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Game Design and Development BS

Semester Requirements

Tona Henderson, Director
(585) 475-7243, tah@mail.rit.edu

http://igm.rit.edu

Program overview

The BS in game design and development allows students to explore the entertainment technology landscape, as well as related areas, while pursuing a broad-based university education. The major has its technical roots in computing and information sciences. Simultaneously, students explore the breadth of development processes through involvement in topics such as game design, design process, and animation.

The major focuses on development while meeting the industry need for developers who are involved in the design process from inception through completion. The degree is for students who aspire to careers within the professional games industry or a related field such as simulation, edu-tainment, or visualization. It focuses on producing graduates who understand the technical roots of their medium, the possibilities that creative application of software development affords, and the way in which their industry operates. The major also provides students with a core computing education that prepares them for graduate study in a number of computing fields and for employment in more general computing professions.

Curriculum

Students complete a core of required course work and then pursue advanced studies that can be customized to individual interests and career goals. In addition, all students complete general education requirements in the liberal arts, social sciences, mathematics, and physics. Students can further customize their experience through both general education electives and free electives.

In particular, the major integrates strong programming skills, which are mandatory in the game development field, with game design and collaborative skills essential to success in the games industry, where multifaceted professionals are in high demand to work on game development teams.

Game design and development, BS degree, typical course sequence (semesters), effective fall 2013

Course Sem. Cr. Hrs.
First Year
IGME-105, 106 Game Development and Algorithmic Problem Solving I, II 8
IGME-110 Introduction to Interactive Media 3
  LAS Foundation 1: First Year Seminar† 3
  LAS Foundation 2: First Year Writing 3
MATH-131 LAS Perspective 7A: Discrete Mathematics 4
IGME-119 2D and 3D Animation and Asset Production 3
  LAS Perspective 1 3
PHYS-111 LAS Perspective 6: College Physics I 4
MATH-185 LAS Perspective 7B: Mathematics of Graphical Simulation I 3
  Wellness Education* 0
Second Year
IGME-202 Interactive Media Development  3
IGME-219 Advanced Animation and Asset Production 3
IGME-236 Interaction, Immersion, and the Media Interface (WI) 3
  LAS Perspective 2, 3, 4 9
MATH-186 Mathematics of Graphical Simulation II 3
IGME-220 Game Design and Development I 3
IGME-209 Data Structures and Algorithms for Games and Simulation I  3
IGME-230 Website Design and Implementation  3
IGME-499 Cooperative Education (summer) co-op
Third Year
IGME-320 Game Design and Development II 3
IGME-309 Data Structures and Algorithms for Games and Simulation II 3
  LAS Perspective 5‡ 3
  LAS Immersion 1, 2 6
  LAS Elective 3
IGME-330 Rich Media Web Application Development I  3
  Advanced Elective 3
  Free Electives 6
IGME-499 Cooperative Education (summer) co-op
Fourth Year
  Advanced Electives 9
  Free Electives 9
  LAS Immersion 3 3
  LAS Electives 9
Total Semester Credit Hours 124

Please see New General Education Curriculum–Liberal Arts and Sciences (LAS) for more information.

(WI) Refers to a writing intensive course within the major.

* Please see Wellness Education Requirement for more information. Students completing bachelor's degrees are required to complete two Wellness courses.

† The First Year Seminar requirement is replaced by an LAS Elective for the 2013-14 academic year.

‡ Students will satisfy this requirement by taking either a 3 or 4 credit hour lab science course. If a science course consists of separate lecture and laboratory sections, students must take both the lecture and the lab portions to fulfill the requirement.

Cooperative education

Students are required to complete two blocks of cooperative education. Co-op students have found work in the games industry and related domains, both regionally and nationally, at companies both large and small. Co-op gives students real-world experience, a definite edge when applying for jobs after graduation. The design of this major had considerable input from leaders in the games industry. Companies want employees who can work in interdisciplinary teams, and they actively recruit our graduates into the games industry.

[arrow] Click to view program requirements in the Quarter Calendar

Quarter Curriculum - For Reference Only

Effective fall 2013, RIT will convert its academic calendar from quarters to semesters. The following content has been made available as reference only. Currently matriculated students who began their academic programs in quarters should consult their academic adviser for guidance and course selection.

Program overview

The BS in game design and development allows students to explore the entertainment technology landscape, as well as related areas, while pursuing a broad-based university education. The program has its technical roots in computing and information sciences. Simultaneously, students explore the breadth of development processes through involvement in topics such as game design, design process, and animation.

The program focuses on development while meeting the industry need for developers who will be involved in the design process from inception through completion. The degree is for students who aspire to careers within the professional games industry or a related field such as simulation, edutainment, or visualization. It focuses on producing graduates who understand the technical roots of their medium, the possibilities that creative application of software development affords, and the way in which their industry operates. This degree also provides students with a core computing education that prepares them for graduate study in a number of computing fields and for employment in more general computing professions.

Curriculum

Students complete a core of required course work and then pursue advanced studies that can be customized to individual interests and career goals. In addition, all students complete general education requirements in the liberal arts, social sciences, mathematics, and physics. Students can further customize their experience through both general education electives and free electives.

