Owen Gottlieb Headshot

Owen Gottlieb

Associate Professor

School of Interactive Games and Media
Golisano College of Computing and Information Sciences

585-475-5364
Office Location

Owen Gottlieb

Associate Professor

School of Interactive Games and Media
Golisano College of Computing and Information Sciences

Education

AB, Dartmouth College; MA, University of Southern California, School of Cinematic Arts; MAHL, Hebrew Union College -- Jewish Institute of Religion; Ph.D., Education and Jewish Studies (Dissertation in Digital Media and Games for Learning), New York University

Bio

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585-475-5364

Areas of Expertise

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Book Chapter
Gottlieb, Owen. "Lost & Found (game series) [book Chapter]." Learning Education & Games Volume 4: 50 Games to Use for Inclusion, Equity, and Justice. Ed. Karen Schrier, et al. Pittsburgh, PA: ETC Press, 2024. 121-124. Print.
Gottlieb, Owen and Trent Hergenrader. "Kill This Game!" Roll for Learning: 51 Micro Tabletop Role-Playing Games to Use in the Classroom. Ed. Camilla Zamboni, Mathew Farber, and William Merchant. Pittsburgh, PA: Play Story Press, 2024. 438-444. Print.
Gottlieb, Owen and Shawn Clybor. "Collaborative Constructions: Designing High School History Curriculum with the Lost & Found Game Series." Teaching the middle ages through modern games: Using, modding and creating games for education and impact. Ed. Robert Houghton. Oldenbourg, Germany: De Gruyter, 2022. 131-154. Print.
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Invited Keynote/Presentation
Gottlieb, Owen. "Golem Creation for Insight and Creativity." Jewish Mysticism (Invited Guest Lecture), Prof. Rachel Wagner. Ithaca College. Ithana, NY. 2 May 2024. Guest Lecture.
Gottlieb, Owen. "Designing Dimensional Mothers in 1970s Classroom Media: John Allman’s ITV Moms and their Children." SCMS. SCMS. Boston, MA. 17 Mar. 2024. Conference Presentation.
Gottlieb, Owen. "Rescuing Key Design Precedents in Media for Learning: Archival Narratives of ITV." AMIA. AMIA. Milwaukee, WI. 4 Dec. 2024. Conference Presentation.
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Published Game, Application or Software
Gottlieb, Owen and Trent Hergenrader. Kill This Game! Game. Play Story Press. 2024.
Gottlieb, Owen and Ian Schreiber. Lost & Found: New Harvest. Game. MAGIC Spell Studios. 2020.
Gottlieb, Owen, Ian Schreiber, and Kelly Murdoch-Kitt. Lost & Found. Game. MAGIC Spell Studios. 2017.
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Invited Paper
Gottlieb, Owen, Matthew Farber, and Paul Darvasi. "Playing to Grow. Roundtable Interview on Games, Education, and Character." gamevironments. (2023). Web.
Shows/Exhibits/Installations
Gottlieb, Owen and Ian Schreiber. Lost & Found: New Harvest Official Selection at International Conference on Meaningful Play. 12 Oct. 2022. International Conference on Meaningful Play, East Landing, Michigan. Exhibit.
Gottlieb, Owen and Ian Schreiber. Lost & Found: New Harvest, Official Selection at Boston FIG. 15 Oct. 2022. Boston FIG (Festival of Indepdent Games, Boston/Online. Exhibit.
Gottlieb, Owen and Ian Schreiber. Play, Make, Learn. Finalist for Gee Learning Game Awards Presentation. 5 Aug. 2021. https://www.geeawards.com/, Madison, WI (online due to COVID 19). Exhibit.
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Journal Paper
Sundaram, Dheepa and Owen Gottlieb. "'It's so normal, and … meaningful.' Playing with Narrative, Artifacts, and Cultural Difference in Florence." gamevironments 16. (2022): 68-99. Web.
Gottlieb, Owen. "Minecrafting Bar Mitzvah: Two Rabbis Negotiating and Cultivating Learner-Driven Inclusion through New Media." The Journal of Religion, Media, and Digital Culture: 9. 2 (2020): 185-206. Print.
Gottlieb, Owen and Ian Schreiber. "Acts of Meaning, Resource Diagrams, and Essential Learning Behaviors: The Design Evolution of Lost & Found." International Journal of Designs for Learning 11. 1 (2020): 151-164. Web.
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Published Conference Proceedings
Gottlieb, Owen. "The Lost & Found Game Series: Teaching Medieval Religious Law in Context." Proceedings of the Connected Learning Summit. Ed. Jeremiah Remi Kalir. Pittsburgh, PA: ETC Press, 2019. Web.
Amidon, Owen Gottlieb, Dakota Herold, Edward. "Card Tricks: A Workflow for Scalability and Dynamic Content Creation Using Paper2D and Unreal Engine 4." Proceedings of the Foundations of Digital Games. Ed. Deterding, Canossa, Harteveld. Cape Cod, Massachusetts: FDG, 2017. Web.
Gottlieb, Owen. "New Design Principles for Mobile History Games." Proceedings of the Games Learning Society 12. Ed. Slater, S and Barany, A. Pittsburgh, PA: ETC Press, 2017. Web.
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National/International Competition Award Winner
Gottlieb, Owen, Ian Schreiber, and Kelly Murdoch-Kitt. International Meaningful Play Conference. Best Non-Digital Game. East Lansing, Michigan, 2018.
Gottlieb, Owen, Ian Schreiber, and Kelly Murdoch-Kitt. International Serious Play Awards. Bronze Medal (NY exhibition). Buffalo, New York, 2018.
Gottlieb, Owen, Ian Schreiber, and Kelly Murdoch-Kitt. International Serious Play Awards. Bronze Medal (DC Exhibition). Washington, DC, 2018.
Journal Editor
Editor, Owen Gottlieb, special issue, ed. Gamevironments. Bremen, Germany: University of Bremen, 2017. Web.

Currently Teaching

IGME-423
3 Credits
This course provides students with the opportunity to explore games and simulations for social change and learning. Students will explore various research, design, and development techniques for applying games to addressing issues and problems in communities, from local to global. Students will learn to design and develop games and simulations as well as how to gather and analyze data about the games’ usage. Topics may include issues-based organizing and advocacy, place-based learning, and games for civics. In addition, students are exposed to current debates in the field of Games for Change.
IGME-529
3 Credits
This course focuses on the major elements of narrative for interactive environments. Students in this course explore the basics of narrative in the context of interactive games and media, with examination of digital storytelling in games and interactive environments of several varieties. Branching narrative, hypertext, multi- and non-linear concepts are also explored with an emphasis on balancing immersive and interactive aspects of digital narrative.

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