‘Delve into dungeons’ at Imagine RIT
Multidisciplinary research team creates DelVR program to immerse gamers into their own imaginary environments
A new exhibit at RIT’s Imagine festival allows visitors to create their own imaginary two-dimensional dungeon maps, and then view them in a 3D format using virtual reality (VR) technology.
“The MAGICal World of Virtual Reality” features new technology called DelVR, a toolset developed by 13 students in RIT’s Center for Media, Arts, Games, Interaction and Creativity. According to Project Manager Doug Mansell, DelVR is a web application designed to help game enthusiasts create dungeon maps for popular role-playing games, and then view them using their mobile phones along with low-cost, easily assembled virtual-reality headsets such as Google Cardboard.
“During the Imagine festival, visitors to our booth will actually create on computers their own dungeons, including hallways, rooms and props such as crates, crystals and firepits—similar to what’s found in games like Dungeons and Dragons and other role-playing games,” said Mansell, a fourth-year game design and development student from Salt Point, N.Y.
A link to their dungeon designs can be sent to friends and fellow gamers who can view them—in 3D—on cell phones with the assistance of virtual reality devices.
Mansell said what’s new is the increased use of virtual reality in the gaming environment, although some hindrances to VR experiences still exist for the casual user. He cited that most incorporate large headsets that are expensive and require high-tech graphics cards. The students’ creation is much more accessible, using only a cell phone and a $15 Google Cardboard or similar device.
“Virtual reality is very new in the gaming industry,” said Mansell. “We wanted to dip our toes in the technology and have something really exciting to demonstrate at Imagine. It has really cool applications, like in this table-top gaming environment.”
During the Imagine festival, RIT’s MAGIC Center will also be demonstrating student-developed video games Adventure Guild and Hack, Slash & Backstab; 3D printed prosthetic technology from e-NABLE; and projects related to free and open-source software.
March 21, 2019
Saunders College professorship facilitates ‘unlikely’ interdisciplinary research relationships
As The Benjamin Forman Collaborative Research Professorship, Victor Perotti acts as a facilitator for research alliances that benefit students and faculty that find value in building a portfolio around unique interdisciplinary partnerships.
March 19, 2019
RIT student’s experimental game highlighted at 2019 Game Developers Conference
RIT student Shawn Liu is being recognized at the 2019 Game Developers Conference for creating an extraordinary video game that challenges players to finish a maze using Windows keyboard shortcuts.
March 18, 2019
RIT wins regional collegiate cyber defense competition
A team of RIT cybersecurity students is heading to the National Collegiate Cyber Defense Competition (NCCDC) after taking first place at the regional competition March 15–17.
March 18, 2019
RIT Students Get Real-World Experience with Adobe Creative Cloud
Adobe highlights two RIT projects: the game Fragile Equilibrium and an augmented reality app called “Wave.”