MAGIC Spell Studios: Publishing a game
A. Sue Weisler
The collaborative nature of MAGIC Spell Studios gives RIT students such as Chris Robinson the unique opportunity to create, develop and publish digital media projects alongside students and faculty from a variety of colleges and departments.
Robinson, a fourth-year 3D digital design major from Philadelphia, has been working with a multidisciplinary team of students on Fragile Equilibrium, a classic arcade game produced by MAGIC Spell Studios and expected to be released on Xbox One later this year.
Robinson, the project’s lead artist, is primarily responsible for the overall look and feel and helps develop how players interact with the game’s assets that generate a visual battle between depression and serenity. The idea for the game was launched in Professor Andrew Phelps’ class and was further developed by MAGIC Spell.
“One of the greatest benefits of working with MAGIC Spell Studios is getting to know the talented people who aren’t in my major who all come together to develop these projects,” said Robinson. “MAGIC Spell serves as a melting pot, a gathering place—otherwise, you would never run into those people who live, study and work several buildings away from you.”
Robinson is also impressed with the caliber of projects that are produced at MAGIC Spell as well as the level of professionalism that exists. According to Robinson, “the in-house, industry-specific experience is pertinent to the job you’ll have after you graduate.”
Robinson hopes after graduation to work in the games industry doing character design, with a specialization in 3D imagery and CGI (computer generated imagery). But for now, he’s thrilled with the idea of seeing the game he has worked on in the hands of users everywhere.
“I can’t wait to see the banner ad when Fragile goes live,” he added. “Publishing a game is a tremendous thing to have in my portfolio of accomplishments. MAGIC Spell supports and believes in motivated students and gets their projects into the right places.”
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