Game Design, Development, and Arts News

  • February 18, 2026

    Tommy Desjardins works in RIT's Simulation Lab.

    Student creates out of this world design for NASA internship

    Tommy Desjardins '26 (3D digital design) created an immersive environment for users to experience a visualization of the Psyche asteroid’s potential landscape. NASA's ongoing Psyche mission is aimed at reaching a metal-rich asteroid orbiting the sun between Mars and Jupiter to study its properties. 

  • February 16, 2026

    Charles Gaines works in his studio.

    Exhibition, talk features influential artist Charles Gaines '67

    Charles Gaines '67 MFA (art and design), a pivotal figure in the field of conceptual art, has an upcoming exhibition in RIT’s University Gallery that traces a loose arc of his career and illustrates his sustained interest in the lyrical potential of logical systems. He will also give a companion artist talk Thursday, March 26.

  • February 13, 2026

    a student in a tan sweater sits in a cubicle in front of a computer screen

    Student finds co-op success in the transportation industry

    Before coming to RIT, Jacob Brodeur didn’t know what other opportunities were available to him in the urbanism industry. But the skills and experiential learning opportunities he gained by studying humanities, computing, and design offered a new path.

  • February 6, 2026

    two students work together manipulating clay on a pottery wheel in a clay studio

    ArtEx students find community by leaning into creativity

    ArtEx creates opportunities for students outside of RIT’s College of Art and Design to participate in creative and collaborative experiences by granting special access to engage with the studios, resources, and expertise available within the School for American Crafts and School of Art.

  • February 4, 2026

    Three students collaborate around a tablet at a classroom table, reviewing digital artwork alongside sketchbooks and a laptop.

    Illustration student learns from a pro through annual workshop

    Observing the work of other artists is one of the many ways an illustrator can grow and hone their own skills. Presto, an annual workshop series offered by RIT’s illustration program, aims to facilitate this type of peer-to-peer learning.

  • February 4, 2026

    Orange background with images of students --- 5 on the left side and 4 on the right side and the logo for the game Run With Scissors. The graphic says "Send Run with Scissors to GDC Festival of Gaming

    RIT teams hold fundraiser to see their games compete for popular prize at GDC

    For the past 11 years, the alt.ctrl.GDC exhibit at the Game Developers Conference (GDC) Festival of Gaming has surprised and delighted visitors, quickly becoming one of the most popular stops on the convention floor. As the exhibit has grown, so has the competition to develop unique controllers and gameplay experiences. After receiving over 100 applicants for this year’s conference, the field has been narrowed to only 20 teams, and 3 of those teams are from RIT.

     

  • January 20, 2026

    four women and a man stand in front of a building in Prague.

    RIT launches exchange program with Prague film school

    Recognizing the growing demand for globally fluent creatives, RIT has partnered with Prague’s Film and TV School of the Academy of Performing Arts to launch a new student exchange program designed to prepare students for the realities of globalized creative industries.

  • December 16, 2025

    A luxury kitchen design.

    RIT alumni network sparks high-end design collaboration

    A chance interaction between old classmates led to a rewarding design collaboration for the alumni-run furniture design studio Edgewood Made (George Dubinsky '11 and David Short '13) and Gunther Jacobson '12. Edgewood Made designed millwork and kitchen cabinetry for a luxury home that they then trusted Jacobson to install in the Miami area home.