New Media Interactive Development Bachelor of science degree

4509a506-e067-4aa1-b66d-3ed49ac9e6ce | 128775

Overview

New media are ever-changing forms of digital communication that engage, immerse, and entertain users, from social networks to wearable computing and more.


The field of new media explores new and evolving technologies—the internet, social software, hand-held and wearable devices, touch and gestural interfaces, the Internet of Things, virtual reality, and more—to create useful, delightful, and engaging experiences. In the new media interactive development major, you’ll learn the programming and computing skills for multiple interfaces, as well as the design skills needed to make projects look sleek and polished for outstanding user interaction. You can focus your studies on a specific area of new media to truly explore your interests and adapt your skills to a range of emerging technologies.

New media is an ever-changing form of digital communication that engages, immerses, and often entertains users. Whereas old media involved newspapers, radio, and television, new media has adapted digital technology for the internet, social networks, wearable computing, and more. New media development professionals develop and design software for these devices. They must possess deep and far-ranging skills along with a broad understanding of the social and economic impact of all cutting-edge new media technologies. These professionals must be consummate problem-solvers with a well-honed ability to learn emerging technologies. And finally, they must also be able to make informed, timely decisions in an arena of constant urgency and change. In the new media interactive development major, students explore a multitude of creative and technical electives, including physical computing, interfaces, web, mobile, production, and more.

Our graduates build professional-quality web sites, program apps for mobile devices and tablets, and create social networking applications that connect people with technology and each other. Students learn to program using current and emerging technologies for the web, touchscreens, wearables, and interactive objects in the environment. They also learn design principles to make the interactive experiences they build polished and captivating.

Plan of study

The new media interactive development major integrates strong programming skills with math, design, and communication skills essential for creative, digital media development. All students complete general education requirements in the liberal arts and social sciences. Students customize their major through both general education electives, free electives, and program electives in areas such as advanced interactive development for the web, mobile development and alternative interfaces, physical/wearable computing, game design, game development, design and media production, interactive audio, and more. Many courses are project- and team-based, which helps students to build a robust portfolio of interactive projects.

Students also work closely with students in the new media design major, housed in the College of Art and Design. Students in these majors share core courses in programming and design to learn how both disciplines collaborate. In the senior year, students from both majors work together on a capstone project, which enables them to gain valuable industry experience and portfolio development.

New media interactive development’s partner program is a BFA in new media design. Throughout their education, students in new media interactive development and new media design take several courses together culminating in a team capstone project in their senior year. Check out some of our students' projects in the IGM Gallery.

Cooperative education

Students are required to complete two blocks of cooperative education, which can occur during the academic year or during the summer. Co-ops are full-time, paid work experiences where students gain valuable, hands-on experience in industry—a definite edge when applying for jobs after graduation. Co-op may begin after the second year of study.

Industries


  • Internet and Software

  • Other Industries

  • Design

  • Advertising, PR, and Marketing

Typical Job Titles

Interactive Developer​ User Experience (UX) Developer
Front-end Web Developer Mobile Developer
Full-stack Engineer Creative Coder
Product Engineer Interactive Media Producer

