Motion capture research
When there is a motion capture need for a project, who do you call? Payton Schleh ’23 (motion picture science).
As a student, Schleh worked on co-op with MAGIC Spell Studios researching the latest motion capture technology and techniques. Motion capture is the process of recording movement of objects or people with the use of sensors and markers, and incorporating it into media such as video games, animations and films.
Schleh operated out of a lab in MAGIC, where she employed the cutting-edge equipment and know-how to meet the growing demand for motion capture technology in various student projects. Schleh’s technical and creative support benefitted students in the School of Film and Animation and the 3D digital design program.
“I enjoy helping people out and seeing what they’re doing,” said Schleh, from Portland, Ore. “I’ve always enjoyed getting my hands on equipment and working with the tools and figuring out what they can do. Getting the chance to do that here, as part of my major, has been really great.”
She experimented with different motion capture systems. Namely, Schleh explored the technology through alumni-donated Vicon cameras and a Perception Neuron system that possesses industry-leading sensor technology and algorithms.
Schleh used the Perception Neuron suit to record motions for student animations, virtual production projects and even American Sign Language hand-tracking. She even attached motion-detection sensors to a stick-shaped object and simulated the movement of a whale for an aquatic character in an animation.
Schleh’s research role evolved beyond motion capture. She also developed a familiarity with RIT’s state-of-the-art virtual production setup to bring the revolutionary media production technique to student projects.