In particular, the program integrates strong programming skills, which are mandatory in the game development field, with game design and collaborative skills essential to success in the games industry, where multifaceted professionals are in high demand to work on game development teams.

Semester conversion
Effective fall 2013, RIT will convert its academic calendar from quarters to semesters. Each program and its associated courses have been sent to the New York State Department of Education for approval of the semester plan. For reference, the following charts illustrate the typical course sequence for this program in both quarters and semesters. Students should consult their academic advisers with questions regarding planning and course selection.

Game design and development, BS degree, typical course sequence (quarters)

CourseQtr. Cr. Hrs.
First Year
     
4080-221, 222, 223 Game Software Development I, II, III 12
4080-295 Introduction to Interactive Media 4
1016-230 Pre-Calculus 4
1016-205, 206 Discrete Math for Technologists I, II 8
Choose one of the following physics sequences:  
   1017-211, 212    College Physics I, II 4
   1017-311, 312    University Physics I, II 4
  Liberal Arts* 12
  Wellness Education† 0
1720-050, 052 Discovery/Pathways 2
Second Year
4080-330 Interactive Digital Media 4
4002-360 Introduction to Database and Data Modeling 4
4080-346 2D Animation for Interactive Media 4
4080-347 3D Modeling and Animation for Interactive Media 4
4080-309 Introduction to Website Design 4
4080-380, 381 Fundamentals of Game Design and Development I, II 8
4080-387 Data Structures and Algorithms for Game Design and Development I 4
4050-210 Networking Essentials 4
1016-228 Analytic Geometry 4
  Liberal Arts* 8
Third and Fourth Years
  Cooperative Education‡ Co-op
4080-417 Visual C++ for Programmers 4
4080-434 Programming for Digital Media 4
4002-425 HCI1: Human Factors 4
4080-487 Data Structures and Algorithms for Game Design and Development II 4
  Advanced Studies§ 20
  Liberal Arts* 16
  General Education Electives 18
  Free Electives 12
Total Quarter Credit Hours 180

* Please see Liberal Arts General Education Requirements for more information.

† Please see Wellness Education Requirements for more information.

‡ Three quarters of cooperative education are required after year two.

§ Five courses chosen from 16 advanced electives in areas such as computer graphics programming, multi-user interactivity, animation, artificial intelligence, writing for interactive media, and database/server programming.

Game design and development, BS degree, typical course sequence (semesters), effective fall 2013

CourseSem. Cr. Hrs.
First Year
IGME-105   Game Development and Algorithmic Problem Solving I  4
IGME-110 Introduction to Interactive Media (WI) 3
  LAS Foundation 1: First-Year Seminar 3
ENGL-150 LAS Foundation 2: Writing Seminar 3
MATH-131 LAS Perspective 7A: Discrete Mathematics 4
IGME-106 Game Development and Algorithmic Problem Solving II 4
IGME-119 2D and 3D Animation and Asset Production 3
  LAS Perspective 1 3
PHYS-111 LAS Perspective 6: College Physics I 4
MATH-185 LAS Perspective 7B: Mathematics of Graphical Simulation I 3
  Wellness Education* 0
Second Year
IGME-202 Interactive Media Development  3
IGME-219 Advanced Animation and Asset Production 3
IGME-236 Interaction, Immersion, and the Media Interface 3
  LAS Perspective 2, 3, 4 9
MATH-186 Mathematics of Graphical Simulation II 3
IGME-220 Game Design and Development I 3
IGME-209 Data Structures and Algorithms for Games and Simulation I  3
IGME-230 Website Design and Implementation  3
IGME-499 Cooperative Education (summer) co-op
Third Year
IGME-320 Game Design and Development II 3
IGME-309 Data Structures and Algorithms for Games and Simulation II 3
  LAS Perspective 5† 3
  LAS Immersion 1, 2 6
  LAS Elective 1 3
IGME-330 Rich Media Web Application Development I  3
  IGM/GDD Advanced Elective 1 3
  Free Elective 1, 2 6
IGME-499 Cooperative Education (summer) co-op
Fourth Year
  IGM/GDD Advanced Elective 2, 3, 4 9
  Free Elective 3, 4, 5 9
  LAS Immersion 3 3
  LAS Elective 2, 3, 4 9
Total Semester Credit Hours 124

Please see New General Education Curriculum–Liberal Arts and Sciences (LAS) for more information.

(WI) Refers to a writing intensive course within the major.

* Please see Wellness Education Requirement for more information.

† Students will satify this requirement by taking either a 3 or 4 credit hour lab science course. If a science course consists of separate lecture and laboratory sections, students must take both the lecture and the lab portions to fulfill the requirement.

Cooperative education

Students are required to complete three quarters of cooperative education. Co-op students have found work in the games industry and related domains, both regionally and nationally, at companies both large and small. Co-op gives students real-world experience, a definite edge when applying for jobs after graduation.

The design of this program had considerable input from leaders in the games industry. Companies want employees who can work in interdisciplinary teams, and they actively recruit our graduates into the games industry.