88%

outcome rate of graduates

$61.4k

median first-year salary of graduates

Latest News

Curriculum

New media interactive development, BS degree, typical course sequence

Course Sem. Cr. Hrs.
First Year
IGME-101
New Media Interactive Design and Algorithmic Problem Solving I
This course provides students with an introduction to problem solving, abstraction, and algorithmic thinking that is relevant across the field of new media. Students are introduced to object-oriented design methodologies through the creation of event-driven, media-intensive applications. Students will explore the development of software through the use of a range of algorithmic concepts related to the creation of applications by writing classes that employ the fundamental structures of computing, such as conditionals, loops, variables, data types, functions, and parameters. There is an early emphasis on object oriented concepts and design.
4
IGME-102
New Media Interactive Design and Algorithmic Problem Solving II
This course provides students a continued introduction to problem solving, abstraction, and algorithmic thinking that is relevant across the field of new media. As the second course in programming for new media students, this course continues an object-oriented approach to programming for creative practice. Topics will include re-usability, data structures, rich media types, event-driven programming, loaders, XML, object design, and inheritance. Emphasis is placed on the development of problem-solving skills as students develop moderately complex applications.
4
IGME-110
Introduction to Interactive Media
This course provides an overview of media in historical, current and future contexts. Incorporating lectures and discussion with hands on work involving written and interactive media assets, students examine the role of written and visual media from theoretical as well as practical perspectives. The course also provides an introduction to interactive media development techniques, including digital media components and delivery environments. Students will be required to write formal analysis and critique papers along with digital modes of writing including collaborative editing and effective presentation design.
3
MATH-131
Discrete Mathematics
This course is an introduction to the topics of discrete mathematics, including number systems, sets and logic, relations, combinatorial methods, graph theory, regular sets, vectors, and matrices.
4
MATH-185
Mathematics of Graphical Simulation I
This is the first part of a two course sequence that aims at providing the mathematical tools needed to manipulate graphical objects and to model and simulate the physical properties of these objects. Topics from linear algebra, primarily in two and three dimensional space, analytic geometry, and calculus will be presented. The emphasis is on linear algebra, particularly its application to problems in geometry and graphical systems.
3
NMDE-111
New Media Design Digital Survey I
This project-based course is an investigation of the computer as an illustrative, imaging, and graphical generation tool. It develops foundational design skills in raster and vector image creation, editing, compositing, layout and visual design for online production. Emphasis will be on the application of visual design organization methods and principles for electronic media. Students will create and edit images, graphics, layouts and typography to form effective design solutions for online delivery.
3
NMDE-112
New Media Design Digital Survey II
Through formal studies and perceptual understanding, including aesthetics, graphic form, structure, concept development, visual organization methods and interaction principles, students will design graphical solutions to communication problems for static and interactive projects. Students will focus on creating appropriate and usable design systems through the successful application of design theory and best practices. Assignments exploring aspects of graphic imagery, typography, usability and production for multiple digital devices and formats will be included.
3
YOPS-10
RIT 365: RIT Connections
RIT 365 students participate in experiential learning opportunities designed to launch them into their career at RIT, support them in making multiple and varied connections across the university, and immerse them in processes of competency development. Students will plan for and reflect on their first-year experiences, receive feedback, and develop a personal plan for future action in order to develop foundational self-awareness and recognize broad-based professional competencies.
0
 
LAS Perspective 1 (ethical)
3
 
LAS Perspective 2 (artistic)
3
 
First Year Writing 
3
Second Year
IGME-099
Co-op Preparation Workshop
This course helps students prepare for co-operative education employment (“co-op”) by developing job search strategies and material. Students will explore current and emerging aspects of IGM fields to help focus their skill development strategies. Students are introduced to RIT’s Office of Career Services and Cooperative Education, and learn about professional and ethical responsibilities for their co-op and subsequent professional experiences. Students will work collaboratively to build résumés and digital portfolios, and to prepare for interview situations.
0
IGME-201
New Media Interactive Design and Algorithmic Problem Solving III
This is the third course in the software development sequence for new media interactive development students. Students further their exploration of problem solving and abstraction through coverage of topics such as GUI development, events, file I/O, networking, threading, and other advanced topics related to the design and development of modern dynamic applications. Programming assignments are an integral part of the course.
3
IGME-202
Interactive Media Development
In this course, students will learn to create visually rich interactive experiences. It is a course in programming graphics and media, but it is also a course on the relationship between ideas and code. Students will explore topics in math and physics by building programs that simulate and visualize processes in the natural world. Assignments will include major programming projects, such as building a virtual world inhabited by digital creatures that display observable behaviors.
3
IGME-230
Website Design and Implementation 
This course provides an introduction to web development tools and technologies, such as X/HTML, CSS, Javascript and DHTML, AJAX, web platforms and environments, and server-side programming methods.
3
IGME-236
Interaction, Immersion, and the Media Interface (WI)
This course examines the concepts of interface and interaction models in a media-specific context, with particular emphasis on the concept of the immersive interface. This course explores concepts such as perception, expectation, Gestalt Theory, interactivity, Semiotics, presence, and immersion in the context of media application development and deployment. In addition, underlying concepts of cognitive psychology and cognitive science will be integrated where appropriate. These theories are then integrated in the exploration of the immersive interface, and with related concepts such as user-level-interface modification, augmentation of identity, and the interface as a social catalyst.
3
IGME-330
Rich Media Web Application Development I
This course provides students the opportunity to explore the design and development of Media Rich Internet Applications (MRIAs). This course moves beyond client and server side web development, and explores issues of presentation, interactivity, persistence, and extensibility common among such applications. Specifically, items explored include framework characteristics, data management, persistence, data binding, information manipulation, as well as data presentation.
3
STAT-145
Introduction to Statistics†
This course introduces statistical methods of extracting meaning from data, and basic inferential statistics. Topics covered include data and data integrity, exploratory data analysis, data visualization, numeric summary measures, the normal distribution, sampling distributions, confidence intervals, and hypothesis testing. The emphasis of the course is on statistical thinking rather than computation. Statistical software is used.
3
 
