Program of Study
Curriculum for the MS in Game Design and Development
The program's curriculum consists of required courses, advanced electives, and a capstone experience.
During the second year, students complete a team-based capstone experience where students present and defend their work. This presentation includes a private faculty review, which constitutes the capstone defense, a public presentation, and a demonstration.
Game design and development, MS degree, typical course sequence.
Students choose five of the following advanced electives:
IGME-670 Digital Audio Production
IGME-671 Interactive Game Audio
IGME-680 IGM Production Studio
IGME-681 Innovation and Invention
IGME-720 Social and Pervasive Game Design
IGME-730 Game Design and Development for Casual and Mobile Platforms
IGME-740 Game Graphics Programming
IGME-750 Game Engine Design and Development
IGME-760 Artificial Intelligence for Gameplay
IGME-790 Graduate Seminar in IGM
IGME-796 Advanced Topics in Game Design
IGME-797 Advanced Topics in Game Development
IGME-799 Independent Study
During the first year, students are generally surveyed regarding their interest in current topics. Previous topics courses that have been offered are from subjects such as:
Game Network Development
Advanced 3D Modeling
Foundations in Interactive Narrative