersions

Free and open source software is released with licenses that allow it to be redistributed freely for others to use, copy, and/or modify within certain restrictions and conditions. Free culture refers to writing, art, music, and other creative materials released with rights for reuse and/or redistribution that are more flexible than those of the traditional marketplace. Both are often created and/or distributed by collaborative teams with members around the world. The minor in free and open source software and free culture is intended for students who want to develop a deep understanding of the processes, practices, technologies, financial, legal, and societal impacts of these movements. The minor includes a set of computing and liberal arts courses that explore these aspects through research, analysis, and participation in these communities via the creation of digital cultural artifacts and team-driven software projects. Students complete three required courses, one constrained elective course, and one elective course.

Learn more about the Free and Open Source Software and Free Culture Minor program 

Business, the arts, the sciences, and the humanities now rely on work that is “open," work that is released in a manner that allows it to be shared, copied, and improved upon by its users. Open Source Software powers the internet and the World Wide Web, Open Data, and Open GIS mapping. All of these are at the core of most digital humanities projects. Creative Commons licenses allow artists, musicians, and writers to collaborate more freely by altering the “all on or all off” conditions of copyright. The Open Hardware of the Raspberry Pi and Arduino board drive the maker movement and interactive arts.

Learn more about the Free Culture and Free and Open Source Computing Immersion program 

The game design and development minor is intended for students studying in a technical field who want to combine their knowledge and skill in software development with the media-centric approach to application design that is exemplified in the professional games and simulation industries. The minor defines a series of courses that build upon students’ existing knowledge in computing, physics, and mathematics to explore the design principles of games and interactive worlds through the creation of prototypes and software projects.

Learn more about the Game Design and Development Minor program 

The game design minor is intended for students outside of technical computing majors who want to explore the process and principles of game design and the associated theories of interactive media. The minor provides an introductory experience to media-centric software development that enables students to prototype and test their own designs.

Learn more about the Game Design Minor program 

As the world grows in complexity and interconnectedness, new challenges arise in visually representing, reasoning, and making sense of spatially-oriented problems and data. The geographic information systems immersion allows students to study geographic problem solving and scientific inquiry from an interdisciplinary perspective of interactive, digital mapping tools and related digital data problem solving technologies. Students are introduced to geographic mapping concepts and theory, digital cartography, geographic problem solving with geospatial and related computer tools, geospatial technology ethics and application of GIS to global problems such as natural disasters.

Learn more about the Geographic Information Systems Immersion program 

The geographic information systems (GIS) minor provides students with experience in the concepts, technology, and applications related to computer-based mapping, spatial databases, and geographic analysis and problem solving. The minor features two tracks: a GIS development track for students interested in GIS software development, and a GIS analysis track for students interested in utilizing GIS as a strong methodological base within their major of study. Required courses provide core GIS foundations applicable to a variety of multidisciplinary elective courses students can choose from to match their research, post-graduate, or career interests.

Learn more about the Geographic Information Systems Minor program 

Research Areas

IGM Faculty within the School are actively engaged in many research areas.  Both undergraduate and graduate students have opportunities to work with our faculty in their research areas.

Learn more about our research areas

Featured Work

Student Resources

Here you will find additional resources for the School of Interactive Games and Media, such as advising, student gallery, lab resources, etc.
Future Undergraduate Students
Future Graduate Students
Undergraduate Academic Advising
First Year Student Details
Student Experience
Student Gallery
Labs and Technology Resources
Media Labs
Student Competitions

The faculty and staff in IGM are looking forward to working with you during your college career.

EDGE - Experiential Development & Games Expo

Sponsored by IGM, the Experiential Development & Games Expo, EDGE, brings together students, faculty, alumni, and industry professionals to celebrate the achievements of RIT student-led design teams.

During this annual celebration, student games are reviewed in a variety of categories by panels of academic and industry experts. Winners are announced during the live showcase towards the end of the spring semester. Additionally, we host an expo before the live showcase where students are able to show off their games or new media projects to the public.

Join us for the next EDGE in-person or virtually in April 2024.

Learn more about EDGE

Industrial Advisory Board

The IGM Industrial Advisory Board (IAB) consists of a broad range of industry representatives. The board helps us stay current with industry trends, offering insight on everything from curriculum to teaching methods. IAB plays an integral role in helping us maintain a balanced, vibrant school.

Learn more about the IGM Industrial Advisory Board