LAS Perspective 3 (global)
3
 
LAS Perspective 4 (social)
3
 
LAS Perspective 5 (natural science inquiry)
4
 
LAS Perspective 6‡ (scientific principles)
3
 
Cooperative Education (summer)
Co-op
 
Wellness Education*
0
Third Year
Choose one of the following:
3
   IGME-340
   Multi-platform Media App Development
Interactive media applications are no longer restricted to personal computers. They can now be found on many distinct hardware platforms including mobile, tablet, wearable, and large-screened computing devices. In this course, students will learn to design, prototype and develop media rich interactive experiences that can be deployed to a wide variety of hardware devices. Programming projects are required.
 
   IGME-454
   Mobile Application Development I
 
   IGME-456
   Mobile Application Development II
 
IGME-430
Rich Media Web Applications II
This course provides students the opportunity to continue the exploration of Media Rich Internet Applications (MRIAs). Topics include communications for media ecologies, distributed web application frameworks, advanced interactivity, data transformation, representation, automation, persistence, and large scale systems deployment. In addition, students are exposed to concepts and technologies related to the next generation of MRIA development.
3
IGME-470
Physical Computing and Alternative Interfaces
The rich variety and widespread adoption of gestural touch screens, motion-sensing devices, weight-reactive surfaces, wearable digital devices, and similar interface products demonstrates the demand for well-integrated devices and services that seamlessly couple people and environments. Such products can interface computers with real-world inputs and outputs, and give people new ways of controlling and experiencing their devices and information. This course provides a rapid technical introduction to basic electronics (components, circuits, microcontrollers, etc.) and emphasizes the application of interface design concepts to physically interactive and innovative product development. The course requires solo and team projects that blend electronics, programming, and design.
3
IGME-480
Current Topics in Interactive Development
Interactive media development is a rapidly evolving field. This course provides an opportunity for students to learn and experiment with emerging themes, practices, and technologies that are not addressed elsewhere in the curriculum. Topics covered in this course will vary based on current developments in the field. Students will explore, design, and develop creative interactive experiences pertaining to the semester's domain area. Programming projects are required.
3
 
Free Electives
6
 
LAS Immersion 1, 2
6
 
LAS Electives
6
 
Cooperative Education (summer)
Co-op
Fourth Year
IGME-588
New Media Team Project
This course is designed to engage the new media major in a capstone production experience. The instructor will form interdisciplinary student teams that will design, plan, prototype, and implement new media projects. Student groups are required to test their product with users and provide written feedback and analysis.
3
NMDE-401
New Media Career Skills
This course will focus on individual career preparation through topics such as resume development, job research, interviewing best practices, and creating or refining an online portfolio. Additional exploration and overviews will include the business aspects, practices, and workflows of the new media industry with a focus on designer/developer/client relationships. Students will integrate project workflows, management, team building, concept generation and prototyping through small team projects, and project research for NMD Capstone II.
3
 
New Media Interactive Development Advanced Electives
6
 
Free Electives
9
 
LAS Immersion 3
3
 
LAS Electives
6
Total Semester Credit Hours
123

Please see General Education Curriculum–Liberal Arts and Sciences (LAS) for more information.

(WI) Refers to a writing intensive course within the major.

* Please see Wellness Education Requirement for more information. Students completing bachelor's degrees are required to complete two different Wellness courses.

† Students have the option of taking Introduction to Statistics (STAT-145) or one of the following math courses: Calculus A (MATH-171), Project-based Calculus (MATH-181), or Calculus (MATH-181A).

‡ Students satisfy this requirement by taking either a 3 or 4 credit hour lab science course. If a science course consists of separate lecture and laboratory sections, students must take both the lecture and the lab portions to fulfill the requirement.


New Media Interactive Development Advanced Electives

Course
FNRT-328
Composing for Video Games and Interactive Media
An audio professional working in the gaming industry is required to possess not only musical and audio talent, but also knowledge and experience with typical audio workflow. Composing for Video Games and Interactive Media prepares the student for a career in the industry by covering the many facets of sound production and engineering that are particular to game music and other forms of interactive media.
IGME-119
2D Animation and Asset Production
This course provides a theoretical framework covering the principles of animation and its use in game design to affect user experience. Emphasis will be placed upon principles that support character development and animations that show cause and effect. Students will apply these principles to create animations that reflect movement and character appropriate for different uses and environments.
IGME-219
3D Animation and Asset Production
This course provides an overview of 3D game asset production. Basic ideas learned within the first asset production course are also revisited within the 3D environs. Topics covered include modeling, texturing, skinning and animation. Emphasis is put on low polygon modeling techniques, best practices in game art production, and effective communication strategies between artists, programmers and designers.
IGME-460
Data Visualization
Our world is flooded with data, and making sense of it can be a challenge. Visualizations help by exposing information, trends, and correlations that might otherwise go unnoticed in the raw data. In this course, students will learn to collect, clean, organize, and filter data sets of their own choosing. They will learn and apply principles from multiple fields including visual design, the psychology of perception, user experience design, and ethics. They will create static and interactive visualizations with a variety of information structures (hierarchies, maps, timelines, etc.). Students will learn to develop exploratory experiences that tell the story within the data. Programming projects are required.
IGME-529
Foundations of Interactive Narrative
This course focuses on the major elements of narrative for interactive environments. Students in this course explore the basics of narrative in the context of interactive games and media, with examination of digital storytelling in games and interactive environments of several varieties. Branching narrative, hypertext, multi- and non-linear concepts are also explored with an emphasis on balancing immersive and interactive aspects of digital narrative.
IGME-531
Aesthetics and Computation
Students will design and build creative applications, while studying the history of computation in the visual arts, music, and other relevant areas. Technical topics include advanced audiovisual programming techniques, while theoretical topics include foundational discussions on artificial life, generative art, microsound, participatory and process-based art, programming as performance, and computational creativity. Individual and/or group projects will be required.
IGME-570
Digital Audio Production
Technologies and techniques for producing and manipulating digital audio are explored. Topics include digital representations of sound, digital audio recording and production, MIDI, synthesis techniques, real-time performance issues, and the application of digital audio to multimedia and Web production.
IGME-571
Interactive Game and Audio
This course provides students with exposure to the design, creation and production of audio in interactive applications and computer games. Students will become familiar with the use of sound libraries, recording sounds in the studio and in the field, generating sound with synthesizers, and effects processing. Students will create sound designs for interactive media, integrating music, dialog, ambient sound, sound effects and interface sounds within interactive programs.
IGME-589
Research Studio
This course will allow students to work as domain specialists on teams completing one or more faculty research projects over the course of the semester. The faculty member teaching the class will provide the research topic(s). Students will learn about research methodology to implement, test, and evaluate results of projects. Students will complete research reports and final assessments of themselves and their teammates in addition to completing their assigned responsibilities on the main projects.
IGME-590
Interactive Seminar in IGM
This is intended to allow for special one-time offerings of undergraduate topics or to allow faculty to pilot new undergraduate offerings. Specific course details (such as the course topics, format, resource needs, and credit hours) will be determined by the faculty member(s) who propose a given special-topics offering.
IGME-599
Independent Study
The student will work independently under the supervision of a faculty advisor on a topic not covered in other courses.
IGME-670
Digital Audio Production
Technologies and techniques for producing and manipulating digital audio are explored. Topics include digital representations of sound, digital audio recording and production, MIDI, synthesis techniques, real-time performance issues, and the application of digital audio to multimedia and Web production.
IGME-671
Interactive Game and Audio
This course provides students with exposure to the design, creation and production of audio in interactive applications and computer games. Students will become familiar with the use of sound libraries, recording sounds in the studio and in the field, generating sound with synthesizers, and effects processing. Students will create sound designs for interactive media, integrating music, dialog, ambient sound, sound effects and interface sounds within interactive programs.
IGME-680
IGM Production Studio
This course will allow students to work as domain specialists on teams completing one or more large projects over the course of the semester. The projects will be relevant to experiences of the interactive games and media programs, but they will require expertise in a variety of sub-domains, including web design and development, social computing, computer game development, multi-user media, human-computer interaction and streaming media. Students will learn to apply concepts of project management and scheduling, production roles and responsibilities, and their domain skill sets to multidisciplinary projects. Students will complete design documents, progress reports and final assessments of themselves and their teammates in addition to completing their assigned responsibilities on the main projects.
IGME-681
Innovation & Invention
In this course, students explore the process and products of innovation and invention. Each semester we conceive and develop a different outside the box project in a multidisciplinary tinkerer's lab. Readings, lectures, student presentations, and discussions deal with the interplay of technology, human nature, and a human environment in which emerging technologies and new modes of interaction are pervasive and ubiquitous. Students from multiple disciplines are guided through a series of collaborative experiences inventing, designing, implementing and studying emerging technologies and their educational and artistic potential. Presentations, projects and individual research papers are required.
IGME-690
IGM Graduate Seminar
This is intended to allow for special one-time offerings of graduate topics. Specific course details (such as the course topics, format, resource needs, and credit hours) will be determined by the faculty member(s) who propose a given seminar offering. (Varies)
NMDE-201
New Media Design Elements II
Information design for static, dynamic and interactive multimedia integrates content with visual indicators. Legibility and clear communication of information and direction is important to the success of any user interface design. This course integrates imagery, type, icons, actions, color, visual hierarchy, and information architecture as a foundation to design successful interactive experiences.
NMDE-203
New Media Design Interactive II
This course extends previous interactive design and development experience and skills to emphasize interactive design principles and development. The emphasis in this course will be on the creative process of planning and implementing an interactive project across multiple platforms. Students will concentrate on information architecture, interactive design, conceptual creation, digital assets, visual design and programming for interactions.
NMDE-302
New Media Design Graphical User Interface
This course examines the user-centered and iterative design approaches to application and interactive development with a focus on interface design, testing and development across multiple devices. Students will research and investigate human factors, visual metaphors and prototype development to create effective and cutting edge user interfaces.

Admission Requirements

Freshman Admission

For all bachelor’s degree programs, a strong performance in a college preparatory program is expected. Generally, this includes 4 years of English, 3-4 years of mathematics, 2-3 years of science, and 3 years of social studies and/or history.

Specific math and science requirements and other recommendations

  • 4 years of math including pre-calculus required
  • Requires chemistry or physics and strongly recommends both.
  • Computing electives are recommended

Transfer Admission

Transfer course recommendations without associate degree

Courses in computer science, calculus, liberal arts; calculus-based physics, chemistry, or biology

Appropriate associate degree programs for transfer

AS degree in computer science, engineering science, or liberal arts

Learn about admissions and financial aid